little bug fix
This commit is contained in:
@@ -374,7 +374,7 @@ class CharacterEditor extends UIState {
|
||||
animationText.x = animationTopButton.x + animationTopButton.bWidth + 6;
|
||||
animationText.y = Std.int((animationTopButton.bHeight - animationText.height) / 2);
|
||||
}
|
||||
animationText.text = '"${character.getAnimName()}"';
|
||||
animationText.text = '"${characterFakeAnim}"';
|
||||
|
||||
if (Options.characterDragging)
|
||||
handleMouseOffsets();
|
||||
|
||||
Reference in New Issue
Block a user