Initial commit
@@ -0,0 +1,2 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
@@ -0,0 +1,44 @@
|
||||
---
|
||||
name: Bug Report
|
||||
about: Report a bug or critical performance issue
|
||||
title: 'Bug Report: [DESCRIBE YOUR BUG IN DETAIL HERE]'
|
||||
labels: bug
|
||||
---
|
||||
|
||||
[weed]: <> (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE)
|
||||
[weed]: <> (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!)
|
||||
[weed]: <> (DO NOT POST ABOUT ISSUES FROM OTHER FNF MOD ENGINES! I CANNOT AND PROBABLY WON'T SOLVE THOSE!)
|
||||
[weed]: <> (GO TO THEIR RESPECTIVE GITHUB ISSUES AND REPORT THEM THERE LOL!)
|
||||
|
||||
[weed]: <> (ALSO MAKE SURE THAT YOU USE PROPER LABELS, IF YOU'RE RUNNING INTO COMPILER ISSUES, USE THE compiler issue LABEL!!!)
|
||||
|
||||
#### Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
|
||||
### If you are playing the game in a browser, what site are you playing it from?
|
||||
|
||||
[weed]: <> (Put an X in the [ ] thingies to fill out checkbox!)
|
||||
[weed]: <> (something like [x] pretty much, don't screw up or you will look stupid)
|
||||
|
||||
- [ ] [Newgrounds](https://www.newgrounds.com/portal/view/770371)
|
||||
- [ ] [Itch.io](https://ninja-muffin24.itch.io/funkin)? Specify below
|
||||
- - [ ] Windows
|
||||
- - [ ] Mac
|
||||
- - [ ] Linux
|
||||
|
||||
### If you are playing the game in a browser, what browser are you using?
|
||||
|
||||
[weed]: <> (Again, put an x in the [ ] box!)
|
||||
|
||||
- [ ] Google Chrome (or chomium based like Brave, vivaldi, MS Edge)
|
||||
- [ ] Firefox
|
||||
- [ ] Safari
|
||||
|
||||
## What version of the game are you using? Look in the bottom left corner of the main menu. (ex: 0.2.7, 0.2.1, shit like that)
|
||||
|
||||
|
||||
## Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
|
||||
|
||||
## Please describe your issue. Provide extensive detail and images if possible.
|
||||
|
||||
|
||||
|
||||
## If you're game is FROZEN and you're playing a web version, press F12 to open up browser dev window, and go to console, and copy-paste whatever red error you're getting
|
||||
@@ -0,0 +1,25 @@
|
||||
---
|
||||
name: Compiling help
|
||||
about: If you need help compiling the game, and you're running into issues. (Look through the 'compiling help' label in case it's been solved!)
|
||||
title: 'Compiling help: [BRIEF DESCRIPTION / ERROR MESSAGE OUTPUT]'
|
||||
labels: compiling help
|
||||
---
|
||||
|
||||
[weed]: <> (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE)
|
||||
[weed]: <> (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!)
|
||||
[weed]: <> (DO NOT POST ABOUT ISSUES FROM OTHER FNF MOD ENGINES! I CANNOT AND PROBABLY WON'T SOLVE THOSE!)
|
||||
[weed]: <> (GO TO THEIR RESPECTIVE GITHUB ISSUES AND REPORT THEM THERE LOL!)
|
||||
|
||||
#### Please check for duplicates or similar compiler issues by filtering for 'compiler help'
|
||||
|
||||
[weed]: <> (Put an X in the [ ] thingies to fill out checkbox!)
|
||||
[weed]: <> (something like [x] pretty much, don't screw up or you will look stupid)
|
||||
|
||||
|
||||
- [ ] Windows
|
||||
- [ ] Mac
|
||||
- [ ] Linux
|
||||
- [ ] HTML5
|
||||
|
||||
## Please describe your issue. Provide extensive detail and images if possible.
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
---
|
||||
name: Enhancement
|
||||
about: Suggest a new feature
|
||||
title: 'Enhancement: '
|
||||
labels: enhancement
|
||||
---
|
||||
#### Please check for duplicates or similar issues before creating this issue.
|
||||
## What is your suggestion, and why should it be implemented?
|
||||
@@ -0,0 +1,12 @@
|
||||
---
|
||||
name: Question
|
||||
about: Ask a general question
|
||||
title: 'Question: '
|
||||
labels: question
|
||||
---
|
||||
|
||||
[weed]: <> (This isn't a place for AMA type questions, if you want to ask any of the devs something, reach out to them on twitter prob )
|
||||
[weed]: <> (any biz bullshit can go to cameron.taylor.ninja@gmail.com)
|
||||
|
||||
#### Please check for duplicates or similar issues before asking your question.
|
||||
## What is your question?
|
||||
@@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Bug Fix
|
||||
about: Fix a bug or critical performance issue
|
||||
title: 'Bug Fix: '
|
||||
labels: bug
|
||||
---
|
||||
#### Please check for duplicates or similar PRs before creating this issue.
|
||||
## Does this PR close any issue(s)? If so, link them below.
|
||||
|
||||
## Briefly describe the issue(s) fixed.
|
||||
@@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Enhancement
|
||||
about: Add a new feature
|
||||
title: 'Enhancement: '
|
||||
labels: enhancement
|
||||
---
|
||||
#### Please check for duplicates or similar PRs before creating this issue.
|
||||
## Does this PR close any issue(s)? If so, link them below.
|
||||
|
||||
## What do your change(s) add, and why should they be implemented?
|
||||
@@ -0,0 +1,10 @@
|
||||
jobs:
|
||||
build:
|
||||
runs-on: [ubuntu-latest, macos-latest]
|
||||
steps:
|
||||
- uses: krdlab/setup-haxe@v1
|
||||
with:
|
||||
haxe-version: 4.0.5
|
||||
- run: |
|
||||
haxe -version
|
||||
haxelib install hxnodejs
|
||||
@@ -0,0 +1,3 @@
|
||||
export/
|
||||
.vscode/
|
||||
APIStuff.hx
|
||||
@@ -0,0 +1,150 @@
|
||||
# Changelog
|
||||
All notable changes will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [Unreleased]
|
||||
### Changed
|
||||
- ASSET LOADING OVERHAUL, WAY FASTER LOAD TIMES ON WEB!!! (THANKS TO GEOKURELI WOKE KING)
|
||||
### Fixed
|
||||
- That one random note on Bopeebo
|
||||
|
||||
## [0.2.7.1] - 2021-02-14
|
||||
### Added
|
||||
- Easter eggs
|
||||
- readme's in desktop versions of the game
|
||||
### Changed
|
||||
|
||||
- New icons, old one was placeholder since October woops!
|
||||
- Made the transitions between the story mode levels more seamless.
|
||||
- Offset of the Newgrounds logo on boot screen.
|
||||
- Made the changelog txt so it can be opened easier by normal people who don't have a markdown reader (most normal people);
|
||||
### Fixed
|
||||
- Fixed crashes on Week 6 story mode dialogue if spam too fast ([Thanks to Lotusotho for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/357))
|
||||
- Should show intro credits on desktop versions of the game more consistently
|
||||
- Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS
|
||||
- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO ([GOD BLESS MTH](https://github.com/ninjamuffin99/Funkin/pull/382))
|
||||
- Fixed sustain note trails ALSO THANKS TO MTH U A REAL ONE ([MTH VERY POWERFUL](https://github.com/ninjamuffin99/Funkin/pull/415))
|
||||
- Antialiasing on the skyscraper lights
|
||||
|
||||
## [0.2.7] - 2021-02-02
|
||||
### Added
|
||||
- PIXEL DAY UPDATE LOL 1 WEEK LATER
|
||||
- 3 New songs by Kawaisprite!
|
||||
- COOL CUTSCENES
|
||||
- WEEK 6 YOYOYOYOY
|
||||
- Swaggy pixel art by Moawling!
|
||||
### Changed
|
||||
- Made it so you lose sliiiightly more health when you miss a note.
|
||||
- Removed the default HaxeFlixel pause screen when the game window loses focus, can get screenshots of the game easier hehehe
|
||||
### Fixed
|
||||
- Idle animation bug with BF christmas and BF hair blow sprites ([Thanks to Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/237))
|
||||
|
||||
## [0.2.6] - 2021-01-20
|
||||
### Added
|
||||
- 3 NEW CHRISTMAS SONGS. 2 BY KAWAISPRITE, 1 BY BASSETFILMS!!!!! BF WITH DRIP! SANTA HANGIN OUT!
|
||||
- Enemy icons change when they you are winning a lot ([Thanks to pahaze for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/138))
|
||||
- Holding CTRL in charting editor places notes on both sides
|
||||
- Q and E changes sustain lengths in note editor
|
||||
- Other charting editor workflow improvements
|
||||
- More hair physics
|
||||
- Heads appear at top of chart editor to help show which side ur charting for
|
||||
### Changed
|
||||
- Tweaked code relating to inputs, hopefully making notes that are close together more fair to hit
|
||||
### Removed
|
||||
- Removed APE
|
||||
### Fixed
|
||||
- Maybe fixed double notes / jump notes. Need to tweak it for balance, but should open things up for cooler charts in the future.
|
||||
- Old Verison popup screen weirdness ([Thanks to gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/155))
|
||||
- Song no longer loops when finishing the song. ([Thanks Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/132))
|
||||
- Screen wipe being cut off in the limo/mom stage. Should fill the whole screen now.
|
||||
- Boyfriend animations on hold notes, and pressing on repeating notes should behave differently
|
||||
|
||||
## [0.2.5] - 2020-12-27
|
||||
### Added
|
||||
- MOMMY GF, 3 NEW ASS SONGS BY KAWAISPRITE, NEW ART BY PHANTOMARCADE,WOOOOOOAH!!!!
|
||||
- Different icons depending on which character you are against, art by EVILSK8R!!
|
||||
- Autosave to chart editor
|
||||
- Clear section button to note editor
|
||||
- Swap button in note editor
|
||||
- a new boot text or two
|
||||
- automatic check for when you're on an old version of the game!
|
||||
### Changed
|
||||
- Made Spookeez on Normal easier.
|
||||
- Mouse is now visible in note editor
|
||||
### Fixed
|
||||
- Crash when playing Week 3 and then playing a non-week 3 song
|
||||
- When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
|
||||
- IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
|
||||
|
||||
## [0.2.4] - 2020-12-11
|
||||
### Added
|
||||
- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
|
||||
- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp
|
||||
- NEW LEVEL WOW! PHILLY BABEEEE
|
||||
### Changed
|
||||
- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
|
||||
### Fixed
|
||||
- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37))
|
||||
- Animation offsets when GF is scared
|
||||
|
||||
## [0.2.3] - 2020-12-04
|
||||
### Added
|
||||
- More intro texts
|
||||
### Fixed
|
||||
- Exploit where you could potentially give yourself a high score via the debug menu
|
||||
- Issue/bug where you could spam the confirm button on the story menu ([shoutouts lotusotho for the CODE contribution/pull request!](https://github.com/ninjamuffin99/Funkin/pull/19))
|
||||
- Glitch where if you never would lose health if you missed a note on a fast song (shoutouts [MrDulfin](https://github.com/ninjamuffin99/Funkin/issues/10), [HotSauceBurritos](https://github.com/ninjamuffin99/Funkin/issues/13) and [LobsterMango](https://lobstermango.newgrounds.com))
|
||||
- Fixed tiny note bleed over thingies (shoutouts [lotusotho](https://github.com/ninjamuffin99/Funkin/pull/24))
|
||||
|
||||
## [0.2.2] - 2020-11-20
|
||||
### Added
|
||||
- Music playing on the freeplay menu.
|
||||
- UI sounds on freeplay menu
|
||||
- Score now shows mid-song.
|
||||
- Menu on pause screen! Can resume, and restart song, or go back to main menu.
|
||||
- New music made for pause menu!
|
||||
|
||||
### Changed
|
||||
- Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called "introText.txt", follow the format in there and you're probably good to go!
|
||||
### Fixed
|
||||
- Fixed soft lock when pausing on song finish ([shoutouts gedehari](https://github.com/ninjamuffin99/Funkin/issues/15))
|
||||
- Think I fixed issue that led to in-game scores being off by 2 ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/4))
|
||||
- Should have fixed the 1 frame note appearance thing. ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/6))
|
||||
- Cleaned up some charting on South on hard mode
|
||||
- Fixed some animation timings, should feel both better to play, and watch. (shoutouts Dave/Ivan lol)
|
||||
- Animation issue where GF would freak out on the title screen if you returned to it([shoutouts MultiXIII](https://github.com/ninjamuffin99/Funkin/issues/12)).
|
||||
|
||||
## [0.2.1.2] - 2020-11-06
|
||||
### Fixed
|
||||
- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
|
||||
- Difficulty on storymode and in freeplay scores
|
||||
- Hard mode difficulty on campaign levels have been fixed
|
||||
|
||||
## [0.2.1.1] - 2020-11-06
|
||||
### Fixed
|
||||
- Week 2 not unlocking properly
|
||||
|
||||
## [0.2.1] - 2020-11-06
|
||||
### Added
|
||||
- Scores to the freeplay menu
|
||||
- A few new intro boot messages.
|
||||
- Lightning effect in Spooky stages
|
||||
- Campaign scores, can now compete on scoreboards for campaign!
|
||||
- Can now change difficulties in Freeplay mode
|
||||
|
||||
### Changed
|
||||
- Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around.
|
||||
- Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial.
|
||||
|
||||
### Fixed
|
||||
- One of the charting bits on South and Spookeez during the intro.
|
||||
|
||||
## [0.2.0] - 2020-11-01
|
||||
### Added
|
||||
- Uhh Newgrounds release lolol I always lose track of shit.
|
||||
|
||||
## [0.1.0] - 2020-10-05
|
||||
### Added
|
||||
- Uh, everything. This the game's initial gamejam release. We put it out
|
||||
@@ -0,0 +1,201 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
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||||
Object form, made available under the License, as indicated by a
|
||||
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|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
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|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
(d) If the Work includes a "NOTICE" text file as part of its
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||||
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|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
@@ -0,0 +1,13 @@
|
||||
# RIGHT NOW THE MODS FOLDER DOES NOT WORK ENTIRELY JUST YET!!!
|
||||
## THIS IS WORK IN PROGRESS!!!
|
||||
|
||||
# QUICK AND DIRTY MOD GUIDE
|
||||
|
||||
With the 0.2.6 update, I added a bit of a slightly nicer mod support backend.
|
||||
|
||||
It's POLYMOD, which is made by Lars Doucet: https://github.com/larsiusprime/polymod
|
||||
|
||||
You may have noticed that there's a new folder in the assets. MODS. Within it you will see 2 files. modList.txt, and a folder called introMod.
|
||||
modList.txt will load any folder into the game. Put the folder you want to load into a new line in modList.txt, and reboot the game.
|
||||
|
||||
Now you may be wondering, what do I put in the folder? Well later down it'll get a bit more complicated, especially as I'll make the IN-GAME mod loader nicer.
|
||||
@@ -0,0 +1,57 @@
|
||||
package ;
|
||||
|
||||
import flixel.system.FlxBasePreloader;
|
||||
import openfl.display.Sprite;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.BitmapData;
|
||||
import flash.display.BlendMode;
|
||||
import flash.display.Sprite;
|
||||
import flash.Lib;
|
||||
import flixel.FlxG;
|
||||
|
||||
@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { }
|
||||
|
||||
class Preloader extends FlxBasePreloader
|
||||
{
|
||||
public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>)
|
||||
{
|
||||
super(MinDisplayTime, AllowedURLs);
|
||||
}
|
||||
|
||||
var logo:Sprite;
|
||||
|
||||
override function create():Void
|
||||
{
|
||||
this._width = Lib.current.stage.stageWidth;
|
||||
this._height = Lib.current.stage.stageHeight;
|
||||
|
||||
var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen.
|
||||
|
||||
logo = new Sprite();
|
||||
logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
|
||||
logo.scaleX = logo.scaleY = ratio;
|
||||
logo.x = ((this._width) / 2) - ((logo.width) / 2);
|
||||
logo.y = (this._height / 2) - ((logo.height) / 2);
|
||||
addChild(logo); //Adds the graphic to the NMEPreloader's buffer.
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
override function update(Percent:Float):Void
|
||||
{
|
||||
if(Percent < 69)
|
||||
{
|
||||
logo.scaleX += Percent / 1920;
|
||||
logo.scaleY += Percent / 1920;
|
||||
logo.x -= Percent * 0.6;
|
||||
logo.y -= Percent / 2;
|
||||
}else{
|
||||
logo.scaleX = this._width / 1280;
|
||||
logo.scaleY = this._width / 1280;
|
||||
logo.x = ((this._width) / 2) - ((logo.width) / 2);
|
||||
logo.y = (this._height / 2) - ((logo.height) / 2);
|
||||
}
|
||||
|
||||
super.update(Percent);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,171 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<project>
|
||||
<!-- _________________________ Application Settings _________________________ -->
|
||||
|
||||
<app title="Friday Night Funkin' - Codename Engine" file="Funkin" packageName="com.yoshman29.codenameengine" package="com.yoshman29.codenameengine" main="Main" version="0.2.7.1" company="ninjamuffin99" />
|
||||
|
||||
<!--Switch Export with Unique ApplicationID and Icon-->
|
||||
<set name="APP_ID" value="0x0100f6c013bbc000" />
|
||||
|
||||
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
|
||||
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
|
||||
<!-- <app preloader="Preloader" resizable="true" /> -->
|
||||
<app preloader="flixel.system.FlxPreloader" />
|
||||
|
||||
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
|
||||
<set name="SWF_VERSION" value="11.8" />
|
||||
|
||||
<!-- ____________________________ Window Settings ___________________________ -->
|
||||
|
||||
<!--These window settings apply to all targets-->
|
||||
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
|
||||
|
||||
<!--HTML5-specific-->
|
||||
<window if="html5" resizable="true" />
|
||||
|
||||
<!--Desktop-specific-->
|
||||
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
|
||||
|
||||
<!--Mobile-specific-->
|
||||
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>
|
||||
|
||||
<!--Switch-specific-->
|
||||
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
|
||||
|
||||
<!-- _____________________________ Path Settings ____________________________ -->
|
||||
|
||||
<set name="BUILD_DIR" value="export/debug" if="debug" />
|
||||
<set name="BUILD_DIR" value="export/release" unless="debug" />
|
||||
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
|
||||
|
||||
<classpath name="source" />
|
||||
|
||||
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
|
||||
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
|
||||
|
||||
<!-- <define name="PRELOAD_ALL" /> -->
|
||||
<define name="PRELOAD_ALL" unless="web" />
|
||||
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
|
||||
|
||||
<section if="PRELOAD_ALL">
|
||||
<library name="songs" preload="true" />
|
||||
<library name="shared" preload="true" />
|
||||
<library name="tutorial" preload="true" />
|
||||
<library name="week1" preload="true" />
|
||||
<library name="week2" preload="true" />
|
||||
<library name="week3" preload="true" />
|
||||
<library name="week4" preload="true" />
|
||||
<library name="week5" preload="true" />
|
||||
<library name="week6" preload="true" />
|
||||
</section>
|
||||
|
||||
<section if="NO_PRELOAD_ALL">
|
||||
<library name="songs" preload="false" />
|
||||
<library name="shared" preload="false" />
|
||||
<library name="tutorial" preload="false" />
|
||||
<library name="week1" preload="false" />
|
||||
<library name="week2" preload="false" />
|
||||
<library name="week3" preload="false" />
|
||||
<library name="week4" preload="false" />
|
||||
<library name="week5" preload="false" />
|
||||
<library name="week6" preload="false" />
|
||||
</section>
|
||||
|
||||
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web"/>
|
||||
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
|
||||
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web"/>
|
||||
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
|
||||
<assets path="assets/tutorial" library="tutorial" exclude="*.ogg" if="web"/>
|
||||
<assets path="assets/tutorial" library="tutorial" exclude="*.mp3" unless="web"/>
|
||||
<assets path="assets/week1" library="week1" exclude="*.ogg" if="web"/>
|
||||
<assets path="assets/week1" library="week1" exclude="*.mp3" unless="web"/>
|
||||
<assets path="assets/week2" library="week2" exclude="*.ogg" if="web"/>
|
||||
<assets path="assets/week2" library="week2" exclude="*.mp3" unless="web"/>
|
||||
<assets path="assets/week3" library="week3" exclude="*.ogg" if="web"/>
|
||||
<assets path="assets/week3" library="week3" exclude="*.mp3" unless="web"/>
|
||||
<assets path="assets/week4" library="week4" exclude="*.ogg" if="web"/>
|
||||
<assets path="assets/week4" library="week4" exclude="*.mp3" unless="web"/>
|
||||
<assets path="assets/week5" library="week5" exclude="*.ogg" if="web"/>
|
||||
<assets path="assets/week5" library="week5" exclude="*.mp3" unless="web"/>
|
||||
<assets path="assets/week6" library="week6" exclude="*.ogg" if="web"/>
|
||||
<assets path="assets/week6" library="week6" exclude="*.mp3" unless="web"/>
|
||||
|
||||
<assets path='example_mods' rename='mods' embed='false'/>
|
||||
<assets path='art/readme.txt' rename='do NOT readme.txt' />
|
||||
<!-- <template path='mods' /> -->
|
||||
|
||||
<assets path="CHANGELOG.md" rename='changelog.txt'/>
|
||||
|
||||
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
|
||||
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
|
||||
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
|
||||
NOT USING A DIRECT THING TO THE ASSET!!!
|
||||
-->
|
||||
<assets path="assets/fonts" embed='true'/>
|
||||
<!-- _______________________________ Libraries ______________________________ -->
|
||||
|
||||
<haxelib name="flixel-yc29" rename="flixel" />
|
||||
<haxedev set='webgl' />
|
||||
|
||||
<!--In case you want to use the addons package-->
|
||||
<haxelib name="hscript-yoshiengine" />
|
||||
|
||||
<!--In case you want to use the ui package-->
|
||||
<haxelib name="discord_rpc_yce" if="desktop"/>
|
||||
|
||||
<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
|
||||
|
||||
<!-- <haxelib name="markdown" /> -->
|
||||
<!-- <haxelib name="HtmlParser" /> -->
|
||||
|
||||
<!--In case you want to use nape with flixel-->
|
||||
<!--<haxelib name="nape-haxe4" />-->
|
||||
|
||||
<!-- ______________________________ Haxedefines _____________________________ -->
|
||||
|
||||
<!--Enable the Flixel core recording system-->
|
||||
<!--<haxedef name="FLX_RECORD" />-->
|
||||
|
||||
<!--Disable the right and middle mouse buttons-->
|
||||
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
|
||||
|
||||
<!--Disable the native cursor API on Flash-->
|
||||
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
|
||||
|
||||
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
|
||||
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
|
||||
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
|
||||
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
|
||||
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
|
||||
|
||||
<!--Disable the Flixel core sound tray-->
|
||||
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
|
||||
|
||||
<!--Disable the Flixel sound management code-->
|
||||
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
|
||||
|
||||
<!--Disable the Flixel core focus lost screen-->
|
||||
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
|
||||
|
||||
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
|
||||
<haxedef name="FLX_NO_DEBUG" unless="debug" />
|
||||
|
||||
<!--Enable this for Nape release builds for a serious peformance improvement-->
|
||||
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
|
||||
|
||||
<!-- _________________________________ Custom _______________________________ -->
|
||||
|
||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
||||
|
||||
<icon path="art/iconOG.png" />
|
||||
<icon path="art/icon16.png" size='16'/>
|
||||
<icon path="art/icon32.png" size='32'/>
|
||||
<icon path="art/icon64.png" size='64'/>
|
||||
|
||||
|
||||
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
|
||||
<haxedef name="HXCPP_CHECK_POINTER" if="release" />
|
||||
<haxedef name="HXCPP_STACK_LINE" if="release" />
|
||||
<haxedef name="HXCPP_DEBUG_LINK" if="release" />
|
||||
<haxedef name="hscriptPos" /> <!-- for logging -->
|
||||
</project>
|
||||
@@ -0,0 +1,89 @@
|
||||
# Friday Night Funkin
|
||||
|
||||
This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
|
||||
|
||||
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
|
||||
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
|
||||
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
|
||||
|
||||
IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL
|
||||
|
||||
## Credits / shoutouts
|
||||
|
||||
- [ninjamuffin99 (me!)](https://twitter.com/ninja_muffin99) - Programmer
|
||||
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
|
||||
- [Kawaisprite](https://twitter.com/kawaisprite) - Musician
|
||||
|
||||
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
|
||||
|
||||
## Build instructions
|
||||
|
||||
THESE INSTRUCTIONS ARE FOR COMPILING THE GAME'S SOURCE CODE!!!
|
||||
|
||||
IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!
|
||||
|
||||
https://ninja-muffin24.itch.io/funkin
|
||||
|
||||
IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING!!!
|
||||
|
||||
### Installing the Required Programs
|
||||
|
||||
First, you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
|
||||
1. [Install Haxe 4.1.5](https://haxe.org/download/version/4.1.5/) (Download 4.1.5 instead of 4.2.0 because 4.2.0 is broken and is not working with gits properly...)
|
||||
2. [Install HaxeFlixel](https://haxeflixel.com/documentation/install-haxeflixel/) after downloading Haxe
|
||||
|
||||
Other installations you'd need are the additional libraries, a fully updated list will be in `Project.xml` in the project root. Currently, these are all of the things you need to install:
|
||||
```
|
||||
flixel
|
||||
flixel-addons
|
||||
flixel-ui
|
||||
hscript
|
||||
newgrounds
|
||||
```
|
||||
So for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
|
||||
|
||||
You'll also need to install a couple things that involve Gits. To do this, you need to do a few things first.
|
||||
1. Download [git-scm](https://git-scm.com/downloads). Works for Windows, Mac, and Linux, just select your build.
|
||||
2. Follow instructions to install the application properly.
|
||||
3. Run `haxelib git polymod https://github.com/larsiusprime/polymod.git` to install Polymod.
|
||||
4. Run `haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc` to install Discord RPC.
|
||||
|
||||
You should have everything ready for compiling the game! Follow the guide below to continue!
|
||||
|
||||
At the moment, you can optionally fix the transition bug in songs with zoomed-out cameras.
|
||||
- Run `haxelib git flixel-addons https://github.com/HaxeFlixel/flixel-addons` in the terminal/command-prompt.
|
||||
|
||||
### Ignored files
|
||||
|
||||
I gitignore the API keys for the game so that no one can nab them and post fake high scores on the leaderboards. But because of that the game
|
||||
doesn't compile without it.
|
||||
|
||||
Just make a file in `/source` and call it `APIStuff.hx`, and copy & paste this into it
|
||||
|
||||
```haxe
|
||||
package;
|
||||
|
||||
class APIStuff
|
||||
{
|
||||
public static var API:String = "";
|
||||
public static var EncKey:String = "";
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
and you should be good to go there.
|
||||
|
||||
### Compiling game
|
||||
NOTE: If you see any messages relating to deprecated packages, ignore them. They're just warnings that don't affect compiling
|
||||
|
||||
Once you have all those installed, it's pretty easy to compile the game. You just need to run `lime test html5 -debug` in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
|
||||
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run `lime test linux -debug` and then run the executable file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
|
||||
* MSVC v142 - VS 2019 C++ x64/x86 build tools
|
||||
* Windows SDK (10.0.17763.0)
|
||||
|
||||
Once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
|
||||
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
|
||||
|
||||
### Additional guides
|
||||
|
||||
- [Command line basics](https://ninjamuffin99.newgrounds.com/news/post/1090480)
|
||||
|
After Width: | Height: | Size: 9.5 KiB |
|
After Width: | Height: | Size: 8.6 KiB |
|
After Width: | Height: | Size: 3.0 MiB |
|
After Width: | Height: | Size: 3.0 MiB |
@@ -0,0 +1,11 @@
|
||||
@echo off
|
||||
color 0a
|
||||
cd ..
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build html5 -final
|
||||
echo UPLOADING TO ITCH
|
||||
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
|
||||
butler status ninja-muffin24/funkin:html5
|
||||
echo ITCH SHIT UPDATED LMAOOOOO
|
||||
pause
|
||||
@@ -0,0 +1,11 @@
|
||||
@echo off
|
||||
color 0a
|
||||
cd ..
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build html5 -debug
|
||||
echo UPLOADING TO ITCH
|
||||
butler push ./export/debug/html5/bin ninja-muffin24/funkin:html5
|
||||
butler status ninja-muffin24/funkin:html5
|
||||
echo ITCH SHIT UPDATED LMAOOOOO
|
||||
pause
|
||||
@@ -0,0 +1,15 @@
|
||||
@echo off
|
||||
color 0a
|
||||
cd ..
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build windows -final -clean
|
||||
echo UPLOADING 64 BIT VERSION TO ITCH
|
||||
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-64bit
|
||||
lime build windows -final -32
|
||||
echo UPLOADING 32 BIT VERSION TO ITCH
|
||||
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-32bit
|
||||
butler status ninja-muffin24/funkin:windows-32bit
|
||||
butler status ninja-muffin24/funkin:windows-64bit
|
||||
echo ITCH SHIT UPDATED LMAOOOOO
|
||||
pause
|
||||
@@ -0,0 +1,11 @@
|
||||
@echo off
|
||||
color 0a
|
||||
cd ..
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build windows -debug
|
||||
echo UPLOADING 64 BIT VERSION TO ITCH
|
||||
butler push ./export/debug/windows/bin ninja-muffin24/funkin:windows-secretBeta
|
||||
butler status ninja-muffin24/funkin:windows-secretBeta
|
||||
echo ITCH SHIT UPDATED LMAOOOOO
|
||||
pause
|
||||
@@ -0,0 +1,15 @@
|
||||
@echo off
|
||||
color 0a
|
||||
cd ..
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build windows -release
|
||||
echo UPLOADING 64 BIT VERSION TO ITCH
|
||||
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-64bit
|
||||
lime build windows -release -32
|
||||
echo UPLOADING 32 BIT VERSION TO ITCH
|
||||
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-32bit
|
||||
butler status ninja-muffin24/funkin:windows-32bit
|
||||
butler status ninja-muffin24/funkin:windows-64bit
|
||||
echo ITCH SHIT UPDATED LMAOOOOO
|
||||
pause
|
||||
@@ -0,0 +1,12 @@
|
||||
@echo off
|
||||
color 0a
|
||||
cd ..
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build html5 -final -Dng
|
||||
echo ZIPPING
|
||||
cd export
|
||||
7z a -tzip -r swag release\html5\bin
|
||||
start .
|
||||
start https://www.newgrounds.com/projects/games/1528775
|
||||
pause
|
||||
@@ -0,0 +1,27 @@
|
||||
@echo off
|
||||
cd ..
|
||||
@echo on
|
||||
echo REBUILDING LIME FOR EXPORT (VERBOSE)
|
||||
@echo off
|
||||
color 0b
|
||||
@echo on
|
||||
lime rebuild windows -clean -v
|
||||
@echo off
|
||||
color 0a
|
||||
@echo on
|
||||
lime rebuild switch -clean -v
|
||||
@echo off
|
||||
color 0e
|
||||
@echo on
|
||||
lime rebuild tools -clean -v
|
||||
echo HOPE AND PRAY...
|
||||
@echo off
|
||||
color 0a
|
||||
@echo on
|
||||
echo BUILDING GAME
|
||||
lime build switch -final -clean -v
|
||||
@echo off
|
||||
color 0b
|
||||
@echo on
|
||||
echo NSP FILE CREATED
|
||||
pause
|
||||
|
After Width: | Height: | Size: 284 B |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 6.2 KiB |
|
After Width: | Height: | Size: 96 KiB |
|
After Width: | Height: | Size: 530 KiB |
@@ -0,0 +1,92 @@
|
||||
__ /
|
||||
/ _ _ |_ |_ . _
|
||||
\__) (- |_ |_ | | )
|
||||
|
||||
__
|
||||
|_ _ _ _ |
|
||||
| | (- (_| |( \/
|
||||
/
|
||||
|
||||
_ _ _
|
||||
(_) | ) (_|
|
||||
|
||||
__
|
||||
|_ _ . _| _ _ . _ |_ |_ _ _ |_
|
||||
| | | (_| (_| \/ | ) | (_) | ) |_ \/ (- (_| | )
|
||||
/ _/ /
|
||||
|
||||
HEY
|
||||
Thanks for downloadin Friday Night FUNKIN'
|
||||
If you downloaded this from any other place than ninja-muffin24.itch.io/FUNKIN
|
||||
You might be in DANGER!!!
|
||||
|
||||
The Itch.io release is the only official source for the desktop (PC, Mac, Linux) versions of the game!
|
||||
As of right now, the game is FREE! If you paid for it, you got SCAMMED!
|
||||
|
||||
Now that that's out of the way....
|
||||
THANKS FOR DOWNLOADIN.
|
||||
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
PERMISSIONS XDDDD
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
|
||||
Little info, you have FULL PERMISSION to stream, letsplay, meme, shitpost, do WHATEVER you want with the game.
|
||||
Use the music in videos you do, use art, ANYTHING. GO CRAZY BRO.
|
||||
|
||||
If you do make any sort of video, it would be a bro move if you linked the game and spread the word
|
||||
|
||||
Play On Newgrounds - https://www.newgrounds.com/portal/view/770371
|
||||
Support on Itch.io - https://ninja-muffin24.itch.io/funkin
|
||||
|
||||
If not no biggie we don't fully hate you only kinda no biggie.
|
||||
|
||||
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
INFO AND LINKS
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
|
||||
If you wanna dig around, the game is fully open source on Github
|
||||
https://github.com/ninjamuffin99/Funkin
|
||||
|
||||
It's made in Haxe / HaxeFlixel
|
||||
|
||||
MUSIC IS ON SPOTIFY AND BANDCAMP AND EVERYWHERE ELSE PROB TOO
|
||||
https://kawaisprite.bandcamp.com/album/friday-night-funkin-ost-vol-1
|
||||
|
||||
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
FINAL WORDS / CREDITS
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
|
||||
Friday Night Funkin' is made by ninjamuffin99 (programmer), PhantomArcade (animator), kawaisprite (musician), and evilsk8r (artist)
|
||||
|
||||
https://twitter.com/ninja_muffin99
|
||||
https://twitter.com/phantomarcade3k
|
||||
https://twitter.com/kawaisprite
|
||||
https://twitter.com/evilsk8r
|
||||
|
||||
Pico is created by Tom Fulp
|
||||
Skid and Pump are created by SrPelo
|
||||
BassetFilms did music for lemon monster songs
|
||||
|
||||
|
||||
Final important thing, this is made with the support and love to and from Newgrounds.com.
|
||||
Go to newgrounds, we love newgrounds. newgrounds good. How many times do I gotta damn say it. Newgrounds newgrounds newgrounds newgrounds
|
||||
I love Tom Fulp.
|
||||
|
||||
- Cameron ♪(´▽`)
|
||||
|
||||
##################################################################################
|
||||
|
||||
_ _ _____ _ _ ____ ____ ___ _ _ _ _ ____ ____
|
||||
| \ | | | ____| | | | | / ___| | _ \ / _ \ | | | | | \ | | | _ \ / ___|
|
||||
| \| | | _| | | /\ | | | | _ | |_) | | | | | | | | | | \| | | | | | \___ \
|
||||
| |\ | | |___ \ V V / | |_| | | _ < | |_| | | |_| | | |\ | | |_| | ___) |
|
||||
|_| \_| |_____| \_/\_/ \____| |_| \_\ \___/ \___/ |_| \_| |____/ |____/
|
||||
_ _ _ ___ ___ __ _ _ _ _ _
|
||||
|_ | | |_ |_) \_/ | |_| | |\ | /__ |_ |_ | | |_ |_) \_/ / \ |\ | |_
|
||||
|_ \/ |_ | \ | | | | _|_ | \| \_| o |_)\/ |_ \/ |_ | \ | \_/ | \| |_ o
|
||||
/ /
|
||||
|
||||
##################################################################################
|
||||
i stole this from stamper.
|
||||
|
After Width: | Height: | Size: 132 KiB |
@@ -0,0 +1 @@
|
||||
You should know what this is for by the title of what it is called.
|
||||
@@ -0,0 +1 @@
|
||||
{"song":{"player2":"dad","player1":"bf","speed":1,"needsVoices":true,"sectionLengths":[],"song":"Bopeebo","notes":[{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[0,2,0],[600,3,450],[1050,3,600]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[2400,2,0],[3000,3,450],[3450,3,600]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[4800,1,300],[5400,0,300],[6000,3,300]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[7200,1,300],[7800,0,300],[8400,3,300]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[9600,1,150],[10200,3,0],[10500,0,0],[10800,1,450]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[12000,1,150],[12600,3,0],[12900,0,0],[13200,1,450]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[14400,3,0],[14700,1,0],[15300,0,0],[15600,2,300]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[16800,3,0],[17100,1,0],[17700,0,0],[18000,2,300]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[19200,0,0],[19500,3,0],[19800,1,750]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[21600,0,0],[21900,3,0],[22200,1,750]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[24000,1,0],[24300,3,0],[24600,0,750]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[26700,3,0],[27000,0,750],[26400,1,0]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[28800,2,0],[29100,3,0],[29400,0,1050]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[31200,2,0],[31500,3,0],[31800,0,1050]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[33600,0,0],[33900,3,0],[34500,2,0],[34800,1,450]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[36000,0,0],[36300,3,0],[36900,2,0],[37200,1,450]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[38400,2,450],[39000,3,300],[39600,0,450]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[40800,2,450],[41400,3,300],[42000,0,450]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[43200,1,0],[43800,2,0],[44400,1,0],[44550,1,0],[44700,1,0],[45000,2,0]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[45600,1,0],[46200,2,0],[46800,1,0],[46950,1,0],[47100,1,0],[47400,2,0]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[48000,2,450],[48600,3,300],[49200,0,450]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[50400,2,450],[51000,3,300],[51600,0,450]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[52800,3,1650]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[55200,3,1650]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[57600,2,0],[57900,3,0],[58200,0,1050]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[60000,2,0],[60300,3,0],[60600,0,1050],[62100,6,0]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[62400,0,0],[62700,3,0],[63300,2,0],[63600,1,450],[64500,6,0]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[64800,0,0],[65100,3,0],[65700,2,0],[66000,1,450]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[67200,2,0],[67500,3,0],[67800,0,0],[68100,2,0],[68400,1,450]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[69600,2,0],[69900,3,0],[70200,0,0],[70500,2,0],[70800,1,450],[71700,6,0]]},{"mustHitSection":false,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[72000,0,0],[72300,3,0],[72900,2,0],[73200,1,450],[74100,6,0]]},{"mustHitSection":true,"typeOfSection":0,"lengthInSteps":16,"sectionNotes":[[74400,0,0],[74700,3,0],[75300,2,0],[75600,1,450]]},{"lengthInSteps":16,"bpm":100,"changeBPM":false,"mustHitSection":true,"sectionNotes":[],"typeOfSection":0},{"lengthInSteps":16,"bpm":100,"changeBPM":false,"mustHitSection":true,"sectionNotes":[],"typeOfSection":0,"altAnim":false}],"bpm":100,"sections":0,"validScore":true}}
|
||||
@@ -0,0 +1 @@
|
||||
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@@ -0,0 +1 @@
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|
||||
@@ -0,0 +1,17 @@
|
||||
bf
|
||||
dad
|
||||
gf
|
||||
spooky
|
||||
pico
|
||||
mom
|
||||
mom-car
|
||||
bf-car
|
||||
parents-christmas
|
||||
monster-christmas
|
||||
bf-christmas
|
||||
gf-christmas
|
||||
monster
|
||||
bf-pixel
|
||||
senpai
|
||||
senpai-angry
|
||||
spirit
|
||||
@@ -0,0 +1,32 @@
|
||||
setUP
|
||||
W
|
||||
setUP (ALTERNATE)
|
||||
FlxKey.UP
|
||||
setDOWN
|
||||
S
|
||||
setDOWN (ALTERNATE)
|
||||
FlxKey.DOWN
|
||||
setLEFT
|
||||
A
|
||||
setLEFT (ALTERNATE)
|
||||
FlxKey.LEFT
|
||||
setRIGHT
|
||||
D
|
||||
setRIGHT (ALTERNATE)
|
||||
FlxKey.RIGHT
|
||||
setACCEPT
|
||||
Z
|
||||
setACCEPT (ALTERNATE)
|
||||
ENTER
|
||||
setBACK
|
||||
BACKSPACE
|
||||
setBACK (ALTERNATE)
|
||||
ESCAPE
|
||||
setPAUSE
|
||||
P
|
||||
setPAUSE (ALTERNATE)
|
||||
ENTER
|
||||
setRESET
|
||||
R
|
||||
setRESET (ALTERNATE)
|
||||
null
|
||||