Merge branch 'main' into base-fnf-port-remake
This commit is contained in:
@@ -10,9 +10,9 @@
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
|
||||
<!-- funny loop -->
|
||||
<anim name="idle-loop" anim="BF idle dance" fps="24" loop="true" x="-5" y="0" indices="10,11,12,13"/>
|
||||
<anim name="singUP-loop" anim="BF NOTE UP0" fps="24" loop="true" x="-29" y="27" indices="11,12,13,14"/>
|
||||
<anim name="singLEFT-loop" anim="BF NOTE LEFT0" fps="24" loop="true" x="12" y="-6" indices="12,13,14,15"/>
|
||||
<anim name="singRIGHT-loop" anim="BF NOTE RIGHT0" fps="24" loop="true" x="-38" y="-7" indices="58,59,60,61"/>
|
||||
<anim name="singDOWN-loop" anim="BF NOTE DOWN0" fps="24" loop="true" x="-10" y="-50" indices="26,27,28,29"/>
|
||||
<anim name="idle-loop" anim="BF idle dance" fps="24" loop="true" x="-5" y="0" indices="10..13"/>
|
||||
<anim name="singUP-loop" anim="BF NOTE UP0" fps="24" loop="true" x="-29" y="27" indices="11..14"/>
|
||||
<anim name="singLEFT-loop" anim="BF NOTE LEFT0" fps="24" loop="true" x="12" y="-6" indices="12..15"/>
|
||||
<anim name="singRIGHT-loop" anim="BF NOTE RIGHT0" fps="24" loop="true" x="-38" y="-7" indices="58..61"/>
|
||||
<anim name="singDOWN-loop" anim="BF NOTE DOWN0" fps="24" loop="true" x="-10" y="-50" indices="26..29"/>
|
||||
</character>
|
||||
@@ -1,13 +1,13 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camy="55" color="#31B0D1">
|
||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
|
||||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
|
||||
<anim name="idle" anim="BF idle dance" x="-5" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" x="-39" y="27" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" x="6" y="-7" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-48" y="-6" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-17" y="-50" fps="24" loop="false"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-35" y="27" fps="24" loop="false"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="6" y="19" fps="24" loop="false"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-44" y="22" fps="24" loop="false"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-16" y="-19" fps="24" loop="false"/>
|
||||
<anim name="hey" anim="BF HEY" x="-3" y="6" fps="24" loop="false"/>
|
||||
</character>
|
||||
@@ -1,13 +1,13 @@
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||||
<!DOCTYPE codename-engine-character>
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||||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" gameOverChar="bf-holding-gf-dead" color="#31B0D1">
|
||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
|
||||
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="6" y="88"/>
|
||||
<character y="350" sprite="bf-holding-gf" flipX="true" isPlayer="true" icon="bf" color="#31B0D1" gameOverChar="bf-holding-gf-dead">
|
||||
<anim name="idle" anim="BF idle dance" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" x="-42" y="9" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" x="11" y="2" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-46" y="21" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-16" y="-14" fps="24" loop="false"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-39" y="8" fps="24" loop="false"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="10" y="3" fps="24" loop="false"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-41" y="37" fps="24" loop="false"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-15" y="-11" fps="24" loop="false"/>
|
||||
<anim name="bfCatch" anim="BF catches GF" x="6" y="90" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,15 +1,12 @@
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||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead" color="#7BD6F6">
|
||||
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
|
||||
|
||||
<!-- Offsets are actually multiplied by scale -->
|
||||
<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
|
||||
|
||||
<anim name="singUPmiss" anim="BF UP MISS" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singLEFTmiss" anim="BF LEFT MISS" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singRIGHTmiss" anim="BF RIGHT MISS" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singDOWNmiss" anim="BF DOWN MISS" fps="24" loop="false" x="0" y="0"/>
|
||||
</character>
|
||||
<character x="200" y="570" sprite="bf-pixel" scale="6" antialiasing="false" flipX="true" isPlayer="true" icon="bf-pixel" color="#7BD6F6" gameOverChar="bf-pixel-dead">
|
||||
<anim name="idle" anim="BF IDLE" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="BF LEFT NOTE" x="-1" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="BF DOWN NOTE" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="BF UP NOTE" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="BF RIGHT NOTE" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUPmiss" anim="BF UP MISS" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFTmiss" anim="BF LEFT MISS" x="-1" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHTmiss" anim="BF RIGHT MISS" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWNmiss" anim="BF DOWN MISS" x="0" y="0" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,18 +1,18 @@
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||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="true" flipX="true" x="0" y="350" color="#31B0D1">
|
||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
|
||||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
|
||||
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
|
||||
<anim name="hit" anim="BF hit" fps="24" loop="false" x="13" y="19"/>
|
||||
<anim name="pre-attack" anim="bf pre attack" fps="24" loop="false" x="-47" y="-36"/>
|
||||
<anim name="attack" anim="boyfriend attack" fps="24" loop="false" x="289" y="270"/>
|
||||
<anim name="dodge" anim="boyfriend dodge" fps="24" loop="false" x="-7" y="-15"/>
|
||||
<character y="350" sprite="bf" flipX="true" isPlayer="true" icon="bf" color="#31B0D1">
|
||||
<anim name="idle" anim="BF idle dance" x="-5" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" x="-39" y="27" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" x="6" y="-7" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-48" y="-6" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-17" y="-50" fps="24" loop="false"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-35" y="27" fps="24" loop="false"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="6" y="19" fps="24" loop="false"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-44" y="22" fps="24" loop="false"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-16" y="-19" fps="24" loop="false"/>
|
||||
<anim name="hey" anim="BF HEY" x="-3" y="6" fps="24" loop="false"/>
|
||||
<anim name="scared" anim="BF idle shaking" x="-6" y="1" fps="24" loop="true"/>
|
||||
<anim name="hit" anim="BF hit" x="13" y="19" fps="24" loop="false"/>
|
||||
<anim name="pre-attack" anim="bf pre attack" x="-47" y="-36" fps="24" loop="false"/>
|
||||
<anim name="attack" anim="boyfriend attack" x="289" y="270" fps="24" loop="false"/>
|
||||
<anim name="dodge" anim="boyfriend dodge" x="-8" y="-13" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" holdTime="6.1" color="#AF66CE">
|
||||
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
|
||||
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
|
||||
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
|
||||
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
|
||||
<!-- funny loop -->
|
||||
<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
|
||||
<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
|
||||
<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
|
||||
<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
|
||||
</character>
|
||||
<character sprite="dad" icon="dad" color="#AF66CE" holdTime="6.1">
|
||||
<anim name="idle" anim="Dad idle dance" x="0" y="0" fps="24" loop="false" indices="2..12,0,1"/>
|
||||
<anim name="singUP" anim="Dad Sing note UP" x="-10" y="50" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="dad sing note right" x="-10" y="10" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Dad Sing Note LEFT" x="-4" y="26" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="Dad Sing Note DOWN" x="2" y="-31" fps="24" loop="false"/>
|
||||
<anim name="idle-loop" anim="Dad idle dance" x="0" y="0" fps="24" loop="true" indices="10..12,12"/>
|
||||
<anim name="singUP-loop" anim="Dad Sing note UP" x="-10" y="50" fps="24" loop="true" indices="56..59"/>
|
||||
<anim name="singLEFT-loop" anim="dad sing note right" x="-10" y="10" fps="24" loop="true" indices="12..15"/>
|
||||
<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" x="-4" y="26" fps="24" loop="true" indices="15..18"/>
|
||||
</character>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" isGF="true" x="75" y="335" icon="gf" color="#A5004D">
|
||||
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="0..15" />
|
||||
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="16..30" />
|
||||
</character>
|
||||
@@ -1,14 +1,14 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character x="115" icon="gf" y="325" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
|
||||
<anim x="0" loop="true" y="-9" fps="24" anim="GF FEAR" name="scared"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Down Note" name="singDOWN"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Up Note" name="singUP"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat Hair blowing" indices="0,1,2,3" name="hairBlow"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Right Note" name="singRIGHT"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat Hair Landing" indices="0,1,2,3,4,5,6,7,8,9,10,11" name="hairFall"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Cheer" name="cheer"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF left note" name="singLEFT"/>
|
||||
<anim x="-51" loop="true" y="306" fps="24" anim="gf sad" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/>
|
||||
</character>
|
||||
<character x="115" y="325" sprite="gf-christmas" icon="gf" color="#A5004D" isGF="true">
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="singUP" anim="GF Up Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="GF Down Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="GF left note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="scared" anim="GF FEAR" x="0" y="-9" fps="24" loop="true"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="-9" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="-9" fps="24" loop="false" indices="0..11"/>
|
||||
<anim name="cheer" anim="GF Cheer" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="sad" anim="gf sad" x="-51" y="306" fps="24" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300" color="#C70660">
|
||||
<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" />
|
||||
<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" />
|
||||
</character>
|
||||
<character x="180" y="300" sprite="gf-pixel" scale="6" antialiasing="false" camx="180" camy="300" icon="gf-pixel" color="#C70660">
|
||||
<anim name="danceLeft" anim="GF IDLE" x="0" y="0" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF IDLE" x="0" y="0" fps="24" loop="false" indices="15..30"/>
|
||||
</character>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character icon="gf" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/>
|
||||
<anim x="0" loop="true" y="0" fps="24" anim="GF Dancing at Gunpoint" name="dance-cutscene"/>
|
||||
<anim x="-315" loop="true" y="6" fps="24" anim="GF Crying at Gunpoint" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/>
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/>
|
||||
<character sprite="gf-tankmen" icon="gf" color="#A5004D" isGF="true">
|
||||
<anim name="danceLeft" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="dance-cutscene" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="true"/>
|
||||
<anim name="sad" anim="GF Crying at Gunpoint" x="-315" y="6" fps="24" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275" color="#A5004D">
|
||||
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="true" x="0" y="0" indices="0,1,2,3" />
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
|
||||
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="0" y="0" />
|
||||
<anim name="sad" anim="gf sad" fps="24" loop="true" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
|
||||
</character>
|
||||
<character x="100" y="275" sprite="gf" icon="gf" color="#A5004D" isGF="true">
|
||||
<anim name="cheer" anim="GF Cheer" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="GF Up Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="GF left note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="GF Down Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="0" fps="24" loop="true" indices="0,1,2,3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="0" fps="24" loop="false" indices="0..11"/>
|
||||
<anim name="scared" anim="GF FEAR" x="0" y="0" fps="24" loop="true"/>
|
||||
<anim name="sad" anim="gf sad" x="0" y="0" fps="24" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" icon="mom" color="#D8558E">
|
||||
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
|
||||
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
|
||||
<!-- CUZ DAVE IS DUMB! -->
|
||||
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
|
||||
<!-- funny loop -->
|
||||
<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
|
||||
<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
|
||||
<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="11,12,13,14"/>
|
||||
<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
|
||||
<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
|
||||
</character>
|
||||
<character sprite="mom-car" icon="mom" color="#D8558E">
|
||||
<anim name="idle" anim="Mom Idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Mom Up Pose" x="-1" y="81" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" x="-12" y="-160" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" x="250" y="-23" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Mom Pose Left" x="-15" y="-55" fps="24" loop="false"/>
|
||||
<anim name="idle-loop" anim="Mom Idle" x="0" y="0" fps="24" loop="true" indices="10..13"/>
|
||||
<anim name="singUP-loop" anim="Mom Up Pose" x="-1" y="81" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singDOWN-loop" anim="MOM DOWN POSE" x="-12" y="-160" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singLEFT-loop" anim="Mom Left Pose" x="250" y="-23" fps="24" loop="true" indices="6..9"/>
|
||||
<anim name="singRIGHT-loop" anim="Mom Pose Left" x="-15" y="-55" fps="24" loop="true" indices="6..9"/>
|
||||
</character>
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" color="#D8558E">
|
||||
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
|
||||
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
|
||||
<!-- CUZ DAVE IS DUMB! -->
|
||||
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
|
||||
<!-- funny loop -->
|
||||
<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
|
||||
<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
|
||||
<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="9,10,11,12"/>
|
||||
<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
|
||||
<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
|
||||
</character>
|
||||
<character sprite="mom" icon="mom" color="#D8558E">
|
||||
<anim name="idle" anim="Mom Idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Mom Up Pose" x="13" y="67" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" x="8" y="-173" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" x="282" y="-28" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Mom Pose Left" x="-20" y="-60" fps="24" loop="false"/>
|
||||
<anim name="idle-loop" anim="Mom Idle" x="0" y="0" fps="24" loop="true" indices="10..13"/>
|
||||
<anim name="singUP-loop" anim="Mom Up Pose" x="13" y="67" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singDOWN-loop" anim="MOM DOWN POSE" x="8" y="-173" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singLEFT-loop" anim="Mom Left Pose" x="282" y="-28" fps="24" loop="true" indices="6..9"/>
|
||||
<anim name="singRIGHT-loop" anim="Mom Pose Left" x="-20" y="-60" fps="24" loop="true" indices="6..9"/>
|
||||
</character>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="0" y="130" icon="monster" color="#F3FF6E">
|
||||
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
|
||||
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
|
||||
<anim name="singLEFT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
|
||||
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-40" y="-94"/>
|
||||
</character>
|
||||
<character y="130" sprite="monster-christmas" icon="monster" color="#F3FF6E">
|
||||
<anim name="idle" anim="monster idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="monster up note" x="-26" y="57" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Monster left note" x="-34" y="10" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Monster Right note" x="-41" y="5" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="monster down" x="-50" y="-92" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="0" y="100" color="#F3FF6E">
|
||||
<anim name="idle" anim="monster idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="94"/>
|
||||
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="20"/>
|
||||
<anim name="singLEFT" anim="Monster Right note" fps="24" loop="false" x="-51" y="30"/>
|
||||
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-50" y="-80"/>
|
||||
</character>
|
||||
<character y="100" sprite="monster" icon="monster" color="#F3FF6E">
|
||||
<anim name="idle" anim="monster idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="monster up note" x="-26" y="92" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Monster left note" x="-34" y="10" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Monster Right note" x="-41" y="10" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="monster down" x="-50" y="-87" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,12 +1,25 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="-500" y="0" color="#C45EAE">
|
||||
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
|
||||
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
|
||||
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
|
||||
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
|
||||
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
|
||||
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
|
||||
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
|
||||
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
|
||||
</character>
|
||||
<character x="-500" sprite="parents-christmas" icon="parents-christmas" color="#C45EAE">
|
||||
<!--Dad Animations-->
|
||||
<anim name="idle" anim="Parent Christmas Idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Parent Up Note Dad" x="-47" y="25" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="Parent Down Note Dad" x="-33" y="-25" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Parent Left Note Dad" x="-28" y="20" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Parent Right Note Dad" x="0" y="-20" fps="24" loop="false"/>
|
||||
<!--Dad Loop Animations-->
|
||||
<anim name="idle-loop" anim="Parent Christmas Idle" x="0" y="0" fps="24" loop="true" indices="11,11..13"/>
|
||||
<anim name="singUP-loop" anim="Parent Up Note Dad" x="-47" y="25" fps="24" loop="true" indices="10..13"/>
|
||||
<anim name="singDOWN-loop" anim="Parent Down Note Dad" x="-33" y="-25" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singLEFT-loop" anim="Parent Left Note Dad" x="-28" y="20" fps="24" loop="true" indices="12..15"/>
|
||||
<anim name="singRIGHT-loop" anim="Parent Right Note Dad" x="0" y="-20" fps="24" loop="true" indices="12..15"/>
|
||||
<!--Mom Animations-->
|
||||
<anim name="singUP-alt" anim="Parent Up Note Mom" x="-47" y="28" fps="24" loop="false"/>
|
||||
<anim name="singDOWN-alt" anim="Parent Down Note Mom" x="-33" y="-25" fps="24" loop="false"/>
|
||||
<anim name="singLEFT-alt" anim="Parent Left Note Mom" x="-28" y="19" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" x="0" y="-19" fps="24" loop="false"/>
|
||||
<!--Mom Loop Animations-->
|
||||
<anim name="singUP-alt-loop" anim="Parent Up Note Mom" x="-47" y="28" fps="24" loop="true" indices="10..13"/>
|
||||
<anim name="singDOWN-alt-loop" anim="Parent Down Note Mom" x="-33" y="-25" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singLEFT-alt-loop" anim="Parent Left Note Mom" x="-28" y="19" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singRIGHT-alt-loop" anim="Parent Right Note Mom" x="0" y="-19" fps="24" loop="true" indices="11..14"/>
|
||||
</character>
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" icon="pico" x="115" y="-85" camx="195" camy="360" color="#B7D855">
|
||||
<!-- Left Animations -->
|
||||
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
|
||||
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
|
||||
<anim name="shoot2" anim="Pico shoot 2" fps="24" loop="false" indices="0,1,2,3" />
|
||||
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
|
||||
<!-- Right Animations-->
|
||||
<anim name="shoot3" anim="Pico shoot 3" fps="24" loop="false" indices="0,1,2,3" />
|
||||
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
|
||||
<anim name="shoot4" anim="Pico shoot 4" fps="24" loop="false" indices="0,1,2,3" />
|
||||
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
</character>
|
||||
<character x="115" y="-85" sprite="pico-speakers" camx="195" camy="360" icon="pico" color="#B7D855">
|
||||
<anim name="idle1" anim="Pico shoot 1" x="0" y="0" fps="24" loop="false" indices="4..24"/>
|
||||
<anim name="idle2" anim="Pico shoot 2" x="0" y="0" fps="24" loop="false" indices="4..24"/>
|
||||
<anim name="idle3" anim="Pico shoot 3" x="0" y="0" fps="24" loop="false" indices="4..24"/>
|
||||
<anim name="idle4" anim="Pico shoot 4" x="0" y="0" fps="24" loop="false" indices="4..24"/>
|
||||
<anim name="shoot1" anim="Pico shoot 1" x="0" y="0" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="shoot2" anim="Pico shoot 2" x="0" y="0" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="shoot3" anim="Pico shoot 3" x="0" y="0" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="shoot4" anim="Pico shoot 4" x="0" y="0" fps="24" loop="false" indices="0..3"/>
|
||||
</character>
|
||||
|
||||
@@ -1,16 +1,12 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="true" x="100" y="300" camx="-100" color="#B7D855">
|
||||
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false"/>
|
||||
|
||||
<!-- Sing Animations -->
|
||||
<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="65" y="9" />
|
||||
<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="200" y="-70" />
|
||||
<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-29" y="27" />
|
||||
<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-68" y="-7" />
|
||||
|
||||
<!-- Miss Animations -->
|
||||
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
|
||||
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="210" y="-28" />
|
||||
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
|
||||
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
|
||||
</character>
|
||||
<character x="100" y="300" sprite="pico" flipX="true" camx="-100" icon="pico" color="#B7D855">
|
||||
<anim name="idle" anim="Pico Idle Dance" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Pico Note Right0" x="56" y="1" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="Pico Down Note0" x="193" y="-82" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="pico Up note0" x="-31" y="30" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Pico NOTE LEFT0" x="-83" y="-11" fps="24" loop="false"/>
|
||||
<anim name="singLEFTmiss" anim="Pico Note Right Miss" x="57" y="47" fps="24" loop="false"/>
|
||||
<anim name="singDOWNmiss" anim="Pico Down Note MISS" x="193" y="-40" fps="24" loop="false"/>
|
||||
<anim name="singUPmiss" anim="pico Up note miss" x="-19" y="67" fps="24" loop="false"/>
|
||||
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" x="-77" y="25" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character x="150" icon="senpai" camx="100" y="360" isGF="false" scale="6" camy="87" isPlayer="false" antialiasing="false" sprite="senpai" color="#FFAA6F">
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai Idle" name="idle"/>
|
||||
<anim x="4" loop="false" y="1" fps="24" anim="Angry Senpai LEFT NOTE" name="singLEFT"/>
|
||||
<anim x="2" loop="false" y="0" fps="24" anim="Angry Senpai DOWN NOTE" name="singDOWN"/>
|
||||
<anim x="1" loop="false" y="6" fps="24" anim="Angry Senpai UP NOTE" name="singUP"/>
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai RIGHT NOTE" name="singRIGHT"/>
|
||||
<character x="150" y="360" sprite="senpai" scale="6" antialiasing="false" camx="100" camy="87" icon="senpai" color="#FFAA6F" isGF="false">
|
||||
<anim name="idle" anim="Angry Senpai Idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Angry Senpai LEFT NOTE" x="3" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="Angry Senpai DOWN NOTE" x="-1" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Angry Senpai UP NOTE" x="0" y="6" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Angry Senpai RIGHT NOTE" x="-1" y="0" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100" camy="87" color="#FFAA6F">
|
||||
<anim name="idle" anim="Senpai Idle" fps="12" loop="false" x="0" y="0" />
|
||||
|
||||
<!-- Offsets are actually multiplied by scale -->
|
||||
<anim name="singLEFT" anim="SENPAI LEFT NOTE" fps="12" loop="false" x="7" y="0" />
|
||||
<anim name="singDOWN" anim="SENPAI DOWN NOTE" fps="12" loop="false" x="2" y="0" />
|
||||
<anim name="singUP" anim="SENPAI UP NOTE" fps="12" loop="false" x="1" y="6" />
|
||||
<anim name="singRIGHT" anim="SENPAI RIGHT NOTE" fps="12" loop="false" x="0" y="0" />
|
||||
</character>
|
||||
<character x="150" y="360" sprite="senpai" scale="6" antialiasing="false" camx="100" camy="87" icon="senpai" color="#FFAA6F" interval="2">
|
||||
<anim name="danceLeft" anim="Senpai Idle instance" x="0" y="0" fps="24" loop="false" indices="0..15"/>
|
||||
<anim name="danceRight" anim="Senpai Idle instance" x="0" y="0" fps="24" loop="false" indices="16..31"/>
|
||||
<anim name="singLEFT" anim="SENPAI LEFT NOTE" x="4" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="SENPAI DOWN NOTE" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="SENPAI UP NOTE" x="0" y="6" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="SENPAI RIGHT NOTE" x="0" y="0" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="70" y="380" antialiasing="false" scale="6" camx="100" color="#FF3C6E">
|
||||
<anim name="idle" anim="idle spirit_" fps="24" loop="false" x="0" y="0" />
|
||||
|
||||
<!-- Offsets are actually multiplied by scale -->
|
||||
<anim name="singLEFT" anim="left_" fps="24" loop="false" x="3" y="0" />
|
||||
<anim name="singDOWN" anim="spirit down_" fps="24" loop="false" x="65" y="65" />
|
||||
<anim name="singUP" anim="up_" fps="24" loop="false" x="0" y="7" />
|
||||
<anim name="singRIGHT" anim="right_" fps="24" loop="false" x="0" y="0" />
|
||||
</character>
|
||||
<character x="70" y="380" sprite="spirit" scale="6" antialiasing="false" camx="100" icon="spirit" color="#FF3C6E">
|
||||
<anim name="idle" anim="idle spirit_" x="0" y="1" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="left_" x="4" y="-1" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="spirit down_" x="66" y="64" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="up_" x="-1" y="8" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="right_" x="-2" y="0" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="0" y="200" color="#C5995A">
|
||||
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
|
||||
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
|
||||
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
|
||||
<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
|
||||
<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
|
||||
<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
|
||||
</character>
|
||||
<character y="200" sprite="spooky" icon="spooky" color="#C5995A">
|
||||
<anim name="danceLeft" anim="spooky dance idle" x="0" y="0" fps="24" loop="false" indices="0..6"/>
|
||||
<anim name="danceRight" anim="spooky dance idle" x="0" y="0" fps="24" loop="false" indices="8..14"/>
|
||||
<anim name="singUP" anim="spooky UP NOTE" x="-20" y="26" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="note sing left" x="119" y="-11" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="spooky sing right" x="-150" y="-11" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="spooky DOWN note" x="-77" y="-136" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character x="0" icon="tankman" y="180" isGF="false" flipX="true" isPlayer="true" sprite="tankman" color="#FFFFFF">
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="Tankman Idle Dance instance 100" name="idle"/>
|
||||
<anim x="-1" loop="false" y="-7" fps="24" anim="Tankman Right Note instance 1000" name="singRIGHT"/>
|
||||
<anim x="98" loop="false" y="-90" fps="24" anim="Tankman DOWN note instance 1000" name="singDOWN"/>
|
||||
<anim x="24" loop="false" y="56" fps="24" anim="Tankman UP note instance 1000" name="singUP"/>
|
||||
<anim x="100" loop="false" y="-14" fps="24" anim="Tankman Note Left instance 1000" name="singLEFT"/>
|
||||
<anim x="98" loop="false" y="17" fps="24" anim="PRETTY GOOD tankman instance 100" name="good!"/>
|
||||
<anim x="-16" loop="false" y="-9" fps="30" anim="TANKMAN UGH instance 100" name="singUP-alt"/>
|
||||
<character y="180" sprite="tankman" flipX="true" isPlayer="true" icon="tankman" color="#FFFFFF" isGF="false">
|
||||
<anim name="idle" anim="Tankman Idle Dance instance 100" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" x="-24" y="-13" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" x="75" y="-105" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Tankman UP note instance 1000" x="27" y="53" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Tankman Note Left instance 1000" x="92" y="-28" fps="24" loop="false"/>
|
||||
<anim name="good!" anim="PRETTY GOOD tankman instance 100" x="100" y="17" fps="24" loop="false"/>
|
||||
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" x="-13" y="-9" fps="30" loop="false"/>
|
||||
</character>
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 105 KiB |
+164
-159
@@ -1,159 +1,164 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="senpai.png">
|
||||
<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
||||
<!-- http://www.adobe.com/products/animate.html -->
|
||||
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<SubTexture name="Angry Senpai DOWN NOTE instance 10005" x="135" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai DOWN NOTE instance 10007" x="135" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai DOWN NOTE instance 10008" x="135" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai DOWN NOTE instance 10009" x="135" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai DOWN NOTE instance 10010" x="135" y="0" width="125" height="164"/>
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|
||||
<SubTexture name="Angry Senpai DOWN NOTE instance 10013" x="135" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai Idle instance 10000" x="270" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai Idle instance 10001" x="270" y="0" width="125" height="164"/>
|
||||
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<SubTexture name="Angry Senpai Idle instance 10003" x="405" y="0" width="125" height="164"/>
|
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<SubTexture name="Angry Senpai Idle instance 10004" x="540" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai Idle instance 10005" x="540" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai Idle instance 10006" x="675" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai Idle instance 10007" x="675" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai Idle instance 10008" x="810" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai Idle instance 10009" x="810" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai Idle instance 10010" x="810" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai Idle instance 10011" x="810" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai Idle instance 10012" x="810" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai LEFT NOTE instance 10003" x="1080" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai LEFT NOTE instance 10004" x="1080" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai LEFT NOTE instance 10005" x="1080" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai LEFT NOTE instance 10006" x="1080" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai LEFT NOTE instance 10007" x="1080" y="0" width="125" height="164"/>
|
||||
<SubTexture name="Angry Senpai LEFT NOTE instance 10008" x="1080" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai LEFT NOTE instance 10009" x="1080" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai LEFT NOTE instance 10010" x="1080" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai LEFT NOTE instance 10011" x="1080" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai LEFT NOTE instance 10012" x="1080" y="0" width="125" height="164"/>
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||||
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<SubTexture name="Angry Senpai RIGHT NOTE instance 10003" x="1350" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai RIGHT NOTE instance 10004" x="1350" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai RIGHT NOTE instance 10005" x="1350" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai RIGHT NOTE instance 10006" x="1350" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai RIGHT NOTE instance 10007" x="1350" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai RIGHT NOTE instance 10008" x="1350" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai RIGHT NOTE instance 10009" x="1350" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai RIGHT NOTE instance 10010" x="1350" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai RIGHT NOTE instance 10011" x="1350" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai RIGHT NOTE instance 10012" x="1350" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai RIGHT NOTE instance 10013" x="1350" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10000" x="1485" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai UP NOTE instance 10001" x="1485" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10002" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10003" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10004" x="1620" y="0" width="125" height="164"/>
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<SubTexture name="Angry Senpai UP NOTE instance 10005" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10006" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10007" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10008" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10009" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10010" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10011" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10012" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="Angry Senpai UP NOTE instance 10013" x="1620" y="0" width="125" height="164"/>
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||||
<SubTexture name="SENPAI DOWN NOTE instance 10000" x="1755" y="0" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI DOWN NOTE instance 10001" x="1755" y="0" width="125" height="163"/>
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||||
<SubTexture name="SENPAI DOWN NOTE instance 10002" x="1890" y="0" width="125" height="163"/>
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||||
<SubTexture name="SENPAI DOWN NOTE instance 10003" x="1890" y="0" width="125" height="163"/>
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||||
<SubTexture name="SENPAI DOWN NOTE instance 10004" x="1890" y="0" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI DOWN NOTE instance 10005" x="1890" y="0" width="125" height="163"/>
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||||
<SubTexture name="SENPAI DOWN NOTE instance 10006" x="1890" y="0" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI DOWN NOTE instance 10007" x="1890" y="0" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI DOWN NOTE instance 10008" x="1890" y="0" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI DOWN NOTE instance 10009" x="1890" y="0" width="125" height="163"/>
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||||
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||||
<SubTexture name="SENPAI DOWN NOTE instance 10011" x="1890" y="0" width="125" height="163"/>
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||||
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||||
<SubTexture name="SENPAI DOWN NOTE instance 10013" x="1890" y="0" width="125" height="163"/>
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||||
<SubTexture name="SENPAI LEFT NOTE instance 10000" x="0" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI LEFT NOTE instance 10001" x="0" y="174" width="125" height="163"/>
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||||
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||||
<SubTexture name="SENPAI LEFT NOTE instance 10003" x="135" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI LEFT NOTE instance 10004" x="135" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI LEFT NOTE instance 10005" x="135" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI LEFT NOTE instance 10006" x="135" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI LEFT NOTE instance 10007" x="135" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI LEFT NOTE instance 10008" x="135" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI LEFT NOTE instance 10009" x="135" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI LEFT NOTE instance 10010" x="135" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI LEFT NOTE instance 10011" x="135" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI LEFT NOTE instance 10012" x="135" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI LEFT NOTE instance 10013" x="135" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI RIGHT NOTE instance 10000" x="270" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI RIGHT NOTE instance 10001" x="270" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI RIGHT NOTE instance 10002" x="405" y="174" width="125" height="163"/>
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<SubTexture name="SENPAI RIGHT NOTE instance 10003" x="405" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI RIGHT NOTE instance 10004" x="405" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI RIGHT NOTE instance 10005" x="405" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI RIGHT NOTE instance 10006" x="405" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI RIGHT NOTE instance 10007" x="405" y="174" width="125" height="163"/>
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<SubTexture name="SENPAI RIGHT NOTE instance 10008" x="405" y="174" width="125" height="163"/>
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<SubTexture name="SENPAI RIGHT NOTE instance 10009" x="405" y="174" width="125" height="163"/>
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<SubTexture name="SENPAI RIGHT NOTE instance 10010" x="405" y="174" width="125" height="163"/>
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<SubTexture name="SENPAI RIGHT NOTE instance 10011" x="405" y="174" width="125" height="163"/>
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<SubTexture name="SENPAI RIGHT NOTE instance 10012" x="405" y="174" width="125" height="163"/>
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<SubTexture name="SENPAI RIGHT NOTE instance 10013" x="405" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 10000" x="540" y="174" width="125" height="163"/>
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<SubTexture name="SENPAI UP NOTE instance 10001" x="540" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI UP NOTE instance 10002" x="675" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 10003" x="675" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 10004" x="675" y="174" width="125" height="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 10005" x="675" y="174" width="125" height="163"/>
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||||
<SubTexture name="SENPAI UP NOTE instance 10006" x="675" y="174" width="125" height="163"/>
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||||
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|
||||
<SubTexture name="SENPAI RIGHT NOTE instance 0012" x="281" y="361" width="63" height="114" frameX="-31" frameY="-32" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI RIGHT NOTE instance 0013" x="281" y="361" width="63" height="114" frameX="-31" frameY="-32" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0000" x="4" y="130" width="64" height="122" frameX="-28" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0001" x="4" y="130" width="64" height="122" frameX="-28" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0002" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0003" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0004" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0005" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0006" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0007" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0008" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0009" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0010" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0011" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0012" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="SENPAI UP NOTE instance 0013" x="72" y="130" width="66" height="122" frameX="-27" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0000" x="4" y="495" width="66" height="112" frameX="-27" frameY="-34" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0001" x="4" y="495" width="66" height="112" frameX="-27" frameY="-34" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0002" x="409" y="239" width="65" height="113" frameX="-28" frameY="-33" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0003" x="409" y="239" width="65" height="113" frameX="-28" frameY="-33" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0004" x="409" y="4" width="65" height="114" frameX="-28" frameY="-32" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0005" x="409" y="4" width="65" height="114" frameX="-28" frameY="-32" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0006" x="142" y="124" width="67" height="116" frameX="-28" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0007" x="142" y="124" width="67" height="116" frameX="-28" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0008" x="274" y="123" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0009" x="274" y="123" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0010" x="327" y="4" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0011" x="327" y="4" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0012" x="282" y="242" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0013" x="282" y="242" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0014" x="4" y="376" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0015" x="4" y="376" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0016" x="74" y="495" width="66" height="112" frameX="-27" frameY="-34" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0017" x="74" y="495" width="66" height="112" frameX="-27" frameY="-34" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0018" x="144" y="495" width="66" height="112" frameX="-27" frameY="-34" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0019" x="478" y="4" width="65" height="112" frameX="-28" frameY="-34" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0020" x="214" y="481" width="65" height="112" frameX="-28" frameY="-34" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0021" x="348" y="361" width="65" height="113" frameX="-28" frameY="-33" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0022" x="476" y="122" width="65" height="113" frameX="-28" frameY="-33" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0023" x="4" y="256" width="67" height="116" frameX="-28" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0024" x="75" y="256" width="67" height="116" frameX="-28" frameY="-30" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0025" x="75" y="376" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0026" x="327" y="4" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0027" x="327" y="4" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0028" x="282" y="242" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0029" x="282" y="242" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0030" x="4" y="376" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
<SubTexture name="Senpai Idle instance 0031" x="4" y="376" width="67" height="115" frameX="-28" frameY="-31" frameWidth="124" frameHeight="163"/>
|
||||
</TextureAtlas>
|
||||
@@ -0,0 +1,5 @@
|
||||
function next(event)
|
||||
if (!event.playFirst) trace("-");
|
||||
|
||||
function postNext(event)
|
||||
trace(curLine.char + " says: " + curLine.text);
|
||||
@@ -18,11 +18,32 @@ class Setup {
|
||||
FileSystem.deleteDirectory(path);
|
||||
}
|
||||
|
||||
public static function addMissingFolders(path:String):String {
|
||||
#if sys
|
||||
var folders:Array<String> = path.split("/");
|
||||
var currentPath:String = "";
|
||||
|
||||
for (folder in folders) {
|
||||
currentPath += folder + "/";
|
||||
if (!FileSystem.exists(currentPath))
|
||||
FileSystem.createDirectory(currentPath);
|
||||
}
|
||||
#end
|
||||
return path;
|
||||
}
|
||||
|
||||
public static function main(args:Array<String>) {
|
||||
var args = ArgParser.parse(args, ["s" => "silent-progress", "S" => "silent-progress", "silent" => "silent-progress"]);
|
||||
var args = ArgParser.parse(args, [
|
||||
"s" => "silent-progress",
|
||||
"S" => "silent-progress",
|
||||
"silent" => "silent-progress",
|
||||
"f" => "fast",
|
||||
"F" => "fast"
|
||||
]);
|
||||
var CHECK_VSTUDIO = !args.existsOption("no-vscheck");
|
||||
var REINSTALL_ALL = args.existsOption("reinstall");
|
||||
var SILENT = args.existsOption("silent-progress");
|
||||
var FAST = args.existsOption("fast");
|
||||
|
||||
// to prevent messing with currently installed libs
|
||||
if (!FileSystem.exists('.haxelib'))
|
||||
@@ -134,6 +155,11 @@ class Setup {
|
||||
var commandSuffix = " --always";
|
||||
if (SILENT) commandSuffix += " --quiet";
|
||||
|
||||
function command(cmd:String) {
|
||||
Sys.println(cmd); // TODO: ansi color
|
||||
Sys.command(cmd);
|
||||
}
|
||||
|
||||
for(event in events) {
|
||||
switch(event.type) {
|
||||
case INSTALL:
|
||||
@@ -144,10 +170,23 @@ class Setup {
|
||||
switch(lib.type) {
|
||||
case "lib":
|
||||
prettyPrint((lib.global == "true" ? "Globally installing" : "Locally installing") + ' "${lib.name}"...');
|
||||
Sys.command('haxelib$commandPrefix install ${lib.name} ${lib.version != null ? " " + lib.version : " "}');
|
||||
command('haxelib$commandPrefix install ${lib.name} ${lib.version != null ? " " + lib.version : " "}');
|
||||
case "git":
|
||||
prettyPrint((lib.global == "true" ? "Globally installing" : "Locally installing") + ' "${lib.name}" from git url "${lib.url}"');
|
||||
Sys.command('haxelib$commandPrefix git ${lib.name} ${lib.url}${lib.ref != null ? ' ${lib.ref}' : ''}');
|
||||
if(FAST) {
|
||||
var oldcwd = Sys.getCwd();
|
||||
var newCwd = oldcwd + "/.haxelib/" + lib.name + "/";
|
||||
var newCwdGit = newCwd + "git/";
|
||||
addMissingFolders(newCwdGit);
|
||||
Sys.setCwd(newCwd);
|
||||
File.saveContent(".current", "git");
|
||||
if(FileSystem.exists(newCwdGit)) recursiveDelete(newCwdGit);
|
||||
command('git clone ${lib.url} ${lib.name} --depth 1${lib.ref != null ? " --branch " + lib.ref : ""} --progress');
|
||||
FileSystem.rename(newCwd + lib.name, newCwdGit);
|
||||
Sys.setCwd(oldcwd);
|
||||
} else {
|
||||
command('haxelib$commandPrefix git ${lib.name} ${lib.url}${lib.ref != null ? ' ${lib.ref}' : ''}');
|
||||
}
|
||||
default:
|
||||
prettyPrint('Cannot resolve library of type "${lib.type}"');
|
||||
}
|
||||
@@ -188,7 +227,7 @@ class Setup {
|
||||
for(line in cmd.lines) {
|
||||
var line = StringTools.replace(line, "$PLATFORM", platform);
|
||||
//Sys.println(line);
|
||||
Sys.command(line);
|
||||
command(line);
|
||||
}
|
||||
Sys.setCwd(oldCwd);
|
||||
case PRINT:
|
||||
|
||||
+1
-1
@@ -131,7 +131,7 @@
|
||||
<haxedef name="USE_ADAPTED_ASSETS" unless="web" />
|
||||
|
||||
<!-- Comment this out to disable support for custom ndlls. !-->
|
||||
<haxedef name="NDLLS_SUPPORTED" unless="web || iphonesim" />
|
||||
<haxedef name="NDLLS_SUPPORTED" unless="web || iphonesim || hl" />
|
||||
|
||||
<!-- Comment this out to disable support for Away3D Flixel Intergration (reduces compile times) !-->
|
||||
<define name="THREE_D_SUPPORT" />
|
||||
|
||||
@@ -230,6 +230,8 @@ class StringTools {
|
||||
return (cast s).startsWith(start);
|
||||
#elseif lua
|
||||
return untyped __lua__("{0}:sub(1, #{1}) == {1}", s, start);
|
||||
#elseif cpp
|
||||
return untyped s.__StartsWith(start);
|
||||
#else
|
||||
return (s.length >= start.length && s.indexOf(start, 0) == 0);
|
||||
#end
|
||||
@@ -255,6 +257,8 @@ class StringTools {
|
||||
return (cast s).endsWith(end);
|
||||
#elseif lua
|
||||
return end == "" || untyped __lua__("{0}:sub(-#{1}) == {1}", s, end);
|
||||
#elseif cpp
|
||||
return untyped s.__EndsWith(end);
|
||||
#else
|
||||
var elen = end.length;
|
||||
var slen = s.length;
|
||||
|
||||
@@ -176,7 +176,7 @@ class Paths
|
||||
return FlxAtlasFrames.fromAseprite('$key.${ext != null ? ext : Flags.IMAGE_EXT}', '$key.json');
|
||||
|
||||
inline static public function getAssetsRoot():String
|
||||
return ModsFolder.currentModFolder != null ? '${ModsFolder.modsPath}${ModsFolder.currentModFolder}' : './assets';
|
||||
return ModsFolder.currentModFolder != null ? '${ModsFolder.modsPath}${ModsFolder.currentModFolder}' : #if (sys && TEST_BUILD) './${Main.pathBack}assets/' #else './assets' #end;
|
||||
|
||||
/**
|
||||
* Gets frames at specified path.
|
||||
|
||||
@@ -24,9 +24,19 @@ final class NoteHitEvent extends CancellableEvent {
|
||||
*/
|
||||
public var countScore:Bool = true;
|
||||
/**
|
||||
* Whenever ratings should be shown or not.
|
||||
* Whenever ratings (Rating sprite, Digits sprites and Combo sprite) should be shown or not.
|
||||
*
|
||||
* NOTE: Whether it's `true` use `displayRating` and `displayCombo` (plus `minDigitDisplay` in the PlayState class) to change what's going to pop up!
|
||||
*/
|
||||
public var showRating:Null<Bool> = null;
|
||||
/**
|
||||
* Whenever the Rating sprites should be shown or not.
|
||||
*/
|
||||
public var displayRating:Bool;
|
||||
/**
|
||||
* Whenever the Combo sprite should be shown or not (like old Week 7 patches).
|
||||
*/
|
||||
public var displayCombo:Bool;
|
||||
/**
|
||||
* Note that has been pressed
|
||||
*/
|
||||
@@ -123,6 +133,13 @@ final class NoteHitEvent extends CancellableEvent {
|
||||
@:dox(hide)
|
||||
public function cancelDeletion() {preventDeletion();}
|
||||
|
||||
/**
|
||||
* Forces the note to be deleted.
|
||||
**/
|
||||
public function forceDeletion() {
|
||||
deleteNote = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevents the vocals volume from being set to 1 after pressing the note.
|
||||
*/
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
package funkin.backend.scripting.events.dialogue;
|
||||
|
||||
/**
|
||||
* CANCEL this event to prevent continuing with the next dialogue.
|
||||
*
|
||||
* **NOTE**: To access the current, past or next lines, use `curLine`, `lastLine` or also `dialogueLines` in the `DialogueCutscene` class (they're globals and can be accessed at any time as long as the Dialogue Cutscene is active)!
|
||||
*/
|
||||
final class DialogueNextLineEvent extends CancellableEvent
|
||||
{
|
||||
/**
|
||||
* If the dialogue has just been opened.
|
||||
*/
|
||||
public var playFirst:Bool = false;
|
||||
}
|
||||
@@ -26,6 +26,9 @@ class CustomShader extends FunkinShader {
|
||||
var vertCode = Assets.exists(vertShaderPath) ? Assets.getText(vertShaderPath) : null;
|
||||
|
||||
fileName = name;
|
||||
fragFileName = fragShaderPath;
|
||||
vertFileName = vertShaderPath;
|
||||
|
||||
path = fragShaderPath+vertShaderPath;
|
||||
|
||||
if (fragCode == null && vertCode == null)
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
package funkin.backend.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
import flixel.util.FlxSignal.FlxTypedSignal;
|
||||
import haxe.Exception;
|
||||
import hscript.IHScriptCustomBehaviour;
|
||||
import flixel.util.FlxSignal.FlxTypedSignal;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
||||
import lime.utils.Float32Array;
|
||||
|
||||
import openfl.display3D._internal.GLProgram;
|
||||
import openfl.display.ShaderParameterType;
|
||||
import openfl.display.ShaderParameter;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.display.ShaderInput;
|
||||
import openfl.display.ShaderParameter;
|
||||
import openfl.display.ShaderParameterType;
|
||||
import openfl.display3D._internal.GLProgram;
|
||||
import openfl.display3D._internal.GLShader;
|
||||
import openfl.utils._internal.Log;
|
||||
|
||||
using StringTools;
|
||||
@:access(openfl.display3D.Context3D)
|
||||
@@ -20,12 +20,16 @@ using StringTools;
|
||||
@:access(openfl.display.ShaderParameter)
|
||||
class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
private static var __instanceFields = Type.getInstanceFields(FunkinShader);
|
||||
private static var FRAGMENT_SHADER = 0;
|
||||
private static var VERTEX_SHADER = 1;
|
||||
|
||||
public var onGLUpdate:FlxTypedSignal<Void->Void> = new FlxTypedSignal<Void->Void>();
|
||||
public var onProcessGLData:FlxTypedSignal<(String, String)->Void> = new FlxTypedSignal<(String, String)->Void>();
|
||||
|
||||
public var glslVer:String = "120";
|
||||
public var fileName:String = "FunkinShader";
|
||||
public var fragFileName:String = "FunkinShader";
|
||||
public var vertFileName:String = "FunkinShader";
|
||||
|
||||
public var shaderPrefix:String = "";
|
||||
public var fragmentPrefix:String = "";
|
||||
@@ -50,13 +54,14 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
|
||||
static var IMPORT_REGEX = ~/#import\s+<(.*)>/;
|
||||
|
||||
private function processImports(value:String):String
|
||||
private function processImports(value:String, type:Int):String
|
||||
{
|
||||
while(IMPORT_REGEX.match(value))
|
||||
{
|
||||
var importPath = IMPORT_REGEX.matched(1);
|
||||
var importSource = Assets.getText("assets/shaders/" + importPath);
|
||||
if(importSource == null) {
|
||||
var fileName = type == FRAGMENT_SHADER ? fragFileName : vertFileName;
|
||||
Logs.traceColored([
|
||||
Logs.logText('[Shader] ', RED),
|
||||
Logs.logText('Failed to import shader ${importPath} in ${fileName}', RED),
|
||||
@@ -68,12 +73,150 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
return value;
|
||||
}
|
||||
|
||||
static var ERROR_POS_REGEX = ~/(\d+):(\d+): (.*)/g;
|
||||
static var ERROR_REGEX = ~/ERROR: (\d+):(\d+): (.*)/g;
|
||||
static var ERROR_REGEX_2 = ~/(\d+)\((\d+)\) : error ([^:]+): (.*)/g;
|
||||
@:noCompletion private override function __createGLShader(source:String, type:Int):GLShader
|
||||
{
|
||||
var gl = __context.gl;
|
||||
|
||||
var shader = gl.createShader(type);
|
||||
gl.shaderSource(shader, source);
|
||||
gl.compileShader(shader);
|
||||
var shaderInfoLog = gl.getShaderInfoLog(shader);
|
||||
var hasInfoLog = shaderInfoLog != null && StringTools.trim(shaderInfoLog) != "";
|
||||
var compileStatus = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
|
||||
|
||||
if (hasInfoLog || compileStatus == 0)
|
||||
{
|
||||
var isVertexShader = type == gl.VERTEX_SHADER;
|
||||
var messageBuf = new StringBuf();
|
||||
messageBuf.add((compileStatus == 0) ? "Error" : "Info");
|
||||
if(isVertexShader) {
|
||||
messageBuf.add(" compiling vertex shader");
|
||||
if(vertFileName != null && vertFileName.length > 0) {
|
||||
messageBuf.add(" (" + vertFileName + ")");
|
||||
}
|
||||
} else {
|
||||
messageBuf.add(" compiling fragment shader");
|
||||
if(fragFileName != null && fragFileName.length > 0) {
|
||||
messageBuf.add(" (" + fragFileName + ")");
|
||||
}
|
||||
}
|
||||
messageBuf.add("\n");
|
||||
var errorPositions = [];
|
||||
var regex = null;
|
||||
var tmp = shaderInfoLog;
|
||||
if(shaderInfoLog.contains(" : error ")) {
|
||||
regex = ERROR_REGEX_2;
|
||||
|
||||
while(regex.match(tmp)) {
|
||||
errorPositions.push(new ShaderErrorPosition(regex.matched(2), regex.matched(1), regex.matched(4)));
|
||||
tmp = regex.matchedRight();
|
||||
}
|
||||
} else if(shaderInfoLog.contains("ERROR: ")) {
|
||||
regex = ERROR_REGEX;
|
||||
|
||||
while(regex.match(tmp)) {
|
||||
errorPositions.push(new ShaderErrorPosition(regex.matched(2), regex.matched(1), regex.matched(3)));
|
||||
tmp = regex.matchedRight();
|
||||
}
|
||||
} else {
|
||||
regex = ERROR_POS_REGEX;
|
||||
|
||||
while(regex.match(tmp)) {
|
||||
errorPositions.push(new ShaderErrorPosition(regex.matched(2), regex.matched(1), regex.matched(3)));
|
||||
tmp = regex.matchedRight();
|
||||
}
|
||||
}
|
||||
var splitSource = source.split("\n");
|
||||
for(error in errorPositions) {
|
||||
messageBuf.add("ERROR: Line: " + error.line);
|
||||
if(error.column > 0) {
|
||||
messageBuf.add(", Column: " + error.column);
|
||||
}
|
||||
messageBuf.add(", " + error.message);
|
||||
if(error.line < splitSource.length) {
|
||||
messageBuf.add("\nLine: ");
|
||||
messageBuf.add(splitSource[error.line-1].trim());
|
||||
}
|
||||
messageBuf.add("\n\n");
|
||||
}
|
||||
var hasErrorPosition = errorPositions.length > 0;
|
||||
if(hasErrorPosition) {
|
||||
messageBuf.add("Raw shader info log:\n");
|
||||
}
|
||||
messageBuf.add(shaderInfoLog);
|
||||
messageBuf.add("\n");
|
||||
messageBuf.add(source);
|
||||
|
||||
var message = messageBuf.toString();
|
||||
if (compileStatus == 0) Log.error(message);
|
||||
else if (hasInfoLog) Log.debug(message);
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
@:noCompletion private override function __createGLProgram(vertexSource:String, fragmentSource:String):GLProgram
|
||||
{
|
||||
var program:GLProgram = null;
|
||||
try
|
||||
{
|
||||
var gl = __context.gl;
|
||||
|
||||
var vertexShader = __createGLShader(vertexSource, gl.VERTEX_SHADER);
|
||||
var fragmentShader = __createGLShader(fragmentSource, gl.FRAGMENT_SHADER);
|
||||
|
||||
program = gl.createProgram();
|
||||
|
||||
// Fix support for drivers that don't draw if attribute 0 is disabled
|
||||
for (param in __paramFloat)
|
||||
{
|
||||
if (param.name.indexOf("Position") > -1 && StringTools.startsWith(param.name, "openfl_"))
|
||||
{
|
||||
gl.bindAttribLocation(program, 0, param.name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
gl.attachShader(program, vertexShader);
|
||||
gl.attachShader(program, fragmentShader);
|
||||
gl.linkProgram(program);
|
||||
|
||||
if (gl.getProgramParameter(program, gl.LINK_STATUS) == 0)
|
||||
{
|
||||
var messageBuf = new StringBuf();
|
||||
messageBuf.add("Unable to initialize the shader program");
|
||||
messageBuf.add("\n");
|
||||
messageBuf.add(gl.getProgramInfoLog(program));
|
||||
var message = messageBuf.toString();
|
||||
Log.error(message);
|
||||
}
|
||||
}
|
||||
catch (error:Dynamic)
|
||||
{
|
||||
Logs.traceColored([
|
||||
Logs.logText('[Shader] ', BLUE),
|
||||
Logs.logText('Failed to compile shader ${fileName}: ', RED),
|
||||
Logs.logText(Std.string(error))
|
||||
], TRACE);
|
||||
}
|
||||
return program;
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
var glRawFragmentSource:String;
|
||||
var glRawVertexSource:String;
|
||||
|
||||
@:noCompletion override private function set_glFragmentSource(value:String):String
|
||||
{
|
||||
if(value == null)
|
||||
value = ShaderTemplates.defaultFragmentSource;
|
||||
glRawFragmentSource = value;
|
||||
value = value.replace("#pragma header", ShaderTemplates.fragHeader).replace("#pragma body", ShaderTemplates.fragBody);
|
||||
value = processImports(value);
|
||||
value = processImports(value, FRAGMENT_SHADER);
|
||||
if (value != __glFragmentSource)
|
||||
{
|
||||
__glSourceDirty = true;
|
||||
@@ -86,8 +229,9 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
{
|
||||
if(value == null)
|
||||
value = ShaderTemplates.defaultVertexSource;
|
||||
glRawVertexSource = value;
|
||||
value = value.replace("#pragma header", ShaderTemplates.vertHeader).replace("#pragma body", ShaderTemplates.vertBody);
|
||||
value = processImports(value);
|
||||
value = processImports(value, VERTEX_SHADER);
|
||||
if (value != __glVertexSource)
|
||||
{
|
||||
__glSourceDirty = true;
|
||||
@@ -96,24 +240,6 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
return __glVertexSource = value;
|
||||
}
|
||||
|
||||
override function __createGLProgram(vertexSource:String, fragmentSource:String):GLProgram
|
||||
{
|
||||
var program:GLProgram = null;
|
||||
try
|
||||
{
|
||||
program = super.__createGLProgram(vertexSource, fragmentSource);
|
||||
}
|
||||
catch (error:Dynamic)
|
||||
{
|
||||
Logs.traceColored([
|
||||
Logs.logText('[Shader] ', BLUE),
|
||||
Logs.logText('Failed to compile shader ${fileName}: ', RED),
|
||||
Logs.logText(Std.string(error))
|
||||
], TRACE);
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
override function __updateGL():Void {
|
||||
onGLUpdate.dispatch();
|
||||
super.__updateGL();
|
||||
@@ -138,20 +264,25 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
|
||||
if (__context != null && program == null)
|
||||
{
|
||||
var prefix = '#version ${glslVer}\n' + shaderPrefix;
|
||||
var prefixBuf = new StringBuf();
|
||||
prefixBuf.add('#version ${glslVer}\n');
|
||||
prefixBuf.add(shaderPrefix);
|
||||
|
||||
var gl = __context.gl;
|
||||
|
||||
prefix += "#ifdef GL_ES
|
||||
"
|
||||
+ (precisionHint == FULL ? "#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||
precision highp float;
|
||||
#else
|
||||
precision mediump float;
|
||||
#endif" : "precision lowp float;")
|
||||
+ "
|
||||
#endif
|
||||
";
|
||||
prefixBuf.add("#ifdef GL_ES\n");
|
||||
if (precisionHint == FULL) {
|
||||
prefixBuf.add("#ifdef GL_FRAGMENT_PRECISION_HIGH\n");
|
||||
prefixBuf.add("precision highp float;\n");
|
||||
prefixBuf.add("#else\n");
|
||||
prefixBuf.add("precision mediump float;\n");
|
||||
prefixBuf.add("#endif\n");
|
||||
} else {
|
||||
prefixBuf.add("precision lowp float;\n");
|
||||
}
|
||||
prefixBuf.add("#endif\n");
|
||||
|
||||
var prefix = prefixBuf.toString();
|
||||
|
||||
var vertex = prefix + vertexPrefix + glVertexSource;
|
||||
var fragment = prefix + fragmentPrefix + glFragmentSource;
|
||||
@@ -165,9 +296,7 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
else
|
||||
{
|
||||
program = __context.createProgram(GLSL);
|
||||
|
||||
program.__glProgram = __createGLProgram(vertex, fragment);
|
||||
|
||||
__context.__programs.set(id, program);
|
||||
}
|
||||
|
||||
@@ -175,56 +304,35 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
{
|
||||
glProgram = program.__glProgram;
|
||||
|
||||
for (input in __inputBitmapData)
|
||||
{
|
||||
for (input in __inputBitmapData) {
|
||||
|
||||
if (input.__isUniform)
|
||||
{
|
||||
if (input.__isUniform) {
|
||||
input.index = gl.getUniformLocation(glProgram, input.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
input.index = gl.getAttribLocation(glProgram, input.name);
|
||||
}
|
||||
}
|
||||
|
||||
for (parameter in __paramBool)
|
||||
{
|
||||
|
||||
if (parameter.__isUniform)
|
||||
{
|
||||
for (parameter in __paramBool) {
|
||||
if (parameter.__isUniform) {
|
||||
parameter.index = gl.getUniformLocation(glProgram, parameter.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
parameter.index = gl.getAttribLocation(glProgram, parameter.name);
|
||||
}
|
||||
}
|
||||
|
||||
for (parameter in __paramFloat)
|
||||
{
|
||||
|
||||
if (parameter.__isUniform)
|
||||
{
|
||||
for (parameter in __paramFloat) {
|
||||
if (parameter.__isUniform) {
|
||||
parameter.index = gl.getUniformLocation(glProgram, parameter.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
parameter.index = gl.getAttribLocation(glProgram, parameter.name);
|
||||
}
|
||||
}
|
||||
|
||||
for (parameter in __paramInt)
|
||||
{
|
||||
|
||||
if (parameter.__isUniform)
|
||||
{
|
||||
|
||||
for (parameter in __paramInt) {
|
||||
if (parameter.__isUniform) {
|
||||
parameter.index = gl.getUniformLocation(glProgram, parameter.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
} else {
|
||||
parameter.index = gl.getAttribLocation(glProgram, parameter.name);
|
||||
}
|
||||
}
|
||||
@@ -590,4 +698,16 @@ class ShaderTypeException extends Exception {
|
||||
this.name = name;
|
||||
super('ShaderTypeException - Tried to set the shader uniform "${name}" as a ${Type.getClassName(has)}, but the shader uniform is a ${Std.string(want)}.');
|
||||
}
|
||||
}
|
||||
|
||||
class ShaderErrorPosition {
|
||||
public var column:Int;
|
||||
public var line:Int;
|
||||
public var message:String;
|
||||
|
||||
public function new(line:String, column:String, message:String) {
|
||||
this.line = Std.parseInt(line);
|
||||
this.column = Std.parseInt(column);
|
||||
this.message = message;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
package funkin.backend.system.framerate;
|
||||
|
||||
import funkin.backend.scripting.ModState;
|
||||
|
||||
class FlixelInfo extends FramerateCategory {
|
||||
public function new() {
|
||||
super("Flixel Info");
|
||||
@@ -14,7 +16,12 @@ class FlixelInfo extends FramerateCategory {
|
||||
for(_ in FlxG.bitmap._cache.keys())
|
||||
c++;
|
||||
|
||||
_text = 'State: ${Type.getClassName(Type.getClass(FlxG.state))}';
|
||||
if((FlxG.state is ModState)) {
|
||||
var state:ModState = cast FlxG.state;
|
||||
_text = "Mod State: " + state.scriptName;
|
||||
} else {
|
||||
_text = 'State: ${Type.getClassName(Type.getClass(FlxG.state))}';
|
||||
}
|
||||
_text += '\nObject Count: ${FlxG.state.members.length}';
|
||||
_text += '\nCamera Count: ${FlxG.cameras.list.length}';
|
||||
_text += '\nBitmaps Count: ${c}';
|
||||
@@ -22,9 +29,9 @@ class FlixelInfo extends FramerateCategory {
|
||||
_text += '\nFlxG.game Childs Count: ${FlxG.game.numChildren}';
|
||||
// _text += '\nCached objects count: ${cachedObjects}';
|
||||
#if FLX_POINT_POOL
|
||||
var points = flixel.math.FlxPoint.FlxBasePoint.pool;
|
||||
//var points = flixel.math.FlxPoint.FlxBasePoint.pool;
|
||||
//_text += '\nPoint Count: ${points._count} | +${points.made} | -${points.gotten} | ${points.balance} | >${points.putted}';
|
||||
_text += '\nPoint Count: ${points._count}';
|
||||
//_text += '\nPoint Count: ${points._count}';
|
||||
#end
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ import haxe.Exception;
|
||||
#if GITHUB_API
|
||||
import haxe.Json;
|
||||
#end
|
||||
import haxe.Exception;
|
||||
|
||||
// TODO: Document further and perhaps make this a Haxelib.
|
||||
class GitHub {
|
||||
|
||||
@@ -42,26 +42,12 @@ class HashLinkFixer {
|
||||
var cl = clRef.get();
|
||||
|
||||
if (cl.isAbstract || cl.isExtern || cl.isInterface) return fields;
|
||||
if (!cl.name.endsWith("_Impl_") && !cl.name.endsWith("_HSX") && !cl.name.endsWith("_HSC") && !cl.name.endsWith("_HLFHelper")) {
|
||||
var metas = cl.meta.get();
|
||||
|
||||
if (!cl.name.endsWith("_Impl_") && !cl.name.endsWith("_HSX") && !cl.name.endsWith("_HSC")) {
|
||||
if(cl.params.length > 0)
|
||||
return fields;
|
||||
|
||||
if(cl.module == "EReg") return fields; // private typedef in same class
|
||||
if(cl.module == "hl.Format") return fields; // enum in same class
|
||||
|
||||
var definedFields = [];
|
||||
|
||||
var helperClass = macro class {
|
||||
|
||||
};
|
||||
|
||||
helperClass.pos = cl.pos;
|
||||
|
||||
var module = cl.module + "_HLFHelper";
|
||||
var hcClassName = cl.name + "_HLFHelper";
|
||||
|
||||
for(f in fields.copy()) {
|
||||
if (f == null)
|
||||
continue;
|
||||
@@ -70,10 +56,12 @@ class HashLinkFixer {
|
||||
|
||||
if(definedFields.contains(f.name)) continue; // no duplicate fields
|
||||
|
||||
var hlNativeMeta = null;
|
||||
var hasHlNative = false;
|
||||
for(m in f.meta)
|
||||
if (m.name == ":hlNative") {
|
||||
hasHlNative = true;
|
||||
hlNativeMeta = m;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -92,16 +80,39 @@ class HashLinkFixer {
|
||||
var overrideExpr:Expr;
|
||||
var returns:Bool = !fun.ret.match(TPath({name: "Void"}));
|
||||
|
||||
var printer = new haxe.macro.Printer();
|
||||
if(cl.module == "hl.Gc" && fun.ret == null) returns = false; // fix since they dont explicitly set :Void
|
||||
if(cl.module == "hl.Format" && fun.ret == null) returns = false; // fix since they dont explicitly set :Void
|
||||
|
||||
var name = 'hlf_${f.name}';
|
||||
|
||||
var arguments = fun.args == null ? [] : [for(a in fun.args) macro $i{a.name}];
|
||||
|
||||
var funcExpr:Expr = returns ? {
|
||||
//macro return $i{name}($a{arguments});
|
||||
macro return @:privateAccess $i{hcClassName}.$name($a{arguments});
|
||||
} : {
|
||||
macro @:privateAccess $i{hcClassName}.$name($a{arguments});
|
||||
};
|
||||
var funcExpr:Expr = macro @:privateAccess $i{name}($a{arguments});
|
||||
if(returns) funcExpr = macro return $funcExpr;
|
||||
|
||||
var cleanMeta = f.meta.copy().filter(function(m) return m.name != ":hlNative");
|
||||
var hasBareMeta = hlNativeMeta.params.length == 0;
|
||||
|
||||
var meta = f.meta.copy();
|
||||
switch hlNativeMeta {
|
||||
case {params: []}:
|
||||
meta = [{name: ":hlNative", params: [macro "std", macro $v{f.name}], pos: Context.currentPos()}].concat(cleanMeta);
|
||||
case {params: [_.expr => EConst(CString(name))]}:
|
||||
meta = [{name: ":hlNative", params: [macro "std", macro $v{name}], pos: Context.currentPos()}].concat(cleanMeta);
|
||||
case {params: [_.expr => EConst(CFloat(version))]}:
|
||||
var curVersion = Context.definedValue("hl_ver");
|
||||
if(curVersion == null) curVersion = "";
|
||||
if(version > curVersion) {
|
||||
meta = cleanMeta;
|
||||
if(f.meta.filter((m) -> m.name == ":noExpr").length > 0)
|
||||
Context.error("Missing function body", f.pos);
|
||||
funcExpr = fun.expr; // restore to default behaviour
|
||||
} else {
|
||||
meta = [{name: ":hlNative", params: [macro "std", macro $v{f.name}], pos: Context.currentPos()}].concat(cleanMeta);
|
||||
}
|
||||
default:
|
||||
}
|
||||
|
||||
var fiel:Field = {
|
||||
name: name,
|
||||
@@ -109,50 +120,32 @@ class HashLinkFixer {
|
||||
kind: FFun({
|
||||
ret: fun.ret,
|
||||
params: fun.params.copy(),
|
||||
expr: fun.expr,
|
||||
expr: funcExpr,
|
||||
args: fun.args.copy()
|
||||
}),
|
||||
access: f.access.copy(),
|
||||
meta: f.meta.copy()
|
||||
access: f.access.copy().filter(function(a) return a != APublic && a != APrivate).concat([APrivate]),
|
||||
meta: meta
|
||||
};
|
||||
helperClass.fields.push(fiel);
|
||||
fields.push(fiel);
|
||||
definedFields.push(f.name);
|
||||
|
||||
// Remove meta from original function
|
||||
for(m in f.meta.copy())
|
||||
if (m.name == ":hlNative") {
|
||||
f.meta.remove(m);
|
||||
}
|
||||
|
||||
fun.expr = funcExpr;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
helperClass.pack = cl.pack.copy();
|
||||
helperClass.pos = cl.pos;
|
||||
helperClass.name = hcClassName;
|
||||
|
||||
if(definedFields.length > 0) {
|
||||
/*if(definedFields.length > 0) {
|
||||
trace(cl.module);
|
||||
|
||||
/*for(m in metas.copy()) {
|
||||
trace(" " + m.name);
|
||||
if(m.name == ":coreApi") {
|
||||
metas.remove(m);
|
||||
}
|
||||
}*/
|
||||
|
||||
var imports = Context.getLocalImports().copy();
|
||||
Context.defineModule(module, [helperClass], imports);
|
||||
|
||||
Context.getLocalImports().push({
|
||||
path: [for(m in module.split(".")) {
|
||||
name: m,
|
||||
pos: Context.currentPos()
|
||||
}],
|
||||
mode: INormal
|
||||
});
|
||||
}
|
||||
var printer = new haxe.macro.Printer();
|
||||
for(field in fields) if(field.name.startsWith("hlf_"))
|
||||
Sys.println(printer.printField(field));
|
||||
}*/
|
||||
}
|
||||
|
||||
return fields;
|
||||
|
||||
@@ -99,7 +99,7 @@ class AsyncUpdater {
|
||||
progress.files = files.length;
|
||||
progress.step = DOWNLOADING_ASSETS;
|
||||
trace('starting assets download');
|
||||
doFile([for(e in files) e], fileNames.copy(), function() {
|
||||
doFile(files.copy(), fileNames.copy(), function() {
|
||||
progress.curFile = -1;
|
||||
progress.curFileName = null;
|
||||
progress.files = 1;
|
||||
|
||||
@@ -525,7 +525,7 @@ typedef DPresence =
|
||||
var ?button1Url:String; /* max 512 bytes */
|
||||
var ?button2Label:String; /* max 32 bytes */
|
||||
var ?button2Url:String; /* max 512 bytes */
|
||||
var ?activityType:ActivityType;
|
||||
var ?activityType:#if DISCORD_RPC ActivityType #else Dynamic #end;
|
||||
var ?streamUrl:String; /* max 512 bytes */
|
||||
}
|
||||
|
||||
|
||||
@@ -1661,7 +1661,7 @@ class Charter extends UIState {
|
||||
changeNoteSustain(-1);
|
||||
|
||||
function _note_selectall(_) {
|
||||
selection = [for (note in notesGroup.members) note];
|
||||
selection = cast notesGroup.members.copy();
|
||||
}
|
||||
|
||||
function _note_selectmeasure(_) {
|
||||
|
||||
@@ -295,15 +295,14 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
|
||||
@:noCompletion var __reverseTrailProcedure:Bool = false;
|
||||
|
||||
// When using trails on characters you should do `trail.beforeCache = char.beforeTrailCache;`
|
||||
// When using trails on characters you should do `trail.beforeCache = char.beforeTrailCache;` and `trail.afterCache = char.afterTrailCache;`
|
||||
public dynamic function beforeTrailCache()
|
||||
if (isFlippedOffsets()) {
|
||||
flipX = !flipX;
|
||||
scale.x *= -1;
|
||||
__reverseTrailProcedure = true;
|
||||
}
|
||||
|
||||
// When using trails on characters you should do `trail.afterCache = char.afterTrailCache;`
|
||||
|
||||
public dynamic function afterTrailCache()
|
||||
if (__reverseTrailProcedure) {
|
||||
flipX = !flipX;
|
||||
@@ -561,4 +560,4 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
|
||||
list.push(CoolUtil.getFilename(path));
|
||||
return list;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -463,6 +463,22 @@ class PlayState extends MusicBeatState
|
||||
* Group containing all of the combo sprites.
|
||||
*/
|
||||
public var comboGroup:RotatingSpriteGroup;
|
||||
/**
|
||||
* Whenever the Rating sprites should be shown or not.
|
||||
*
|
||||
* NOTE: This is just a default value for the final value, the final value can be changed through notes hit events.
|
||||
*/
|
||||
public var defaultDisplayRating:Bool = true;
|
||||
/**
|
||||
* Whenever the Combo sprite should be shown or not (like old Week 7 patches).
|
||||
*
|
||||
* NOTE: This is just a default value for the final value, the final value can be changed through notes hit events.
|
||||
*/
|
||||
public var defaultDisplayCombo:Bool = false;
|
||||
/**
|
||||
* Minimum Combo Count to display the combo digits. Anything less than 0 means it won't be shown.
|
||||
*/
|
||||
public var minDigitDisplay:Int = 10;
|
||||
/**
|
||||
* Array containing all of the note types names.
|
||||
*/
|
||||
@@ -1683,9 +1699,11 @@ class PlayState extends MusicBeatState
|
||||
|
||||
var event:NoteHitEvent;
|
||||
if (strumLine != null && !strumLine.cpu)
|
||||
event = gameAndCharsEvent("onPlayerHit", EventManager.get(NoteHitEvent).recycle(false, !note.isSustainNote, !note.isSustainNote, note, strumLine.characters, true, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, score, note.isSustainNote ? null : accuracy, 0.023, daRating, Options.splashesEnabled && !note.isSustainNote && daRating == "sick"));
|
||||
event = EventManager.get(NoteHitEvent).recycle(false, !note.isSustainNote, !note.isSustainNote, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, true, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, score, note.isSustainNote ? null : accuracy, 0.023, daRating, Options.splashesEnabled && !note.isSustainNote && daRating == "sick");
|
||||
else
|
||||
event = gameAndCharsEvent("onDadHit", EventManager.get(NoteHitEvent).recycle(false, false, false, note, strumLine.characters, false, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, 0, null, 0, daRating, false));
|
||||
event = EventManager.get(NoteHitEvent).recycle(false, false, false, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, false, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, 0, null, 0, daRating, false);
|
||||
event.deleteNote = !note.isSustainNote; // work around, to allow sustain notes to be deleted
|
||||
event = scripts.event(strumLine != null && !strumLine.cpu ? "onPlayerHit" : "onDadHit", event);
|
||||
strumLine.onHit.dispatch(event);
|
||||
gameAndCharsEvent("onNoteHit", event);
|
||||
|
||||
@@ -1702,7 +1720,8 @@ class PlayState extends MusicBeatState
|
||||
if (event.showRating || (event.showRating == null && event.player))
|
||||
{
|
||||
displayCombo(event);
|
||||
displayRating(event.rating, event);
|
||||
if (event.displayRating)
|
||||
displayRating(event.rating, event);
|
||||
ratingNum += 1;
|
||||
}
|
||||
}
|
||||
@@ -1732,7 +1751,7 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
}
|
||||
|
||||
if (event.deleteNote && !note.isSustainNote) strumLine.deleteNote(note);
|
||||
if (event.deleteNote) strumLine.deleteNote(note);
|
||||
}
|
||||
|
||||
public function displayRating(myRating:String, ?evt:NoteHitEvent = null):Void {
|
||||
@@ -1761,14 +1780,12 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
|
||||
public function displayCombo(?evt:NoteHitEvent = null):Void {
|
||||
var hasEvent = evt != null;
|
||||
var pre:String = hasEvent ? evt.ratingPrefix : "";
|
||||
var suf:String = hasEvent ? evt.ratingSuffix : "";
|
||||
if (minDigitDisplay >= 0 && (combo == 0 || combo >= minDigitDisplay)) {
|
||||
var hasEvent = evt != null;
|
||||
var pre:String = hasEvent ? evt.ratingPrefix : "";
|
||||
var suf:String = hasEvent ? evt.ratingSuffix : "";
|
||||
|
||||
var separatedScore:String = Std.string(combo).addZeros(3);
|
||||
|
||||
if (combo == 0 || combo >= 10) {
|
||||
if (combo >= 10) {
|
||||
if (evt.displayCombo) {
|
||||
var comboSpr:FlxSprite = comboGroup.recycleLoop(FlxSprite).loadAnimatedGraphic(Paths.image('${pre}combo${suf}'));
|
||||
comboSpr.resetSprite(comboGroup.x, comboGroup.y);
|
||||
comboSpr.acceleration.y = 600;
|
||||
@@ -1790,6 +1807,7 @@ class PlayState extends MusicBeatState
|
||||
});
|
||||
}
|
||||
|
||||
var separatedScore:String = Std.string(combo).addZeros(3);
|
||||
for (i in 0...separatedScore.length)
|
||||
{
|
||||
var numScore:FlxSprite = comboGroup.recycleLoop(FlxSprite).loadAnimatedGraphic(Paths.image('${pre}num${separatedScore.charAt(i)}${suf}'));
|
||||
|
||||
@@ -143,8 +143,8 @@ class DialogueCutscene extends ScriptedCutscene {
|
||||
public var canProceed:Bool = true;
|
||||
|
||||
public function next(playFirst:Bool = false) {
|
||||
var event = EventManager.get(DynamicEvent).recycle(playFirst);
|
||||
dialogueScript.call("next", [playFirst]);
|
||||
var event = EventManager.get(DialogueNextLineEvent).recycle(playFirst);
|
||||
dialogueScript.call("next", [event]);
|
||||
if(event.cancelled || !canProceed) return;
|
||||
|
||||
if ((curLine = dialogueLines.shift()) == null) {
|
||||
@@ -159,7 +159,7 @@ class DialogueCutscene extends ScriptedCutscene {
|
||||
}
|
||||
|
||||
if (curLine.callback != null)
|
||||
dialogueScript.call(curLine.callback, [playFirst]);
|
||||
dialogueScript.call(curLine.callback, [event.playFirst]);
|
||||
|
||||
for (k=>c in charMap)
|
||||
if (k != curLine.char)
|
||||
@@ -172,8 +172,8 @@ class DialogueCutscene extends ScriptedCutscene {
|
||||
dialogueBox.popupChar(char, force);
|
||||
}
|
||||
|
||||
var finalSuffix:String = playFirst && dialogueBox.hasAnimation(curLine.bubble + "-firstOpen") ? "-firstOpen" : dialogueBox.hasAnimation(curLine.bubble + "-open") ? "-open" : "";
|
||||
dialogueBox.playBubbleAnim(curLine.bubble, finalSuffix, curLine.text, curLine.format, curLine.speed, curLine.nextSound, curLine.textSound != null ? [curLine.textSound] : null, finalSuffix == "-firstOpen" || finalSuffix == "-open", !playFirst);
|
||||
var finalSuffix:String = event.playFirst && dialogueBox.hasAnimation(curLine.bubble + "-firstOpen") ? "-firstOpen" : dialogueBox.hasAnimation(curLine.bubble + "-open") ? "-open" : "";
|
||||
dialogueBox.playBubbleAnim(curLine.bubble, finalSuffix, curLine.text, curLine.format, curLine.speed, curLine.nextSound, curLine.textSound != null ? [curLine.textSound] : null, finalSuffix == "-firstOpen" || finalSuffix == "-open", !event.playFirst);
|
||||
|
||||
if(curLine.playSound != null) curLine.playSound.play();
|
||||
if(curLine.changeMusic != null) {
|
||||
@@ -183,7 +183,7 @@ class DialogueCutscene extends ScriptedCutscene {
|
||||
curMusic.fadeIn(1, 0, curMusic.volume);
|
||||
} else if(curLine.musicVolume != null && curMusic != null) curMusic.volume = curLine.musicVolume;
|
||||
|
||||
dialogueScript.call("postNext", [playFirst]);
|
||||
dialogueScript.call("postNext", [event]);
|
||||
}
|
||||
|
||||
public override function close() {
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
package openfl.display;
|
||||
|
||||
import openfl.utils.ByteArray;
|
||||
|
||||
#if !openfl_debug
|
||||
@:fileXml('tags="haxe,release"')
|
||||
@:noDebug
|
||||
#end
|
||||
class GraphicsShader extends Shader
|
||||
{
|
||||
@:glVertexHeader("attribute float openfl_Alpha;
|
||||
attribute vec4 openfl_ColorMultiplier;
|
||||
attribute vec4 openfl_ColorOffset;
|
||||
attribute vec4 openfl_Position;
|
||||
attribute vec2 openfl_TextureCoord;
|
||||
|
||||
varying float openfl_Alphav;
|
||||
varying vec4 openfl_ColorMultiplierv;
|
||||
varying vec4 openfl_ColorOffsetv;
|
||||
varying vec2 openfl_TextureCoordv;
|
||||
|
||||
uniform mat4 openfl_Matrix;
|
||||
uniform bool openfl_HasColorTransform;
|
||||
uniform vec2 openfl_TextureSize;")
|
||||
@:glVertexBody("openfl_Alphav = openfl_Alpha;
|
||||
openfl_TextureCoordv = openfl_TextureCoord;
|
||||
|
||||
if (openfl_HasColorTransform) {
|
||||
openfl_ColorMultiplierv = openfl_ColorMultiplier;
|
||||
openfl_ColorOffsetv = openfl_ColorOffset / 255.0;
|
||||
}
|
||||
|
||||
gl_Position = openfl_Matrix * openfl_Position;")
|
||||
@:glVertexSource("#pragma header
|
||||
|
||||
void main(void) {
|
||||
#pragma body
|
||||
}")
|
||||
@:glFragmentHeader("varying float openfl_Alphav;
|
||||
varying vec4 openfl_ColorMultiplierv;
|
||||
varying vec4 openfl_ColorOffsetv;
|
||||
varying vec2 openfl_TextureCoordv;
|
||||
|
||||
uniform bool openfl_HasColorTransform;
|
||||
uniform vec2 openfl_TextureSize;
|
||||
uniform sampler2D bitmap;")
|
||||
@:glFragmentBody("vec4 color = texture2D (bitmap, openfl_TextureCoordv);
|
||||
|
||||
if (color.a == 0.0) {
|
||||
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
} else if (openfl_HasColorTransform) {
|
||||
color = vec4(color.rgb / color.a, color.a);
|
||||
|
||||
mat4 colorMultiplier = mat4(0);
|
||||
colorMultiplier[0][0] = openfl_ColorMultiplierv.x;
|
||||
colorMultiplier[1][1] = openfl_ColorMultiplierv.y;
|
||||
colorMultiplier[2][2] = openfl_ColorMultiplierv.z;
|
||||
colorMultiplier[3][3] = 1.0; // openfl_ColorMultiplierv.w;
|
||||
|
||||
color = clamp(openfl_ColorOffsetv + (color * colorMultiplier), 0.0, 1.0);
|
||||
|
||||
if (color.a > 0.0) {
|
||||
gl_FragColor = vec4(color.rgb * color.a * openfl_Alphav, color.a * openfl_Alphav);
|
||||
} else {
|
||||
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
} else {
|
||||
gl_FragColor = color * openfl_Alphav;
|
||||
}")
|
||||
#if emscripten
|
||||
@:glFragmentSource("#pragma header
|
||||
|
||||
void main(void) {
|
||||
#pragma body
|
||||
|
||||
gl_FragColor = gl_FragColor.bgra;
|
||||
}")
|
||||
#else
|
||||
@:glFragmentSource("#pragma header
|
||||
|
||||
void main(void) {
|
||||
#pragma body
|
||||
}")
|
||||
#end
|
||||
public function new(code:ByteArray = null)
|
||||
{
|
||||
super(code);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user