beta offset calculations

This commit is contained in:
Yoshman29
2022-10-05 13:46:34 +02:00
parent 661d292290
commit 69127af6f7
250 changed files with 754 additions and 575 deletions
+5 -40
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@@ -39,56 +39,21 @@
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath name="source" />
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
<!-- <define name="PRELOAD_ALL" /> -->
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="tutorial" preload="true" />
<library name="week1" preload="true" />
<library name="week2" preload="true" />
<library name="week3" preload="true" />
<library name="week4" preload="true" />
<library name="week5" preload="true" />
<library name="week6" preload="true" />
<library name="assets" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="false" />
<library name="shared" preload="false" />
<library name="tutorial" preload="false" />
<library name="week1" preload="false" />
<library name="week2" preload="false" />
<library name="week3" preload="false" />
<library name="week4" preload="false" />
<library name="week5" preload="false" />
<library name="week6" preload="false" />
<library name="assets" preload="false" />
</section>
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web"/>
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web"/>
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
<assets path="assets/tutorial" library="tutorial" exclude="*.ogg" if="web"/>
<assets path="assets/tutorial" library="tutorial" exclude="*.mp3" unless="web"/>
<assets path="assets/week1" library="week1" exclude="*.ogg" if="web"/>
<assets path="assets/week1" library="week1" exclude="*.mp3" unless="web"/>
<assets path="assets/week2" library="week2" exclude="*.ogg" if="web"/>
<assets path="assets/week2" library="week2" exclude="*.mp3" unless="web"/>
<assets path="assets/week3" library="week3" exclude="*.ogg" if="web"/>
<assets path="assets/week3" library="week3" exclude="*.mp3" unless="web"/>
<assets path="assets/week4" library="week4" exclude="*.ogg" if="web"/>
<assets path="assets/week4" library="week4" exclude="*.mp3" unless="web"/>
<assets path="assets/week5" library="week5" exclude="*.ogg" if="web"/>
<assets path="assets/week5" library="week5" exclude="*.mp3" unless="web"/>
<assets path="assets/week6" library="week6" exclude="*.ogg" if="web"/>
<assets path="assets/week6" library="week6" exclude="*.mp3" unless="web"/>
<assets path="assets/" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/" rename="assets" exclude="*.mp3" unless="web"/>
<assets path='example_mods' rename='mods' embed='false'/>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
@@ -157,10 +122,10 @@
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/iconOG.png" />
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/iconOG.png" />
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
+1
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@@ -0,0 +1 @@
bf.xml
+94
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@@ -0,0 +1,94 @@
{
"isPlayer": true,
"flipX": true,
"anims": [
{
"name": "idle",
"animation": "BF idle dance",
"fps": 24,
"loop": false,
"x": 0,
"y": -5
},
{
"name": "singUP",
"animation": "BF NOTE UP0",
"fps": 24,
"loop": false,
"x": -29,
"y": 27
},
{
"name": "singLEFT",
"animation": "BF NOTE LEFT0",
"fps": 24,
"loop": false,
"x": 12,
"y": -6
},
{
"name": "singRIGHT",
"animation": "BF NOTE RIGHT0",
"fps": 24,
"loop": false,
"x": -38,
"y": -7
},
{
"name": "singDOWN",
"animation": "BF NOTE DOWN0",
"fps": 24,
"loop": false,
"x": -10,
"y": -50
},
{
"name": "singUPmiss",
"animation": "BF NOTE UP MISS",
"fps": 24,
"loop": false,
"x": -29,
"y": 27
},
{
"name": "singLEFTmiss",
"animation": "BF NOTE LEFT MISS",
"fps": 24,
"loop": false,
"x": 12,
"y": 24
},
{
"name": "singRIGHTmiss",
"animation": "BF NOTE RIGHT MISS",
"fps": 24,
"loop": false,
"x": -30,
"y": 21
},
{
"name": "singDOWNmiss",
"animation": "BF NOTE DOWN MISS",
"fps": 24,
"loop": false,
"x": -11,
"y": -19
},
{
"name": "hey",
"animation": "BF HEY",
"fps": 24,
"loop": false,
"x": 7,
"y": 4
},
{
"name": "scared",
"animation": "BF idle shaking",
"fps": 24,
"loop": true,
"x": -4,
"y": 0
}
]
}
+13
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@@ -0,0 +1,13 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
</character>
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