beta offset calculations
@@ -39,56 +39,21 @@
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<set name="BUILD_DIR" value="export/32bit" if="32bit" />
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<classpath name="source" />
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<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
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<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
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<!-- <define name="PRELOAD_ALL" /> -->
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<define name="PRELOAD_ALL" unless="web" />
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<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
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<section if="PRELOAD_ALL">
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<library name="songs" preload="true" />
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<library name="shared" preload="true" />
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<library name="tutorial" preload="true" />
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<library name="week1" preload="true" />
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<library name="week2" preload="true" />
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<library name="week3" preload="true" />
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<library name="week4" preload="true" />
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<library name="week5" preload="true" />
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<library name="week6" preload="true" />
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<library name="assets" preload="true" />
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</section>
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<section if="NO_PRELOAD_ALL">
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<library name="songs" preload="false" />
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<library name="shared" preload="false" />
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<library name="tutorial" preload="false" />
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<library name="week1" preload="false" />
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<library name="week2" preload="false" />
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<library name="week3" preload="false" />
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<library name="week4" preload="false" />
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<library name="week5" preload="false" />
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<library name="week6" preload="false" />
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<library name="assets" preload="false" />
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</section>
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<assets path="assets/songs" library="songs" exclude="*.ogg" if="web"/>
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<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
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<assets path="assets/shared" library="shared" exclude="*.ogg" if="web"/>
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<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
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<assets path="assets/tutorial" library="tutorial" exclude="*.ogg" if="web"/>
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<assets path="assets/tutorial" library="tutorial" exclude="*.mp3" unless="web"/>
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<assets path="assets/week1" library="week1" exclude="*.ogg" if="web"/>
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<assets path="assets/week1" library="week1" exclude="*.mp3" unless="web"/>
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<assets path="assets/week2" library="week2" exclude="*.ogg" if="web"/>
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<assets path="assets/week2" library="week2" exclude="*.mp3" unless="web"/>
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<assets path="assets/week3" library="week3" exclude="*.ogg" if="web"/>
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<assets path="assets/week3" library="week3" exclude="*.mp3" unless="web"/>
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<assets path="assets/week4" library="week4" exclude="*.ogg" if="web"/>
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<assets path="assets/week4" library="week4" exclude="*.mp3" unless="web"/>
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<assets path="assets/week5" library="week5" exclude="*.ogg" if="web"/>
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<assets path="assets/week5" library="week5" exclude="*.mp3" unless="web"/>
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<assets path="assets/week6" library="week6" exclude="*.ogg" if="web"/>
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<assets path="assets/week6" library="week6" exclude="*.mp3" unless="web"/>
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<assets path="assets/" rename="assets" exclude="*.ogg" if="web"/>
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<assets path="assets/" rename="assets" exclude="*.mp3" unless="web"/>
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<assets path='example_mods' rename='mods' embed='false'/>
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<assets path='art/readme.txt' rename='do NOT readme.txt' />
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@@ -157,10 +122,10 @@
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/iconOG.png" />
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<icon path="art/icon16.png" size='16'/>
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<icon path="art/icon32.png" size='32'/>
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<icon path="art/icon64.png" size='64'/>
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<icon path="art/iconOG.png" />
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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@@ -0,0 +1 @@
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bf.xml
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@@ -0,0 +1,94 @@
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{
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"isPlayer": true,
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"flipX": true,
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"anims": [
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{
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"name": "idle",
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"animation": "BF idle dance",
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"fps": 24,
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"loop": false,
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"x": 0,
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"y": -5
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},
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{
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"name": "singUP",
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"animation": "BF NOTE UP0",
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"fps": 24,
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"loop": false,
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"x": -29,
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"y": 27
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},
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{
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"name": "singLEFT",
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"animation": "BF NOTE LEFT0",
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"fps": 24,
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"loop": false,
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"x": 12,
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"y": -6
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},
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{
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"name": "singRIGHT",
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"animation": "BF NOTE RIGHT0",
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"fps": 24,
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"loop": false,
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"x": -38,
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"y": -7
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},
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{
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"name": "singDOWN",
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"animation": "BF NOTE DOWN0",
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"fps": 24,
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"loop": false,
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"x": -10,
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"y": -50
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},
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{
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"name": "singUPmiss",
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"animation": "BF NOTE UP MISS",
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"fps": 24,
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"loop": false,
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"x": -29,
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"y": 27
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},
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{
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"name": "singLEFTmiss",
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"animation": "BF NOTE LEFT MISS",
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"fps": 24,
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"loop": false,
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"x": 12,
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"y": 24
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},
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{
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"name": "singRIGHTmiss",
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"animation": "BF NOTE RIGHT MISS",
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"fps": 24,
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"loop": false,
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"x": -30,
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"y": 21
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},
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{
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"name": "singDOWNmiss",
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"animation": "BF NOTE DOWN MISS",
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"fps": 24,
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"loop": false,
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"x": -11,
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"y": -19
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},
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{
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"name": "hey",
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"animation": "BF HEY",
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"fps": 24,
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"loop": false,
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"x": 7,
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"y": 4
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},
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{
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"name": "scared",
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"animation": "BF idle shaking",
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"fps": 24,
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"loop": true,
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"x": -4,
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"y": 0
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}
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]
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}
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@@ -0,0 +1,13 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true">
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<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
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<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
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<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
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<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
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<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
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</character>
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Before Width: | Height: | Size: 275 KiB After Width: | Height: | Size: 275 KiB |
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Before Width: | Height: | Size: 680 KiB After Width: | Height: | Size: 680 KiB |
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Before Width: | Height: | Size: 137 KiB After Width: | Height: | Size: 137 KiB |
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Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
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Before Width: | Height: | Size: 2.2 MiB After Width: | Height: | Size: 2.2 MiB |
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Before Width: | Height: | Size: 4.8 MiB After Width: | Height: | Size: 4.8 MiB |
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Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
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Before Width: | Height: | Size: 5.7 MiB After Width: | Height: | Size: 5.7 MiB |