fix flipx
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@@ -117,8 +117,6 @@ class CharacterPropertiesWindow extends UISliceSprite {
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}
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public function changeFlipX(newFlipX:Bool) @:privateAccess {
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if (character.isPlayer ? !character.__baseFlipped : character.__baseFlipped == newFlipX) return;
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character.flipX = character.isPlayer ? !newFlipX : newFlipX;
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character.__baseFlipped = character.flipX;
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