wip 5 millioon (i need threading and better math)

This commit is contained in:
lunarcleint
2024-04-16 22:22:27 -07:00
parent c55f75c156
commit 62515b8b74
3 changed files with 53 additions and 15 deletions
+24 -8
View File
@@ -74,21 +74,37 @@ class BitmapUtil {
* @param bitmap The bitmap to be cropped
*/
public static function crop(bitmap:BitmapData) {
var minX:Int = bitmap.width;
var minY:Int = bitmap.height;
var maxX:Int = 0; var maxY:Int = 0;
var bitmapBounds:Rectangle = BitmapUtil.bounds(bitmap);
var croppedBitmap:BitmapData = new BitmapData(Std.int(bitmapBounds.width), Std.int(bitmapBounds.height), true, 0x00000000);
croppedBitmap.copyPixels(bitmap, bitmapBounds, new Point(0,0));
return croppedBitmap;
}
/**
* Get bounds of non empty pixels in the bitmap
* @param bitmap
* @return
*/
public static function bounds(bitmap:BitmapData, ?limit:Rectangle = null):Rectangle {
var minX:Int = limit != null ? Std.int(limit.width) : bitmap.width;
var minY:Int = limit != null ? Std.int(limit.height) : bitmap.height;
var maxX:Int = limit != null ? Std.int(limit.x) : 0;
var maxY:Int = limit != null ? Std.int(limit.y) : 0;
for (y in 0...bitmap.height)
for (x in 0...bitmap.width)
for (x in 0...bitmap.width) {
if (limit != null && !(x >= limit.x && x <= limit.x + limit.width && y >= limit.y && y <= limit.y + limit.height)) continue;
if (bitmap.getPixel32(x, y) != 0x00000000) {
if (x < minX) minX = x;
if (y < minY) minY = y;
if (x > maxX) maxX = x;
if (y > maxY) maxY = y;
}
var croppedBitmap:BitmapData = new BitmapData(maxX-minX+1, maxY-minY+1, true, 0x00000000);
croppedBitmap.copyPixels(bitmap, new Rectangle(minX, minY, croppedBitmap.width, croppedBitmap.height), new Point(0,0));
return croppedBitmap;
}
return new Rectangle(minX, minY, maxX-minX+1, maxY-minY+1);
}
}
@@ -1,5 +1,6 @@
package funkin.editors.character;
import openfl.geom.Rectangle;
import funkin.backend.utils.XMLUtil.AnimData;
import flixel.math.FlxPoint;
import flixel.util.FlxColor;
@@ -41,7 +42,7 @@ class CharacterAnimButton extends UIButton {
field.fieldWidth = 0; framesOffset = 9;
field.visible = false;
animationDisplayBG = new UISliceSprite(x+12, y+12+18+12, 128, 128, 'editors/ui/inputbox');
animationDisplayBG = new UISliceSprite(x+12, y+12+18+12, 128, 128, 'editors/ui/inputbox-small');
members.push(animationDisplayBG);
nameTextBox = new UITextBox(animationDisplayBG.x+126+16, animationDisplayBG.y, animData.name, 116, 22, false, true);
@@ -102,12 +103,18 @@ class CharacterAnimButton extends UIButton {
super.draw();
if (parent.displayAnimsFramesList.exists(anim)) {
parent.displayWindowSprite.frame = parent.displayWindowSprite.frames.frames[parent.displayAnimsFramesList.get(anim)];
var displayData:{frame:Int, scale:Float, animBounds:Rectangle} = parent.displayAnimsFramesList.get(anim);
parent.displayWindowSprite.frame = parent.displayWindowSprite.frames.frames[displayData.frame];
parent.displayWindowSprite.scale.x = parent.displayWindowSprite.scale.y = 104/parent.displayWindowSprite.frame.sourceSize.y;
parent.displayWindowSprite.scale.x = parent.displayWindowSprite.scale.y = displayData.scale;
parent.displayWindowSprite.updateHitbox();
// parent.displayWindowSprite.origin.set();
parent.displayWindowSprite.follow(this, 16+(128/2)-((parent.displayWindowSprite.frame.sourceSize.x*parent.displayWindowSprite.scale.x)/2), 12+18+11+12);
parent.displayWindowSprite.follow(
this, 16+(128/2)-((parent.displayWindowSprite.frame.sourceSize.x*displayData.scale)/2),
12+18+11+(128/2)-((parent.displayWindowSprite.frame.sourceSize.y*displayData.scale)/2)
);
parent.displayWindowSprite.draw();
}
}
@@ -1,13 +1,18 @@
package funkin.editors.character;
import flixel.graphics.FlxGraphic;
import openfl.geom.Rectangle;
import flixel.graphics.frames.FlxFrame;
import funkin.game.Character;
using funkin.backend.utils.BitmapUtil;
class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
public var character:Character;
public var displayWindowSprite:FlxSprite;
public var displayAnimsFramesList:Map<String, Int> = [];
public var displayWindowGraphic:FlxGraphic;
public var displayAnimsFramesList:Map<String, {scale:Float, animBounds:Rectangle, frame:Int}> = [];
public function new(x:Float, y:Float, character:Character) {
super(x, y, Std.int(500-16), 419, "", FlxPoint.get(Std.int(500-16-32), 184));
@@ -17,15 +22,25 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
buttonCameras.pixelPerfectRender = true;
if (Assets.exists(Paths.image('characters/${character.sprite}')))
displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
displayWindowSprite = new FlxSprite();
displayWindowSprite.loadGraphicFromSprite(character);
displayWindowSprite.antialiasing = character.antialiasing;
displayWindowSprite.flipX = character.flipX;
@:privateAccess
for (name => anim in displayWindowSprite.animation._animations)
displayAnimsFramesList.set(name, anim.frames.getDefault([0])[0]);
for (name => anim in displayWindowSprite.animation._animations) {
var frameIndex:Int = anim.frames.getDefault([0])[0];
var frame:FlxFrame = displayWindowSprite.frames.frames[frameIndex];
var frameRect:Rectangle = new Rectangle(frame.offset.x, frame.offset.y, frame.sourceSize.x, frame.sourceSize.y);
var animBounds:Rectangle = displayWindowGraphic != null ? displayWindowGraphic.bitmap.bounds(frameRect) : frameRect;
displayAnimsFramesList.set(name, {frame: anim.frames.getDefault([0])[0], scale: 104/animBounds.height, animBounds: animBounds});
}
for (anim in character.getAnimOrder())
add(new CharacterAnimButton(0,0, character.animDatas.get(anim), this));
}