dialogues rewrites & more week 6 porting WIP
This commit is contained in:
@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-dialogue-box>
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<dialoguebox scale="0.9" y="75">
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<dialoguebox y="75">
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<!--
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Node containing all text settings
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-->
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@@ -0,0 +1,21 @@
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<!DOCTYPE codename-engine-dialogue-box>
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<dialoguebox sprite="pixel/dialogueBox" antialiasing="false" graphicSizex="1344" x="20" y="-215" textSound="pixel/pixelText" nextSound="pixel/clickText">
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<!--
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Node containing all text settings
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-->
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<text x="242" y="218" width="768" color="#3f2021" size="32" antialiasing="false" borderSize="2" borderStyle="shadow" borderColor="#D89494" />
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<!--
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All positions for characters
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-->
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<charpos name="left" x="-500" y="184" />
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<charpos name="middle" x="0" y="184" />
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<charpos name="right" x="500" y="184" flipBubble="true" />
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<!--
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All animations for the dialogue box
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For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
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-->
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<anim name="normal" anim="Text Box Appear instance 10004" fps="24" loop="true"/>
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<anim name="normal-open" anim="Text Box Appear instance 10" fps="24" />
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</dialoguebox>
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Binary file not shown.
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After Width: | Height: | Size: 7.0 KiB |
@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="dialogueBox.png">
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="Text Box Appear instance 10000" x="0" y="0" width="249" height="144"/>
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<SubTexture name="Text Box Appear instance 10001" x="259" y="0" width="249" height="144"/>
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<SubTexture name="Text Box Appear instance 10002" x="0" y="154" width="249" height="144"/>
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<SubTexture name="Text Box Appear instance 10003" x="259" y="154" width="249" height="144"/>
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<SubTexture name="Text Box Appear instance 10004" x="259" y="154" width="249" height="144"/>
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</TextureAtlas>
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@@ -0,0 +1,17 @@
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<!DOCTYPE codename-engine-dialogue>
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<dialogue box="senpai">
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<!-- All characters -->
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<char name="dad" char="dad" position="left" />
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<char name="boyfriend" char="boyfriend" position="right" />
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<!-- Lines -->
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<line char="dad">
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Not bad for an ugly worm.
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</line>
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<line char="dad">
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But this time I'll rip your nuts off right after your girlfriend finishes gargling mine.
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</line>
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<line char="boyfriend">
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Bop beep be be skdoo bep
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</line>
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</dialogue>
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@@ -1,4 +1,3 @@
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static var roses_shouldPlayOnThorns = false;
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var self = this;
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__script__.setParent(PlayState.instance);
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@@ -36,10 +35,7 @@ function create() {
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FlxG.camera.followLerp = 0;
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FlxTween.tween(camGame.scroll, {x: -366, y: 192}, 3, {
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ease: FlxEase.cubeInOut,
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onComplete: (_) -> {
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roses_shouldPlayOnThorns = true;
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self.close();
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}
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onComplete: (_) -> {self.close();}
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});
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}
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});
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@@ -0,0 +1,17 @@
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<!DOCTYPE codename-engine-dialogue>
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<dialogue box="senpai">
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<!-- All characters -->
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<char name="dad" char="dad" position="left" />
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<char name="boyfriend" char="boyfriend" position="right" />
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<!-- Lines -->
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<line char="dad">
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Ah, a new fair maiden has come in search of true love!
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</line>
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<line char="dad">
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A serenade between gentlemen shall decide where her beautiful heart shall reside.
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</line>
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<line char="boyfriend">
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Beep bo bop
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</line>
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</dialogue>
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@@ -0,0 +1,22 @@
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<!DOCTYPE codename-engine-dialogue>
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<dialogue box="senpai">
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<!-- All characters -->
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<char name="dad" char="dad" position="left" />
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<!-- Lines -->
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<line char="dad">
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Direct contact with real humans, after being trapped in here for so long...
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</line>
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<line char="dad">
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and HER of all people.
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</line>
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<line char="dad">
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I'll make her father pay for what he's done to me and all the others,,,,
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</line>
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<line char="dad">
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I'll beat you and make you take my place.
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</line>
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<line char="dad">
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You don't mind your bodies being borrowed right? It's only fair...
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</line>
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</dialogue>
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@@ -1,6 +1,5 @@
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import flixel.addons.util.FlxSimplex;
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static var roses_shouldPlayOnThorns = false;
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var self = this;
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__script__.setParent(PlayState.instance);
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@@ -9,13 +8,6 @@ var senpaiEvil:FlxSprite;
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var dfx = 0;
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var dfy = 0;
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function create() {
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// Cutscene stuff
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if(!roses_shouldPlayOnThorns) {
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disableScript();
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self.close();
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return;
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}
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roses_shouldPlayOnThorns = false;
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camHUD.visible = false;
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var red:FlxSprite = new FlxSprite().makeSolid(FlxG.width + 100, FlxG.height + 100, 0xFFff1b31);
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@@ -64,7 +56,7 @@ function create() {
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white.destroy();
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camHUD.visible = true;
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self.close();
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self.startDialogue("songs/" + PlayState.instance.SONG.meta.name.toLowerCase() + "/creepyDialogue.xml", self.close);
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}
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});
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Binary file not shown.
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@@ -61,16 +61,14 @@ class XMLUtil {
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}
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/**
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* Creates a new sprite based on a XML node.
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* Overrides a sprite based on a XML node.
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*/
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public static function createSpriteFromXML(node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT, ?cl:Class<FunkinSprite>):FunkinSprite {
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public static function loadSpriteFromXML(spr:FunkinSprite, node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT):FunkinSprite {
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if (parentFolder == null) parentFolder = "";
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var spr:FunkinSprite = cl != null ? Type.createInstance(cl, []) : new FunkinSprite();
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spr.name = node.getAtt("name");
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spr.antialiasing = true;
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spr.loadSprite(Paths.image('$parentFolder${node.getAtt("sprite")}', null, true));
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spr.loadSprite(Paths.image('$parentFolder${node.getAtt("sprite").getDefault(spr.name)}', null, true));
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spr.spriteAnimType = defaultAnimType;
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if (node.has.type) {
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@@ -88,15 +86,14 @@ class XMLUtil {
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if (node.has.scroll) {
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var scroll:Null<Float> = Std.parseFloat(node.att.scroll);
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if (scroll.isNotNull()) spr.scrollFactor.set(scroll, scroll);
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} else {
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if (node.has.scrollx) {
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var scroll:Null<Float> = Std.parseFloat(node.att.scrollx);
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if (scroll.isNotNull()) spr.scrollFactor.x = scroll;
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}
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if (node.has.scrolly) {
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var scroll:Null<Float> = Std.parseFloat(node.att.scrolly);
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if (scroll.isNotNull()) spr.scrollFactor.y = scroll;
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}
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}
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if (node.has.scrollx) {
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var scroll:Null<Float> = Std.parseFloat(node.att.scrollx);
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if (scroll.isNotNull()) spr.scrollFactor.x = scroll;
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}
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if (node.has.scrolly) {
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var scroll:Null<Float> = Std.parseFloat(node.att.scrolly);
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if (scroll.isNotNull()) spr.scrollFactor.y = scroll;
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}
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if (node.has.skewx) {
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var skew:Null<Float> = Std.parseFloat(node.att.skewx);
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@@ -107,6 +104,14 @@ class XMLUtil {
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if (skew.isNotNull()) spr.skew.y = skew;
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}
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if (node.has.antialiasing) spr.antialiasing = node.att.antialiasing == "true";
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if (node.has.width) {
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var width:Null<Float> = Std.parseFloat(node.att.width);
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if (width.isNotNull()) spr.width = width;
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}
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if (node.has.height) {
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var height:Null<Float> = Std.parseFloat(node.att.height);
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if (height.isNotNull()) spr.height = height;
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}
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if (node.has.scale) {
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var scale:Null<Float> = Std.parseFloat(node.att.scale);
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if (scale.isNotNull()) spr.scale.set(scale, scale);
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@@ -119,6 +124,18 @@ class XMLUtil {
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var scale:Null<Float> = Std.parseFloat(node.att.scaley);
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if (scale.isNotNull()) spr.scale.y = scale;
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}
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if (node.has.graphicSize) {
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var graphicSize:Null<Int> = Std.parseInt(node.att.graphicSize);
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if (graphicSize.isNotNull()) spr.setGraphicSize(graphicSize, graphicSize);
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}
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if (node.has.graphicSizex) {
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var graphicSizex:Null<Int> = Std.parseInt(node.att.graphicSizex);
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if (graphicSizex.isNotNull()) spr.setGraphicSize(graphicSizex);
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}
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if (node.has.graphicSizey) {
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var graphicSizey:Null<Int> = Std.parseInt(node.att.graphicSizey);
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if (graphicSizey.isNotNull()) spr.setGraphicSize(0, graphicSizey);
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}
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if (node.has.updateHitbox && node.att.updateHitbox == "true") spr.updateHitbox();
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if(node.has.zoomfactor)
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@@ -156,6 +173,15 @@ class XMLUtil {
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return spr;
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}
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/**
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* Creates a new sprite based on a XML node.
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*/
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public static inline function createSpriteFromXML(node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT, ?cl:Class<FunkinSprite>, ?args:Array<Dynamic>):FunkinSprite {
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if(cl == null) cl = FunkinSprite;
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if(args == null) args = [];
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return loadSpriteFromXML(Type.createInstance(cl, args), node, parentFolder, defaultAnimType);
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}
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public static function extractAnimFromXML(anim:Access, animType:XMLAnimType = NONE, loop:Bool = false):AnimData {
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var animData:AnimData = {
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name: null,
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@@ -801,7 +801,7 @@ class PlayState extends MusicBeatState
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*/
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public function startCutscene(prefix:String = "", ?cutsceneScriptPath:String, ?callback:Void->Void, checkSeen:Bool = false) {
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if (callback == null) callback = startCountdown;
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if (checkSeen && seenCutscene) {
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if ((checkSeen && seenCutscene) || !playCutscenes) {
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callback();
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return;
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}
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@@ -809,34 +809,31 @@ class PlayState extends MusicBeatState
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if (cutsceneScriptPath == null)
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cutsceneScriptPath = Paths.script('songs/${SONG.meta.name.toLowerCase()}/${prefix}cutscene');
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if (playCutscenes) {
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inCutscene = true;
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var videoCutscene = Paths.video('${PlayState.SONG.meta.name.toLowerCase()}-${prefix}cutscene');
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var videoCutsceneAlt = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}cutscene.mp4');
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var dialogue = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}dialogue.xml');
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persistentUpdate = true;
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var toCall:Void->Void = function() {
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if(checkSeen) seenCutscene = true;
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callback();
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}
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inCutscene = true;
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var videoCutscene = Paths.video('${PlayState.SONG.meta.name.toLowerCase()}-${prefix}cutscene');
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var videoCutsceneAlt = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}cutscene.mp4');
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var dialogue = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}dialogue.xml');
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persistentUpdate = true;
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var toCall:Void->Void = function() {
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if(checkSeen) seenCutscene = true;
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callback();
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}
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if (cutsceneScriptPath != null && Assets.exists(cutsceneScriptPath)) {
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openSubState(new ScriptedCutscene(cutsceneScriptPath, toCall));
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} else if (Assets.exists(dialogue)) {
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MusicBeatState.skipTransIn = true;
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openSubState(new DialogueCutscene(dialogue, toCall));
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} else if (Assets.exists(videoCutsceneAlt)) {
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MusicBeatState.skipTransIn = true;
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persistentUpdate = false;
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openSubState(new VideoCutscene(videoCutsceneAlt, toCall));
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persistentDraw = false;
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} else if (Assets.exists(videoCutscene)) {
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MusicBeatState.skipTransIn = true;
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persistentUpdate = false;
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openSubState(new VideoCutscene(videoCutscene, toCall));
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persistentDraw = false;
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} else
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callback();
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if (cutsceneScriptPath != null && Assets.exists(cutsceneScriptPath)) {
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openSubState(new ScriptedCutscene(cutsceneScriptPath, toCall));
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} else if (Assets.exists(dialogue)) {
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MusicBeatState.skipTransIn = true;
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openSubState(new DialogueCutscene(dialogue, toCall));
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} else if (Assets.exists(videoCutsceneAlt)) {
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MusicBeatState.skipTransIn = true;
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persistentUpdate = false;
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openSubState(new VideoCutscene(videoCutsceneAlt, toCall));
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persistentDraw = false;
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} else if (Assets.exists(videoCutscene)) {
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MusicBeatState.skipTransIn = true;
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persistentUpdate = false;
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openSubState(new VideoCutscene(videoCutscene, toCall));
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persistentDraw = false;
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} else
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callback();
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}
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@@ -18,13 +18,16 @@ class DialogueBox extends FunkinSprite {
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super();
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try {
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dialogueBoxData = new Access(Xml.parse(Assets.getText(Paths.xml('dialogue/boxes/$name'))).firstElement());
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if(!dialogueBoxData.has.sprite) dialogueBoxData.x.set("sprite", name);
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XMLUtil.loadSpriteFromXML(this, dialogueBoxData, "dialogue/boxes/", NONE);
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visible = false;
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loadSprite(Paths.image('dialogue/boxes/${dialogueBoxData.getAtt('sprite').getDefault(name)}'));
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var preX:Float = x;
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screenCenter(X); x += preX;
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y += FlxG.height - height;
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for(anim in dialogueBoxData.nodes.anim) {
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if (!anim.has.name) continue;
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XMLUtil.addXMLAnimation(this, anim);
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}
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if(dialogueBoxData.has.textSound) textTypeSFX = Paths.sound(dialogueBoxData.att.textSound);
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if(dialogueBoxData.has.nextSound) nextSFX = Paths.sound(dialogueBoxData.att.nextSound);
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for(pos in dialogueBoxData.nodes.charpos) {
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if (!pos.has.name) continue;
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@@ -35,16 +38,6 @@ class DialogueBox extends FunkinSprite {
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};
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}
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if (dialogueBoxData.has.textSound) textTypeSFX = Paths.sound(dialogueBoxData.att.textSound);
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if (dialogueBoxData.has.nextSound) nextSFX = Paths.sound(dialogueBoxData.att.nextSound);
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antialiasing = dialogueBoxData.getAtt("antialiasing").getDefault("true") == "true";
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screenCenter(X);
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y = FlxG.height - height;
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if (dialogueBoxData.has.x) x += Std.parseFloat(dialogueBoxData.att.x).getDefault(0);
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if (dialogueBoxData.has.y) y += Std.parseFloat(dialogueBoxData.att.y).getDefault(0);
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visible = false;
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var textNode = dialogueBoxData.node.text;
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if (textNode == null)
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throw "The dialog box XML requires one text element.";
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@@ -57,6 +50,16 @@ class DialogueBox extends FunkinSprite {
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text.font = Paths.font('${textNode.getAtt("font").getDefault("vcr.ttf")}');
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text.antialiasing = textNode.getAtt("antialiasing").getDefault("false") == "true";
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text.sounds = [FlxG.sound.load(textTypeSFX)];
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if(textNode.has.borderStyle) {
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text.borderStyle = switch(textNode.att.borderStyle.trim().toLowerCase()) {
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case "none": NONE;
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case "shadow": SHADOW;
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case "outline_fast": OUTLINE_FAST;
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default: OUTLINE;
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}
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text.borderSize = Std.parseFloat(textNode.getAtt("borderSize")).getDefault(1);
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text.borderColor = textNode.getAtt("borderColor").getColorFromDynamic().getDefault(0xFFFFFFFF);
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}
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} catch(e) {
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active = false;
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Logs.trace('Couldn\'t load dialogue box "$name": ${e.toString()}', ERROR);
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