little bug fix

This commit is contained in:
lunarcleint
2025-02-24 16:14:46 -07:00
parent be9d5650d1
commit 77e4fd807f
@@ -374,7 +374,7 @@ class CharacterEditor extends UIState {
animationText.x = animationTopButton.x + animationTopButton.bWidth + 6;
animationText.y = Std.int((animationTopButton.bHeight - animationText.height) / 2);
}
animationText.text = '"${character.getAnimName()}"';
animationText.text = '"${characterFakeAnim}"';
if (Options.characterDragging)
handleMouseOffsets();