wip for display windows
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@@ -102,8 +102,14 @@ class CharacterAnimButton extends UIButton {
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public override function draw() {
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super.draw();
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// if (parent.displayAnimsList.contains(anim)) {
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// parent.displayAnimsList.animation
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// }
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if (parent.displayAnimsFramesList.exists(anim)) {
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parent.displayWindowSprite.frame = parent.displayWindowSprite.frames.frames[parent.displayAnimsFramesList.get(anim)];
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parent.displayWindowSprite.scale.x = parent.displayWindowSprite.scale.y = 120/parent.displayWindowSprite.frame.sourceSize.y;
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parent.displayWindowSprite.updateHitbox();
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parent.displayWindowSprite.follow(this, 16+(128/2)-((parent.displayWindowSprite.frame.sourceSize.x*parent.displayWindowSprite.scale.x)/2), 12+18+11+4);
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parent.displayWindowSprite.draw();
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}
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}
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}
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@@ -1,12 +1,13 @@
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package funkin.editors.character;
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import flixel.graphics.frames.FlxFrame;
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import funkin.game.Character;
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class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
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public var character:Character;
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public var displayWindowSprite:FlxSprite;
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public var displayAnimsList:Array<String> = [];
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public var displayAnimsFramesList:Map<String, Int> = [];
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public function new(x:Float, y:Float, character:Character) {
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super(x, y, Std.int(500-16), 419, "", FlxPoint.get(Std.int(500-16-32), 184));
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@@ -16,8 +17,12 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
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displayWindowSprite = new FlxSprite();
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displayWindowSprite.loadGraphicFromSprite(character);
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displayAnimsList = displayWindowSprite.animation.getNameList();
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displayWindowSprite.antialiasing = character.antialiasing;
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displayWindowSprite.flipX = character.flipX;
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@:privateAccess
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for (name => anim in displayWindowSprite.animation._animations)
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displayAnimsFramesList.set(name, anim.frames.getDefault([0])[0]);
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for (anim in character.getAnimOrder())
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add(new CharacterAnimButton(0,0, character.animDatas.get(anim), this));
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