better events and funkinSave categorization
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package funkin.backend.scripting.events.note;
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import funkin.game.StrumLine;
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final class InputSystemEvent extends CancellableEvent {
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/**
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* Array containing whenever a specific control is pressed or not.
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* For example, `pressed[0]` will return whenever the left strum was pressed.
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*/
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public var pressed:Array<Bool>;
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/**
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* Array containing whenever a specific control was pressed (not hold) this frame or not.
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* For example, `justPressed[0]` will return whenever the left strum was just pressed.
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*/
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public var justPressed:Array<Bool>;
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/**
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* Array containing whenever a specific control was released this frame or not.
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* For example, `justReleased[0]` will return whenever the left strum was just released.
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*/
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public var justReleased:Array<Bool>;
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/**
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* Strumline which input is being processed.
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*/
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public var strumLine:StrumLine;
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/**
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* ID of the Strumline.
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*/
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public var strumLineID:Int;
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}
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