Cleanup
This commit is contained in:
@@ -42,9 +42,9 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
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public var animDatas:Map<String, AnimData> = [];
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public var animDatas:Map<String, AnimData> = [];
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/**
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/**
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* ODD interval -> asycned; EVEN interval -> synced
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* ODD interval -> asynced; EVEN interval -> synced
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*/
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*/
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public var beatInterval:Int = 2;
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public var beatInterval(default, set):Int = 2;
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public var beatOffset:Int = 0;
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public var beatOffset:Int = 0;
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public var skipNegativeBeats:Bool = false;
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public var skipNegativeBeats:Bool = false;
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@@ -361,4 +361,13 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
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return animateAtlas != null ? (animateAtlas.anim.finished) : (animation.curAnim != null ? animation.curAnim.finished : true);
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return animateAtlas != null ? (animateAtlas.anim.finished) : (animation.curAnim != null ? animation.curAnim.finished : true);
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}
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}
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#end
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#end
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// Getter / Setters
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@:noCompletion private function set_beatInterval(v:Int) {
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if (v < 1)
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v = 1;
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return beatInterval = v;
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}
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}
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}
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@@ -181,7 +181,7 @@ class CharacterInfoScreen extends UISubstateWindow {
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xml.set("antialiasing", antialiasingCheckbox.checked ? "true" : "false");
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xml.set("antialiasing", antialiasingCheckbox.checked ? "true" : "false");
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xml.set("sprite", spriteTextBox.label.text);
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xml.set("sprite", spriteTextBox.label.text);
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if (iconColorWheel.colorChanged)
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if (iconColorWheel.colorChanged)
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xml.set("color", iconColorWheel.curColor.toHexString(false).replace("0x", "#"));
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xml.set("color", iconColorWheel.curColor.toWebString());
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for (val in customPropertiesButtonList.buttons.members)
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for (val in customPropertiesButtonList.buttons.members)
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xml.set(val.propertyText.label.text, val.valueText.label.text);
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xml.set(val.propertyText.label.text, val.valueText.label.text);
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@@ -108,7 +108,7 @@ class UIColorwheel extends UISliceSprite {
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colorPickerSelector.curColor = color = curColor = FlxColor.fromHSB(hue, saturation, brightness); colorSliderSelector.curColor = FlxColor.fromHSB(hue, 1, 1);
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colorPickerSelector.curColor = color = curColor = FlxColor.fromHSB(hue, saturation, brightness); colorSliderSelector.curColor = FlxColor.fromHSB(hue, 1, 1);
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updateColorPickerSelector(); updateColorSliderPickerSelector();
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updateColorPickerSelector(); updateColorSliderPickerSelector();
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colorHexTextBox.label.text = curColorString = curColor.toHexString(false).replace("0x", "#");
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colorHexTextBox.label.text = curColorString = curColor.toWebString();
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for (numStepper in rgbNumSteppers) {
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for (numStepper in rgbNumSteppers) {
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numStepper.label.text = Std.string(switch (numStepper.ID) {
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numStepper.label.text = Std.string(switch (numStepper.ID) {
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default: curColor.red;
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default: curColor.red;
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@@ -1,6 +1,5 @@
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package funkin.game;
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package funkin.game;
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import haxe.xml.Printer;
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import flixel.util.FlxColor;
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import flixel.util.FlxColor;
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import funkin.backend.FunkinSprite;
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import funkin.backend.FunkinSprite;
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import flixel.graphics.frames.FlxFrame;
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import flixel.graphics.frames.FlxFrame;
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@@ -8,8 +7,6 @@ import flixel.math.FlxPoint;
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import funkin.backend.system.interfaces.IBeatReceiver;
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import funkin.backend.system.interfaces.IBeatReceiver;
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import funkin.backend.system.interfaces.IOffsetCompatible;
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import funkin.backend.system.interfaces.IOffsetCompatible;
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import funkin.backend.utils.XMLUtil;
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import funkin.backend.utils.XMLUtil;
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import flixel.animation.FlxBaseAnimation;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.math.FlxRect;
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import flixel.math.FlxRect;
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import haxe.xml.Access;
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import haxe.xml.Access;
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import haxe.Exception;
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import haxe.Exception;
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@@ -35,12 +32,6 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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public var stunned(default, set):Bool = false;
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public var stunned(default, set):Bool = false;
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private function set_stunned(b:Bool)
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{
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__stunnedTime = 0;
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return stunned = b;
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}
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public var isPlayer:Bool = false;
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public var isPlayer:Bool = false;
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public var isGF:Bool = false;
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public var isGF:Bool = false;
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public var curCharacter:String = 'bf';
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public var curCharacter:String = 'bf';
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@@ -80,10 +71,10 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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{
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{
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var anims = ["singLEFT", "singDOWN", "singUP", "singRIGHT"];
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var anims = ["singLEFT", "singDOWN", "singUP", "singRIGHT"];
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var event = EventManager.get(DirectionAnimEvent).recycle('${anims[direction]}$suffix', direction, suffix, Context, Reversed, Frame, Force);
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var event = EventManager.get(DirectionAnimEvent).recycle(anims[direction] + suffix, direction, suffix, Context, Reversed, Frame, Force);
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script.call("onPlaySingAnim", [event]);
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script.call("onPlaySingAnim", [event]);
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if (!event.cancelled)
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if (!event.cancelled)
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playAnim(event.animName, event.force, Context, event.reversed, event.frame);
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playAnim(event.animName, event.force, event.context, event.reversed, event.frame);
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}
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}
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public function new(x:Float, y:Float, ?character:String = "bf", isPlayer:Bool = false, switchAnims:Bool = true)
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public function new(x:Float, y:Float, ?character:String = "bf", isPlayer:Bool = false, switchAnims:Bool = true)
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@@ -250,17 +241,10 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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*/
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*/
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public var danceOnBeat:Bool = true;
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public var danceOnBeat:Bool = true;
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/**
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* Interval at which the character will dance (higher number = slower dance)
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*/
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public var danceInterval:Int = 1;
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public override function beatHit(curBeat:Int) {
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public override function beatHit(curBeat:Int) {
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script.call("beatHit", [curBeat]);
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script.call("beatHit", [curBeat]);
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if (danceInterval < 1)
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danceInterval = 1;
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if (danceOnBeat && curBeat % danceInterval == 0 && !__lockAnimThisFrame)
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if (danceOnBeat && (curBeat + beatOffset) % beatInterval == 0 && !__lockAnimThisFrame)
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{
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{
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tryDance();
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tryDance();
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}
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}
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@@ -448,7 +432,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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xml.set("flipX", Std.string(flipX));
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xml.set("flipX", Std.string(flipX));
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xml.set("icon", getIcon());
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xml.set("icon", getIcon());
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if (iconColor != null)
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if (iconColor != null)
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xml.set("color", iconColor.toHexString(false).replace("0x", "#"));
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xml.set("color", iconColor.toWebString());
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xml.set("scale", Std.string(scale.x));
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xml.set("scale", Std.string(scale.x));
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xml.set("antialiasing", antialiasing == true ? "true" : "false");
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xml.set("antialiasing", antialiasing == true ? "true" : "false");
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xml.set("sprite", sprite);
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xml.set("sprite", sprite);
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@@ -474,6 +458,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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var offset:FlxPoint = getAnimOffset(anim.name);
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var offset:FlxPoint = getAnimOffset(anim.name);
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animXml.set("x", Std.string(offset.x));
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animXml.set("x", Std.string(offset.x));
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animXml.set("y", Std.string(offset.y));
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animXml.set("y", Std.string(offset.y));
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offset.putWeak();
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if (anim.indices.length > 0)
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if (anim.indices.length > 0)
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animXml.set("indices", anim.indices.join(","));
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animXml.set("indices", anim.indices.join(","));
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xml.addChild(animXml);
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xml.addChild(animXml);
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@@ -490,6 +475,25 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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return [for(a in xml.nodes.anim) if(a.has.name) a.att.name];
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return [for(a in xml.nodes.anim) if(a.has.name) a.att.name];
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}
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}
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// Getters / Setters
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@:noCompletion private function set_stunned(b:Bool)
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{
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__stunnedTime = 0;
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return stunned = b;
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}
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// Backwards Compat
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/**
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* Interval at which the character will dance (higher number = slower dance)
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*/
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@:noCompletion public var danceInterval(get, set):Int;
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@:noCompletion private function set_danceInterval(v:Int)
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return beatInterval = v;
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@:noCompletion private function get_danceInterval()
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return beatInterval;
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// Statics
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// Statics
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public static function getIconFromCharName(?curCharacter:String) {
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public static function getIconFromCharName(?curCharacter:String) {
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@@ -1846,10 +1846,10 @@ class PlayState extends MusicBeatState
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private inline function get_playerStrums():StrumLine
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private inline function get_playerStrums():StrumLine
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return strumLines.members[1];
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return strumLines.members[1];
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private inline function get_gfSpeed():Int
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private inline function get_gfSpeed():Int
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return (strumLines.members[2] != null && strumLines.members[2].characters[0] != null) ? strumLines.members[2].characters[0].danceInterval : 1;
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return (strumLines.members[2] != null && strumLines.members[2].characters[0] != null) ? strumLines.members[2].characters[0].beatInterval : 1;
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private inline function set_gfSpeed(v:Int):Int {
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private inline function set_gfSpeed(v:Int):Int {
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if (strumLines.members[2] != null && strumLines.members[2].characters[0] != null)
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if (strumLines.members[2] != null && strumLines.members[2].characters[0] != null)
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strumLines.members[2].characters[0].danceInterval = v;
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strumLines.members[2].characters[0].beatInterval = v;
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return v;
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return v;
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}
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}
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@@ -53,10 +53,7 @@ class OptionsTree extends FlxTypedGroup<OptionsScreen> {
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}
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}
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public function clearLastMenu() {
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public function clearLastMenu() {
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if (lastMenu != null) {
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lastMenu = FlxDestroyUtil.destroy(lastMenu);
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lastMenu.destroy();
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lastMenu = null;
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}
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}
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}
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public override function destroy() {
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public override function destroy() {
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