Merge branch 'main' into translations-system
This commit is contained in:
@@ -7,7 +7,7 @@
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<anim name="danceRight" anim="gfDance" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
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</sprite>
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<titleEnter sprite="titleEnter" x="-150" y="-100" />
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<!-- <titleEnter sprite="titleEnter" x="100" y="576" /> --> <!-- FlxG.height * 0.8 -->
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</sprites>
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<intro length="16">
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@@ -118,9 +118,6 @@
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<!-- Comment this out to disable multithreading !-->
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<haxedef name="ALLOW_MULTITHREADING" unless="web || flash" />
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<!-- Comment this out to disable titlescreen.xml !-->
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<haxedef name="TITLESCREEN_XML" />
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<!-- Comment this out to disable mods folder !-->
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<haxedef name="MOD_SUPPORT" unless="web"/>
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@@ -25,8 +25,6 @@ class TitleState extends MusicBeatState
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public var textGroup:FlxGroup;
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public var ngSpr:FlxSprite;
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public var wackyImage:FlxSprite;
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override public function create():Void
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{
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curWacky = FlxG.random.getObject(getIntroTextShit());
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@@ -40,9 +38,6 @@ class TitleState extends MusicBeatState
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DiscordUtil.call("onMenuLoaded", ["Title Screen"]);
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}
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var logoBl:FlxSprite;
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var gfDance:FlxSprite;
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var danceLeft:Bool = false;
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var titleText:FlxSprite;
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var titleScreenSprites:MusicBeatGroup;
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@@ -56,11 +51,9 @@ class TitleState extends MusicBeatState
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var bg:FlxSprite = new FlxSprite().makeSolid(FlxG.width, FlxG.height, FlxColor.BLACK);
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add(bg);
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#if TITLESCREEN_XML
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titleScreenSprites = new MusicBeatGroup();
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add(titleScreenSprites);
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loadXML();
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#end
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if (titleText == null) {
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titleText = new FlxSprite(100, FlxG.height * 0.8);
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@@ -78,16 +71,6 @@ class TitleState extends MusicBeatState
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blackScreen = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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add(blackScreen);
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#if !TITLESCREEN_XML
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ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadAnimatedGraphic(Paths.image('newgrounds_logo'));
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add(ngSpr);
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ngSpr.visible = false;
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ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
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ngSpr.updateHitbox();
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ngSpr.screenCenter(X);
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ngSpr.antialiasing = true;
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#end
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FlxG.mouse.visible = false;
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if (initialized)
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@@ -217,7 +200,6 @@ class TitleState extends MusicBeatState
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{
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super.beatHit(curBeat);
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#if TITLESCREEN_XML
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if (curBeat >= titleLength || skippedIntro) {
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if (!skippedIntro) skipIntro();
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return;
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@@ -225,27 +207,8 @@ class TitleState extends MusicBeatState
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var introText = titleLines[curBeat];
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if (introText != null)
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introText.show();
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#else
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switch (curBeat)
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{
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case 1: createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8er']);
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case 3: addMoreText('present');
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case 4: deleteCoolText();
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case 5: createCoolText(['In association', 'with']);
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case 7: addMoreText('newgrounds'); ngSpr.visible = true;
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case 8: deleteCoolText(); ngSpr.visible = false;
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case 9: createCoolText([curWacky[0]]);
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case 11: addMoreText(curWacky[1]);
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case 12: deleteCoolText();
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case 13: addMoreText('Friday');
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case 14: addMoreText('Night');
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case 15: addMoreText('Funkin');
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case 16: skipIntro();
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}
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#end
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}
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#if TITLESCREEN_XML
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public var xml:Access;
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public var titleLength:Int = 16;
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public var titleLines:Map<Int, IntroText> = [
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@@ -267,12 +230,14 @@ class TitleState extends MusicBeatState
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15 => new IntroText(['Friday', 'Night', "Funkin'"]),
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];
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public var titleSprites:Map<String, FlxSprite> = [];
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public function loadXML() {
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try {
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xml = new Access(Xml.parse(Assets.getText(Paths.xml('titlescreen/titlescreen'))).firstElement());
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if (xml.hasNode.intro) {
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titleLines = [];
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if (xml.node.intro.has.length) titleLength = CoolUtil.getDefault(Std.parseInt(xml.node.intro.att.length), 16);
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if (xml.node.intro.has.length) titleLength = Std.parseInt(xml.node.intro.att.length).getDefault(16);
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for(node in xml.nodes.sprites) {
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var parentFolder:String = node.getAtt("folder").getDefault("");
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if (parentFolder != "" && !parentFolder.endsWith("/")) parentFolder += "/";
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@@ -284,26 +249,28 @@ class TitleState extends MusicBeatState
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default:
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titleScreenSprites.add(spr);
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}
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if(node.has.name) titleSprites[node.att.name] = spr;
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}
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}
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for(text in xml.node.intro.nodes.text) {
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var beat:Int = CoolUtil.getDefault(text.has.beat ? Std.parseInt(text.att.beat) : null, 0);
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var beat:Int = text.has.beat ? Std.parseInt(text.att.beat).getDefault(0) : 0;
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var texts:Array<OneOfTwo<String, TitleStateImage>> = [];
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for(e in text.elements) {
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switch(e.name) {
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for(node in text.elements) {
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switch(node.name) {
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case "line":
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if (!e.has.text) continue;
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texts.push(e.att.text);
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if (!node.has.text) continue;
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texts.push(node.att.text);
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case "introtext":
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if (!e.has.line) continue;
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texts.push('{introText${e.att.line}}');
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if (!node.has.line) continue;
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texts.push('{introText${node.att.line}}');
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case "sprite":
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if (!e.has.path) continue;
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var name:String = e.has.name ? e.att.name : null;
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var path:String = e.att.path;
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var flipX:Bool = e.has.flipX ? e.att.flipX == "true" : false;
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var flipY:Bool = e.has.flipY ? e.att.flipY == "true" : false;
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var scale:Float = e.has.scale ? CoolUtil.getDefault(Std.parseFloat(e.att.scale), 1) : 1;
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if (!node.has.path) continue;
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var name:String = node.has.name ? node.att.name : null;
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var path:String = node.att.path;
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var flipX:Bool = node.has.flipX ? node.att.flipX == "true" : false;
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var flipY:Bool = node.has.flipY ? node.att.flipY == "true" : false;
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var scale:Float = node.has.scale ? Std.parseFloat(node.att.scale).getDefault(1) : 1;
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texts.push({
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name: name,
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path: path,
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@@ -320,7 +287,6 @@ class TitleState extends MusicBeatState
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Logs.error('Failed to load titlescreen XML: $e');
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}
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}
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#end
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var skippedIntro:Bool = false;
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@@ -328,10 +294,6 @@ class TitleState extends MusicBeatState
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{
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if (!skippedIntro)
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{
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#if !TITLESCREEN_XML
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remove(ngSpr);
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#end
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FlxG.camera.flash(FlxColor.WHITE, 4);
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remove(blackScreen);
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blackScreen.destroy();
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@@ -361,7 +323,7 @@ class IntroText {
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var image:TitleStateImage = e;
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if (image.path == null) continue;
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var scale:Float = CoolUtil.getDefault(image.scale, 1);
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var scale:Float = image.scale.getDefault(1);
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var yPos:Float = 200;
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if(state.textGroup.members.length > 0) {
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@@ -370,8 +332,8 @@ class IntroText {
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}
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var sprite = new FlxSprite(0, yPos).loadAnimatedGraphic(Paths.image(image.path));
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sprite.flipX = CoolUtil.getDefault(image.flipX, false);
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sprite.flipY = CoolUtil.getDefault(image.flipY, false);
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sprite.flipX = image.flipX.getDefault(false);
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sprite.flipY = image.flipY.getDefault(false);
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sprite.scale.set(scale, scale);
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sprite.updateHitbox();
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sprite.screenCenter(X);
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