fix
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-1
@@ -1 +1 @@
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1429
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1431
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@@ -204,20 +204,16 @@ class PlayState extends MusicBeatState
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override public function create()
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{
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instance = this;
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PauseSubState.script = "";
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if (FlxG.sound.music != null) FlxG.sound.music.stop();
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if (FlxG.sound.music != null)
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FlxG.sound.music.stop();
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scripts = new ScriptPack("PlayState");
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scripts.setParent(this);
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(scripts = new ScriptPack("PlayState")).setParent(this);
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camGame = camera;
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camHUD = new HudCamera();
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FlxG.cameras.add(camHUD = new HudCamera(), false);
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camHUD.bgColor.alpha = 0;
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FlxG.cameras.add(camHUD, false);
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downscroll = Options.downscroll;
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// camGame.widescreen = true;
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@@ -229,31 +225,19 @@ class PlayState extends MusicBeatState
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scrollSpeed = SONG.speed;
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Conductor.reset();
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Conductor.mapBPMChanges(SONG);
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Conductor.changeBPM(SONG.bpm);
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Conductor.setupSong(SONG);
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#if desktop
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// TODO: Scriptable custom RPC
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iconRPC = SONG.player2;
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// String that contains the mode defined here so it isn't necessary to call changePresence for each mode
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if (isStoryMode)
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{
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detailsText = "Story Mode: " + storyWeek.name;
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}
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else
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{
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detailsText = "Freeplay";
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}
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detailsText = isStoryMode ? ("Story Mode: " + storyWeek.name) : "Freeplay";
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// Checks if cutscene files exists
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var cutscenePath = Paths.script('data/cutscenes/${SONG.song.toLowerCase()}');
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var endCutscenePath = Paths.script('data/cutscenes/${SONG.song.toLowerCase()}-end');
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if (Assets.exists(cutscenePath))
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cutscene = cutscenePath;
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if (Assets.exists(endCutscenePath))
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endCutscene = endCutscenePath;
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if (Assets.exists(cutscenePath)) cutscene = cutscenePath;
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if (Assets.exists(endCutscenePath)) endCutscene = endCutscenePath;
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// String for when the game is paused
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detailsPausedText = "Paused - " + detailsText;
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@@ -623,7 +607,7 @@ class PlayState extends MusicBeatState
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curSong = songData.song;
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inst = FlxG.sound.load(Paths.inst(PlayState.SONG.song));
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vocals = new FlxSound();
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vocals = FlxG.sound.list.recycle(FlxSound);
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if (SONG.needsVoices)
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vocals.loadEmbedded(Paths.voices(PlayState.SONG.song));
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FlxG.sound.list.add(vocals);
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@@ -788,7 +772,7 @@ class PlayState extends MusicBeatState
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super.closeSubState();
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}
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var __wereVocalsPlaying:Bool = false;
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var __songPlaying:Bool = false;
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var __wasAutoPause:Bool = false;
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override public function onFocus():Void
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{
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@@ -806,8 +790,10 @@ class PlayState extends MusicBeatState
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}
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}
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#end
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if (__wasAutoPause && __wereVocalsPlaying)
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if (__wasAutoPause && __songPlaying) {
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inst.play();
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vocals.play();
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}
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super.onFocus();
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}
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@@ -822,7 +808,8 @@ class PlayState extends MusicBeatState
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}
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#end
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if (__wasAutoPause = FlxG.autoPause) {
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__wereVocalsPlaying = vocals.playing;
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__songPlaying = inst.playing;
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inst.pause();
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vocals.pause();
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}
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@@ -88,6 +88,12 @@ class Conductor
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bpmChangeMap = [];
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changeBPM(0);
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}
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public static function setupSong(SONG:SwagSong) {
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reset();
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mapBPMChanges(SONG);
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changeBPM(SONG.bpm);
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}
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/**
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* Maps BPM changes from a song.
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* @param song Song to map BPM changes from.
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@@ -148,47 +148,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver
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}
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call("update", [elapsed]);
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#if sys
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// 4 threads
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var partLength = Math.ceil(members.length / 4);
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var done = [for(i in 0...Main.gameThreads.length) false];
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for(part=>thread in Main.gameThreads) {
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thread.events.run(function() {
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var p:Int = part;
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try {
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var i:Int = partLength * p;
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var num:Int = partLength * (p+1);
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var basic:FlxBasic = null;
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while (i < num)
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{
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basic = members[i++];
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if (basic != null && basic.exists && basic.active)
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basic.update(elapsed);
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}
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done[p] = true;
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} catch(e) {
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trace(e);
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done[p] = true;
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}
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});
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}
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while(done.contains(false))
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Thread.current().events.wait(0.0001);
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if (tooltips != null)
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tooltips.update(elapsed);
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if (_reload && _reload_countdown > 0)
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{
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_reload_countdown--;
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if (_reload_countdown == 0)
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reloadUI();
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}
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#else
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super.update(elapsed);
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#end
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}
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@:dox(hide) public function stepHit(curStep:Int):Void
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