no more blur glitches
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@@ -4,13 +4,22 @@
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int steps = 16;
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int stepsInside = 2;
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float strength = 0.0075;
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vec4 getColor(vec2 pos) {
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if (pos.x < 0) pos.x = 0;
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else if (pos.x > 1.0 - (1.0 / openfl_TextureSize.x)) pos.x = 1.0 - (1.0 / openfl_TextureSize.x);
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if (pos.y < 0) pos.y = 0;
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else if (pos.y > 1.0 - (1.0 / openfl_TextureSize.y)) pos.y = 1.0 - (1.0 / openfl_TextureSize.y);
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return textureCam(bitmap, pos);
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}
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void main() {
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vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
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vec2 camPos = getCamPos(openfl_TextureCoordv);
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vec4 color = getColor(camPos);
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float fsteps = steps;
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for(float inside = 1; inside < stepsInside+1; inside++) {
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for(int i = 0; i < steps; i++) {
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float fi = i;
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color += flixel_texture2D(bitmap, openfl_TextureCoordv + vec2(strength * (inside / stepsInside) * cos(fi / fsteps * (PI * 2.0)), strength * (inside / stepsInside) * sin(fi / fsteps * (PI * 2.0))));
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color += getColor(camPos + vec2(strength * (inside / stepsInside) * cos(fi / fsteps * (PI * 2.0)), strength * (inside / stepsInside) * sin(fi / fsteps * (PI * 2.0))));
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}
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}
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+1
-1
@@ -1 +1 @@
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2551
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2552
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