no vram sprites for linux or mac :(
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@@ -39,7 +39,7 @@ class Main extends Sprite
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public static var instance:Main;
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public static var modToLoad:String = null;
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public static var forceGPUOnlyBitmapsOff:Bool = false;
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public static var forceGPUOnlyBitmapsOff:Bool = #if windows false #else true #end;
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public static var noTerminalColor:Bool = false;
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public static var scaleMode:FunkinRatioScaleMode;
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@@ -692,7 +692,7 @@ class Charter extends UIState {
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if (mouseOnGrid && mousePos.y > 0 && mousePos.y < (__endStep)*40) {
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var note = new CharterNote();
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note.updatePos(
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FlxMath.bound(FlxG.keys.pressed.SHIFT ? ((mousePos.y-20) / 40) : quantStepRounded(mousePos.y/40), 0, __endStep-1),
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FlxMath.bound(FlxG.keys.pressed.SHIFT ? ((mousePos.y-20) / 40) : quantStep(mousePos.y/40), 0, __endStep-1),
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id % 4, 0, noteType, strumLines.members[Std.int(id/4)]
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);
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notesGroup.add(note);
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