no vram sprites for linux or mac :(

This commit is contained in:
lunarcleint
2024-02-04 03:00:49 -07:00
parent 51759dc925
commit 5ccb9174ce
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ class Main extends Sprite
public static var instance:Main;
public static var modToLoad:String = null;
public static var forceGPUOnlyBitmapsOff:Bool = false;
public static var forceGPUOnlyBitmapsOff:Bool = #if windows false #else true #end;
public static var noTerminalColor:Bool = false;
public static var scaleMode:FunkinRatioScaleMode;
+1 -1
View File
@@ -692,7 +692,7 @@ class Charter extends UIState {
if (mouseOnGrid && mousePos.y > 0 && mousePos.y < (__endStep)*40) {
var note = new CharterNote();
note.updatePos(
FlxMath.bound(FlxG.keys.pressed.SHIFT ? ((mousePos.y-20) / 40) : quantStepRounded(mousePos.y/40), 0, __endStep-1),
FlxMath.bound(FlxG.keys.pressed.SHIFT ? ((mousePos.y-20) / 40) : quantStep(mousePos.y/40), 0, __endStep-1),
id % 4, 0, noteType, strumLines.members[Std.int(id/4)]
);
notesGroup.add(note);