This commit is contained in:
Yoshman29
2023-04-21 03:08:36 +02:00
+3 -5
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@@ -45,10 +45,8 @@ class Main extends Sprite
public static var framerateSprite:funkin.backend.system.framerate.Framerate;
#end
var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels depending on your zoom).
var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
var zoom:Float = 1; // If -1, zoom is automatically calculated to fit the window dimensions.
var framerate:Int = 120; // How many frames per second the game should run at.
var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels).
var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels).
var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
@@ -67,7 +65,7 @@ class Main extends Sprite
super();
#if windows NativeAPI.setDarkMode(true); #end
addChild(game = new FunkinGame(gameWidth, gameHeight, MainState, framerate, framerate, skipSplash, startFullscreen));
addChild(game = new FunkinGame(gameWidth, gameHeight, MainState, Options.framerate, Options.framerate, skipSplash, startFullscreen));
#if !mobile
addChild(framerateSprite = new funkin.backend.system.framerate.Framerate());