antialiasing by default
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@@ -532,6 +532,7 @@ class StageEditor extends UIState {
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sprite.extra.set(exID("parentNode"), stage.stageXML.x);
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sprite.extra.set(exID("highMemory"), false);
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sprite.extra.set(exID("lowMemory"), false);
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sprite.antialiasing = true;
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xmlMap.set(sprite, node);
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var button:StageSpriteButton = new StageSpriteButton(0, 0, sprite, node);
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