6e23da8e86 Add more stuff from the OG game and more PART 1 (#228)
* senpai fucking dies

* final flash fadeout

* made cutscene not play on restart

* winter horrorland + fixes

* fix for pixel perfect shader

* trail + fixes

* better + shaking

last update about it, i swear

* never fucking mind + repacks + accuracy

* more fixes + chromatic aberration

* i hate how pixel shader fucks everything up

* aberration in the cutscene & its cool twitch

* camera beats when twitching

* tank stuff pt1

now the cutscenes look 99% like og (still gotta freeze the stage animated sprites n stuff)
PS: Deleting the lipSycn function in ugh and guns cutscenes cause its not needed + sometimes breaks the animations so lets just leave it in stress only like it was in og

* week 5 completed + retrocompatibility with altanim

now chrima parents work

* philly train

* gameplay shaders option

better adding it now

* tank stuff pt2

* blue balled text (death counter)

* winter horrorland better rework WIP

colored vignette usable by everyone (you can change its color, amount and strength)
wip cuz i wanna edit the amount/strength based on the zoom, i'll do later, now i dont have time gotta do christmas irl stuff yay

* winter horrorland better rework completed

* seen cutscene variable

finally

* even better cutscenes

* oops

* tank stuff pt3

* tank stuff pt4

WIP running tanks

Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>

* tankstuff pt4.5

imma check tmr why do some tankmen spawn too much up

* tank stuff pt4.75

* dumb

* tank stuff pt 4.9

* type on xml sprite type fix and more

Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>

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Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: lunarcleint <88809950+lunarcleint@users.noreply.github.com>
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Friday Night Funkin' - Codename Engine (WIP)

PLEASE NOTE - THIS IS STILL IN A ALPHA STATE

Mods created with alpha versions of Codename may not be compatible with the release version

Known issues in the alpha:

  • Some options are missing
  • Week 6 still have no dialogue

Build instructions are below. Press TAB on the main menu to switch mods.

Also, lime test windows uses the source assets folder instead of the export one for easier development.

Codename Engine

Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.

It includes many new features, as seen here

How to download

Latest builds for the engine can be found in the Actions tab.

Credits

  • Credits to Ne_Eo and the 3D-HaxeFlixel repository for Away3D Flixel support
  • Credits to the FlxAnimate team for the Animate Atlas support.
  • Credits to Smokey555 for the backup Animate Atlas to spritesheet code.

How to build

Open the instructions for your platform

Windows
Tested on Windows 10 21H2
  1. Install version 4.2.5 of Haxe.
  2. Download Visual Studio Build Tools
  3. Wait for the Visual Studio Installer to install
  4. On the Visual Studio installer screen, go to the "Individual components" tab and only select those options:
    • MSVC v143 VS 2022 C++ x64/x86 build tools (Latest)
    • Windows 10/11 SDK (any works)
  5. This is what your Installation details panel should look like. Once correct, press "Install".
    • ⚠ This will download around 1.07 GB of data from the internet, and will require around 5.5 GB of available space on your computer.

  1. Once you finish downloading those components, download and install git-scm.
    • Leave all installation options as default.
  2. Run update.bat using cmd or double-clicking it, and wait for the libraries to install.
  3. Once the libraries are installed, run haxelib run lime test windows to compile and launch the game (may take a long time)
    • ℹ You can run haxelib run lime setup to make the lime command global, allowing you to execute lime test windows directly.
Linux
Requires testing
  1. Install version 4.2.5 of Haxe.
  2. Install g++, if not present already.
  3. Download and install git-scm.
  4. Open a terminal in the Codename Engine source folder, and run update.sh.
  5. Once the libraries are installed, run haxelib run lime test linux to compile and launch the game (may take a long time)
    • ℹ You can run haxelib run lime setup to make the lime command global, allowing you to execute lime test linux directly.
MacOS
Requires testing
  1. Install version 4.2.5 of Haxe.
  2. Install Xcode to allow C++ app building.
  3. Download and install git-scm.
  4. Open a terminal in the Codename Engine source folder, and run update.sh.
  5. Once the libraries are installed, run haxelib run lime test mac to compile and launch the game (may take a long time)
    • ℹ You can run haxelib run lime setup to make the lime command global, allowing you to execute lime test mac directly.
Languages
Haxe 99.4%
GLSL 0.5%