Merge branch 'main' into translations-system

This commit is contained in:
Ne_Eo
2024-10-23 20:56:15 +02:00
3 changed files with 22 additions and 63 deletions
+1 -1
View File
@@ -7,7 +7,7 @@
<anim name="danceRight" anim="gfDance" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<titleEnter sprite="titleEnter" x="-150" y="-100" />
<!-- <titleEnter sprite="titleEnter" x="100" y="576" /> --> <!-- FlxG.height * 0.8 -->
</sprites>
<intro length="16">
-3
View File
@@ -118,9 +118,6 @@
<!-- Comment this out to disable multithreading !-->
<haxedef name="ALLOW_MULTITHREADING" unless="web || flash" />
<!-- Comment this out to disable titlescreen.xml !-->
<haxedef name="TITLESCREEN_XML" />
<!-- Comment this out to disable mods folder !-->
<haxedef name="MOD_SUPPORT" unless="web"/>
+21 -59
View File
@@ -25,8 +25,6 @@ class TitleState extends MusicBeatState
public var textGroup:FlxGroup;
public var ngSpr:FlxSprite;
public var wackyImage:FlxSprite;
override public function create():Void
{
curWacky = FlxG.random.getObject(getIntroTextShit());
@@ -40,9 +38,6 @@ class TitleState extends MusicBeatState
DiscordUtil.call("onMenuLoaded", ["Title Screen"]);
}
var logoBl:FlxSprite;
var gfDance:FlxSprite;
var danceLeft:Bool = false;
var titleText:FlxSprite;
var titleScreenSprites:MusicBeatGroup;
@@ -56,11 +51,9 @@ class TitleState extends MusicBeatState
var bg:FlxSprite = new FlxSprite().makeSolid(FlxG.width, FlxG.height, FlxColor.BLACK);
add(bg);
#if TITLESCREEN_XML
titleScreenSprites = new MusicBeatGroup();
add(titleScreenSprites);
loadXML();
#end
if (titleText == null) {
titleText = new FlxSprite(100, FlxG.height * 0.8);
@@ -78,16 +71,6 @@ class TitleState extends MusicBeatState
blackScreen = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
add(blackScreen);
#if !TITLESCREEN_XML
ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadAnimatedGraphic(Paths.image('newgrounds_logo'));
add(ngSpr);
ngSpr.visible = false;
ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
ngSpr.updateHitbox();
ngSpr.screenCenter(X);
ngSpr.antialiasing = true;
#end
FlxG.mouse.visible = false;
if (initialized)
@@ -217,7 +200,6 @@ class TitleState extends MusicBeatState
{
super.beatHit(curBeat);
#if TITLESCREEN_XML
if (curBeat >= titleLength || skippedIntro) {
if (!skippedIntro) skipIntro();
return;
@@ -225,27 +207,8 @@ class TitleState extends MusicBeatState
var introText = titleLines[curBeat];
if (introText != null)
introText.show();
#else
switch (curBeat)
{
case 1: createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8er']);
case 3: addMoreText('present');
case 4: deleteCoolText();
case 5: createCoolText(['In association', 'with']);
case 7: addMoreText('newgrounds'); ngSpr.visible = true;
case 8: deleteCoolText(); ngSpr.visible = false;
case 9: createCoolText([curWacky[0]]);
case 11: addMoreText(curWacky[1]);
case 12: deleteCoolText();
case 13: addMoreText('Friday');
case 14: addMoreText('Night');
case 15: addMoreText('Funkin');
case 16: skipIntro();
}
#end
}
#if TITLESCREEN_XML
public var xml:Access;
public var titleLength:Int = 16;
public var titleLines:Map<Int, IntroText> = [
@@ -267,12 +230,14 @@ class TitleState extends MusicBeatState
15 => new IntroText(['Friday', 'Night', "Funkin'"]),
];
public var titleSprites:Map<String, FlxSprite> = [];
public function loadXML() {
try {
xml = new Access(Xml.parse(Assets.getText(Paths.xml('titlescreen/titlescreen'))).firstElement());
if (xml.hasNode.intro) {
titleLines = [];
if (xml.node.intro.has.length) titleLength = CoolUtil.getDefault(Std.parseInt(xml.node.intro.att.length), 16);
if (xml.node.intro.has.length) titleLength = Std.parseInt(xml.node.intro.att.length).getDefault(16);
for(node in xml.nodes.sprites) {
var parentFolder:String = node.getAtt("folder").getDefault("");
if (parentFolder != "" && !parentFolder.endsWith("/")) parentFolder += "/";
@@ -284,26 +249,28 @@ class TitleState extends MusicBeatState
default:
titleScreenSprites.add(spr);
}
if(node.has.name) titleSprites[node.att.name] = spr;
}
}
for(text in xml.node.intro.nodes.text) {
var beat:Int = CoolUtil.getDefault(text.has.beat ? Std.parseInt(text.att.beat) : null, 0);
var beat:Int = text.has.beat ? Std.parseInt(text.att.beat).getDefault(0) : 0;
var texts:Array<OneOfTwo<String, TitleStateImage>> = [];
for(e in text.elements) {
switch(e.name) {
for(node in text.elements) {
switch(node.name) {
case "line":
if (!e.has.text) continue;
texts.push(e.att.text);
if (!node.has.text) continue;
texts.push(node.att.text);
case "introtext":
if (!e.has.line) continue;
texts.push('{introText${e.att.line}}');
if (!node.has.line) continue;
texts.push('{introText${node.att.line}}');
case "sprite":
if (!e.has.path) continue;
var name:String = e.has.name ? e.att.name : null;
var path:String = e.att.path;
var flipX:Bool = e.has.flipX ? e.att.flipX == "true" : false;
var flipY:Bool = e.has.flipY ? e.att.flipY == "true" : false;
var scale:Float = e.has.scale ? CoolUtil.getDefault(Std.parseFloat(e.att.scale), 1) : 1;
if (!node.has.path) continue;
var name:String = node.has.name ? node.att.name : null;
var path:String = node.att.path;
var flipX:Bool = node.has.flipX ? node.att.flipX == "true" : false;
var flipY:Bool = node.has.flipY ? node.att.flipY == "true" : false;
var scale:Float = node.has.scale ? Std.parseFloat(node.att.scale).getDefault(1) : 1;
texts.push({
name: name,
path: path,
@@ -320,7 +287,6 @@ class TitleState extends MusicBeatState
Logs.error('Failed to load titlescreen XML: $e');
}
}
#end
var skippedIntro:Bool = false;
@@ -328,10 +294,6 @@ class TitleState extends MusicBeatState
{
if (!skippedIntro)
{
#if !TITLESCREEN_XML
remove(ngSpr);
#end
FlxG.camera.flash(FlxColor.WHITE, 4);
remove(blackScreen);
blackScreen.destroy();
@@ -361,7 +323,7 @@ class IntroText {
var image:TitleStateImage = e;
if (image.path == null) continue;
var scale:Float = CoolUtil.getDefault(image.scale, 1);
var scale:Float = image.scale.getDefault(1);
var yPos:Float = 200;
if(state.textGroup.members.length > 0) {
@@ -370,8 +332,8 @@ class IntroText {
}
var sprite = new FlxSprite(0, yPos).loadAnimatedGraphic(Paths.image(image.path));
sprite.flipX = CoolUtil.getDefault(image.flipX, false);
sprite.flipY = CoolUtil.getDefault(image.flipY, false);
sprite.flipX = image.flipX.getDefault(false);
sprite.flipY = image.flipY.getDefault(false);
sprite.scale.set(scale, scale);
sprite.updateHitbox();
sprite.screenCenter(X);