antialiasing by default

This commit is contained in:
Kolziak
2025-06-16 13:50:59 +02:00
parent e39fe457ec
commit 5a9502c606
@@ -532,6 +532,7 @@ class StageEditor extends UIState {
sprite.extra.set(exID("parentNode"), stage.stageXML.x);
sprite.extra.set(exID("highMemory"), false);
sprite.extra.set(exID("lowMemory"), false);
sprite.antialiasing = true;
xmlMap.set(sprite, node);
var button:StageSpriteButton = new StageSpriteButton(0, 0, sprite, node);