Add more stuff from the OG game and more PART 1 (#228)
* senpai fucking dies * final flash fadeout * made cutscene not play on restart * winter horrorland + fixes * fix for pixel perfect shader * trail + fixes * better + shaking last update about it, i swear * never fucking mind + repacks + accuracy * more fixes + chromatic aberration * i hate how pixel shader fucks everything up * aberration in the cutscene & its cool twitch * camera beats when twitching * tank stuff pt1 now the cutscenes look 99% like og (still gotta freeze the stage animated sprites n stuff) PS: Deleting the lipSycn function in ugh and guns cutscenes cause its not needed + sometimes breaks the animations so lets just leave it in stress only like it was in og * week 5 completed + retrocompatibility with altanim now chrima parents work * philly train * gameplay shaders option better adding it now * tank stuff pt2 * blue balled text (death counter) * winter horrorland better rework WIP colored vignette usable by everyone (you can change its color, amount and strength) wip cuz i wanna edit the amount/strength based on the zoom, i'll do later, now i dont have time gotta do christmas irl stuff yay * winter horrorland better rework completed * seen cutscene variable finally * even better cutscenes * oops * tank stuff pt3 * tank stuff pt4 WIP running tanks Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com> * tankstuff pt4.5 imma check tmr why do some tankmen spawn too much up * tank stuff pt4.75 * dumb * tank stuff pt 4.9 * type on xml sprite type fix and more Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com> --------- Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com> Co-authored-by: lunarcleint <88809950+lunarcleint@users.noreply.github.com>
This commit is contained in:
co-authored by
Ne_Eo
lunarcleint
parent
a71a02ea94
commit
6e23da8e86
@@ -3,7 +3,7 @@ import funkin.system.FunkinSprite;
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import funkin.options.Options;
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var tankman, pico:FunkinSprite;
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var gf:Character;
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var bf, gf:Character;
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var stressCutscene:FlxSound;
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var step:Int = 0;
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@@ -13,10 +13,15 @@ function create() {
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game.persistentUpdate = true;
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game.gf.visible = false;
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gf = new Character(game.gf.x, game.gf.y, "gf-tankmen");
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gf = new Character(game.gf.x + game.gf.globalOffset.x - 115, game.gf.y + game.gf.globalOffset.y + 85, "gf-tankmen");
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gf.scrollFactor.set(0.95, 0.95);
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gf.playAnim("dance-cutscene");
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game.insert(game.members.indexOf(game.gf), gf);
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game.insert(game.members.indexOf(game.gf) + 1, gf);
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game.boyfriend.visible = false;
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bf = new Character(game.boyfriend.x + game.boyfriend.globalOffset.x, game.boyfriend.y + game.boyfriend.globalOffset.y - 350, "boyfriend", true);
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bf.scrollFactor.set(0.95, 0.95);
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game.insert(game.members.indexOf(game.boyfriend) + 1, bf);
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stressCutscene = FlxG.sound.load(Paths.sound(Options.naughtyness ? 'cutscenes/tank/stress' : 'cutscenes/tank/stress-censor'));
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@@ -46,14 +51,13 @@ function create() {
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pico.scrollFactor.set(0.95, 0.95);
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pico.playAnim("idle");
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pico.visible = false;
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game.insert(game.members.indexOf(game.gf), pico);
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game.insert(game.members.indexOf(game.dad), tankman);
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game.insert(game.members.indexOf(game.gf) + 1, pico);
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game.insert(game.members.indexOf(game.dad) + 1, tankman);
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game.dad.visible = false;
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focusOn(game.dad);
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}
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function update(elapsed) {
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if (FlxG.keys.justPressed.F5)
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FlxG.resetState();
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@@ -78,6 +82,14 @@ function update(elapsed) {
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FlxG.camera.zoom = 0.8;
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step = 2;
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pico.playAnim('saves', true);
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game.remove(bf);
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bf.destroy();
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game.boyfriend.visible = true;
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game.boyfriend.playAnim('bfCatch');
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game.boyfriend.animation.finishCallback = function(anim:String) {
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game.boyfriend.dance();
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game.boyfriend.animation.finishCallback = null;
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};
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}
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case 2:
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if (stressCutscene.time > 19600) {
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@@ -93,8 +105,22 @@ function update(elapsed) {
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}
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case 4:
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lipSync(tankman, 19500, stressCutscene.length);
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if (pico.isAnimFinished() && pico.getAnimName() == "saves")
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pico.playAnim("idle");
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pico.animation.finishCallback = pico.playAnim("idle");
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if(stressCutscene.time > 31500) {
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focusOn(game.boyfriend, true);
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FlxG.camera.zoom = game.defaultCamZoom * 1.4;
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FlxTween.tween(FlxG.camera, {zoom: FlxG.camera.zoom + 0.1}, 0.5, {ease: FlxEase.elasticOut});
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game.boyfriend.playAnim('singUPmiss');
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game.boyfriend.animation.finishCallback = function(anim:String)
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{
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FlxG.camera.zoom /= 1.4;
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focusOn(game.dad, true);
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game.boyfriend.dance();
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game.boyfriend.animation.finishCallback = null;
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};
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step = 5;
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}
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}
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}
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@@ -102,8 +128,9 @@ function lipSync(char:FunkinSprite, begin:Float, end:Float) {
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char.animateAtlas.anim.curFrame = Std.int(FlxMath.remapToRange(stressCutscene.time, begin, end, 0, char.animateAtlas.anim.length-1));
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}
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function focusOn(char) {
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function focusOn(char, snap:Bool = false) {
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var camPos = char.getCameraPosition();
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game.camFollow.setPosition(camPos.x, camPos.y);
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if(snap) FlxG.camera.snapToTarget();
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camPos.put();
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}
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@@ -0,0 +1,157 @@
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import flixel.FlxSprite;
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var tankmanRun:Array<TankmenBG> = [];
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var grpTankmanRun:FlxTypedGroup<FlxSprite> = [];
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var spawnTimes = []; // [[time, direction]]
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var tankmanPool = [];
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function recycleTankman() {
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if(tankmanPool.length == 0) {
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var a = new TankmenBG();
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a.self = a;
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a.fuckingnewfuckingnew();
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return a;
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} else {
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return tankmanPool.shift(); // can be pop but it causes it to be less random
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}
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}
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function getTankman(data:Array<Float>) {
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var tankman:TankmenBG = recycleTankman();
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tankman.strumTime = data[0];
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tankman.resetShit(500, 200 + FlxG.random.int(50, 100), data[1] < 2);
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return tankman;
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}
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function postCreate() {
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grpTankmanRun = new FlxTypedGroup();
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insert(members.indexOf(gf) - 1, grpTankmanRun);
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if(inCutscene) grpTankmanRun.visible = false;
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/*var tempTankman:TankmenBG = recycleTankman();
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tempTankman.strumTime = 10;
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tempTankman.resetShit(20, 600, true);
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tankmanRun.push(tempTankman);
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grpTankmanRun.add(tempTankman.sprite);*/
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graphicCache.cache(Paths.image('stages/tank/tankmanKilled1'));
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for (note in strumLines.members[2].notes.members) {
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if (FlxG.random.bool(16)) {
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spawnTimes.push([note.strumTime, note.noteData]);
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}
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}
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//spawnTimes.reverse(); // no need to reverse it since the notes are already reversed
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}
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function onStartCountdown() {
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if(PlayState.instance.seenCutscene) grpTankmanRun.visible = true;
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}
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function spawnTankmen() {
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var time = Conductor.songPosition;
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//trace(spawnTimes);
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while(spawnTimes.length > 0 && spawnTimes[spawnTimes.length-1][0] - 1500 < time) {
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var tankmen = getTankman(spawnTimes.pop());
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//trace("Spawning Tankman", tankmen.sprite.offset, tankmen.goingRight);
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tankmanRun.push(tankmen);
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grpTankmanRun.add(tankmen.sprite);
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}
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}
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function update(elapsed) {
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spawnTankmen();
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var length = tankmanRun.length;
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for(i in 0...length) {
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var reverseIndex = length - i - 1;
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var tankmen = tankmanRun[reverseIndex];
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tankmen.update(elapsed);
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}
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}
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class TankmenBG
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{
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var strumTime = 0;
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var goingRight = false;
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var tankSpeed = 0.7;
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var endingOffset = null;
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var sprite = null;
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var self = null;
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var killed = false;
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var fuckingnewfuckingnew = function()
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{
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this.sprite = new FlxSprite();
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var sprite = this.sprite;
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sprite.frames = Paths.getSparrowAtlas('stages/tank/tankmanKilled1');
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sprite.antialiasing = true;
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sprite.animation.addByPrefix('run', 'tankman running', 24, true);
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sprite.animation.play('run');
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sprite.updateHitbox();
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sprite.setGraphicSize(Std.int(sprite.width * 0.8));
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sprite.updateHitbox();
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}
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var resetShit = function(x, y, isGoingRight)
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{
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var sprite = this.sprite;
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sprite.revive();
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sprite.setPosition(x, y);
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sprite.offset.set(0, 0);
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goingRight = isGoingRight;
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endingOffset = FlxG.random.float(50, 200);
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tankSpeed = FlxG.random.float(0.6, 1);
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sprite.animation.remove("shot");
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sprite.animation.addByPrefix('shot', 'John Shot ' + FlxG.random.int(1, 2), 24, false);
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sprite.animation.play("run");
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sprite.animation.curAnim.curFrame = FlxG.random.int(0, sprite.animation.curAnim.numFrames - 1);
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killed = false;
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sprite.flipX = goingRight;
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}
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var update = function(elapsed)
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{
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var sprite = this.sprite;
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sprite.visible = !(sprite.x >= FlxG.width * 1.5 || sprite.x <= FlxG.width * -0.5);
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if (sprite.animation.curAnim.name == 'run')
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{
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var endDirection:Float = (FlxG.width * 0.74) + endingOffset;
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if (goingRight) {
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endDirection = (FlxG.width * 0.02) - endingOffset;
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sprite.x = (endDirection + (Conductor.songPosition - strumTime) * tankSpeed);
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}
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else sprite.x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed);
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}
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if (Conductor.songPosition > strumTime)
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{
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sprite.animation.play('shot');
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sprite.animation.finishCallback = function(_) {
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killed = true;
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grpTankmanRun.remove(sprite, true);
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sprite.kill();
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tankmanPool.push(self);
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tankmanRun.remove(self);
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}
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if (goingRight)
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{
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sprite.offset.y = 200;
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sprite.offset.x = 300;
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}
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}
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}
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}
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