synced sprites
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@@ -41,7 +41,10 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
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public var debugMode:Bool = false;
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public var animDatas:Map<String, AnimData> = [];
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public var beatInterval:Int = 1;
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/**
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* ODD interval -> asycned; EVEN interval -> synced
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*/
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public var beatInterval:Int = 2;
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public var beatOffset:Int = 0;
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public var skipNegativeBeats:Bool = false;
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