Fixed links due to rename of Organization
Remove Haxe 4.3.0 warning
This commit is contained in:
+3
-3
@@ -41,9 +41,9 @@
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- Reworked Lagless Credits Codename Engine's Contributors Menu
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- New Credit Method for GitHub accounts (also lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api)
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- MANY OG GAME WEEK STUFF!! (still wip and softcoded and also many reworks by nex!)
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- Senpai Cutscene got reworked! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6)
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- Thorns got reworked with a cool chromatic aberration effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb)
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- Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b)
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- Senpai Cutscene got reworked! (https://github.com/CodenameCrew/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6)
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- Thorns got reworked with a cool chromatic aberration effect! (https://github.com/CodenameCrew/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb)
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- Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/CodenameCrew/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/CodenameCrew/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b)
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- SMALLER BUT STILL COOL
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- Ability to set Controls.hx variables (Being able to block inputs or even trigger them (needs to be in an if statement))
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- You can now easily check if a cutscene was played (by default is disabled and makes it auto play or not; Check startCutscene() code for more details in PlayState)
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@@ -12,7 +12,7 @@ Also, the command `.\cne test` uses the source assets folder instead of the expo
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## Codename Engine
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Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.<br>
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### Before making issues or need help with something, check our website [HERE](https://fnf-cne-devs.github.io/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
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### Before making issues or need help with something, check our website [HERE](https://codename-engine.com/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
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#### The Engine includes many new features, as seen [here](FEATURES.md)<br>
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#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)<br>
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@@ -67,7 +67,7 @@ In the future (when the engine won't be a WIP anymore) we're gonna also publish
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- Download and play the engine with its mods and modpacks
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- Mod and fork the engine (without using it for illicit purposes)
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- Contribute to the engine (for example through *Pull Requests*, *Issues*, etc)
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- Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/FNF-CNE-Devs)* in a *README* specifying that it's a *sub engine from Codename Engine*)
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- Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/CodenameCrew)* in a *README* specifying that it's a *sub engine from Codename Engine*)
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- Release excutable mods that use Codename Engine as source (Specifing that uses Codename Engine by for example the same way written above this)
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- Release modpacks
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+1
-1
@@ -5,4 +5,4 @@ lime build windows --haxeflag="--macro include('scripting')" --haxeflag="-xml do
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echo art
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echo Generated the api xml file at docs/doc.xml
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echo Please put this in FNF-CNE-Devs.github.io/api-generator/api/doc.xml
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echo Please put this in codename-website/api-generator/api/doc.xml
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@@ -77,17 +77,17 @@ class Update {
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if (curHaxeVer[i] < requiredHaxeVer[i]) {
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prettyPrint("!! WARNING !!");
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Sys.println("Your current Haxe version is outdated.");
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Sys.println('You\'re using ${haxeVer}, while the required version is 4.2.5.');
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Sys.println('You\'re using ${haxeVer}, while the minimum required version is 4.2.5.');
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Sys.println('The engine may not compile with your current version of Haxe.');
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Sys.println('We recommend upgrading to 4.2.5');
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Sys.println('We recommend upgrading to 4.2.5 or newer');
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break;
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} else if (curHaxeVer[i] > requiredHaxeVer[i]) {
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}/* else if (curHaxeVer[i] > requiredHaxeVer[i]) {
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prettyPrint("!! WARNING !!"
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+ "\nUsing Haxe 4.3.0 and above is currently not recommended due to lack of testing.");
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Sys.println('');
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Sys.println('We recommend downgrading back to 4.2.5.');
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break;
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}
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}*/
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}
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}
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@@ -5,17 +5,17 @@
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<lib name="lime" version="8.1.2" />
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<!-- Flixel -->
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<git name="flixel" url="https://github.com/FNF-CNE-Devs/flixel" />
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<git name="flixel-addons" url="https://github.com/FNF-CNE-Devs/flixel-addons" />
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<git name="flixel" url="https://github.com/CodenameCrew/cne-flixel" />
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<git name="flixel-addons" url="https://github.com/CodenameCrew/cne-flixel-addons" />
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<!-- Other Libraries -->
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<git name="hscript-improved" url="https://github.com/FNF-CNE-Devs/hscript-improved" ref="custom-classes" />
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<git name="flxanimate" url="https://github.com/FNF-CNE-Devs/flxanimate" />
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<git name="hxdiscord_rpc" url="https://github.com/FNF-CNE-Devs/hxdiscord_rpc" />
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<git name="hscript-improved" url="https://github.com/CodenameCrew/hscript-improved" ref="custom-classes" />
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<git name="flxanimate" url="https://github.com/CodenameCrew/cne-flxanimate" />
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<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" />
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<lib name="hxvlc" version="1.9.3" skipDeps="true" />
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<!-- Documentation and other features -->
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<git name="away3d" url="https://github.com/FNF-CNE-Devs/away3d" />
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<git name="away3d" url="https://github.com/CodenameCrew/away3d" />
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<!-- <lib name="dox" /> -->
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<lib name="format" />
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<lib name="markdown" />
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@@ -1,16 +1,17 @@
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package funkin.backend.system.macros;
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#if macro
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@:dox(hide)
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class NewHaxeWarning {
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public static function warn() {
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#if (haxe >= "4.3.0")
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/*#if (haxe >= "4.3.0")
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Sys.println("====================");
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Sys.println("[ WARNING ]");
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Sys.println("Compiling with Haxe 4.3.0 isnt fully recommended yet, but it does work.");
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Sys.println("We recommend building the project using Haxe 4.2.5.");
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Sys.println("You can download it here -> https://haxe.org/download/version/4.2.5/");
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Sys.println("====================");
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#end
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#end*/
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}
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}
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#end
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@@ -4,7 +4,7 @@ import flixel.sound.FlxSound;
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import lime.media.AudioBuffer;
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// Thank you yosh :DDD -lunar
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// (https://github.com/FNF-CNE-Devs/YoshiCrafterEngine/blob/main/source/WaveformSprite.hx)
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// (https://github.com/CodenameCrew/YoshiCrafterEngine/blob/main/source/WaveformSprite.hx)
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class AudioAnalyzer {
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public var buffer:AudioBuffer;
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var __peakByte:Float = 0;
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@@ -10,7 +10,7 @@ using StringTools;
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class CreditsCodename extends funkin.options.OptionsScreen {
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public var error:Bool = false;
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public var author:String = "FNF-CNE-Devs";
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public var author:String = "CodenameCrew";
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public var totalContributions:Int = 0;
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public var mainDevCol:FlxColor = 0xFF9C35D5;
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