Added matrixExposed

This commit is contained in:
NeeEoo
2023-03-31 16:15:40 +02:00
parent d0acc77923
commit 7e1088213d
2 changed files with 13 additions and 2 deletions
+9 -2
View File
@@ -45,7 +45,7 @@ class FlxAnimate extends flxanimate.FlxAnimate {
}
rMatrix.scale(scale.x, scale.y);
if (bakedRotationAngle <= 0)
if (!matrixExposed && bakedRotationAngle <= 0)
{
updateTrig();
@@ -56,7 +56,14 @@ class FlxAnimate extends flxanimate.FlxAnimate {
else
rMatrix.a = rMatrix.d = 0.7 / camera.zoom;
rMatrix.concat(@:privateAccess flxanimate.FlxAnimate._skewMatrix);
if (matrixExposed)
{
rMatrix.concat(transformMatrix);
}
else
{
rMatrix.concat(@:privateAccess flxanimate.FlxAnimate._skewMatrix);
}
_point.addPoint(origin);
if (isPixelPerfectRender(camera))
+4
View File
@@ -51,6 +51,8 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
spr.scale.set(source.scale.x, source.scale.y);
spr.scrollFactor.set(source.scrollFactor.x, source.scrollFactor.y);
spr.skew.set(source.skew.x, source.skew.y);
spr.transformMatrix = source.transformMatrix;
spr.matrixExposed = source.matrixExposed;
}
return spr;
}
@@ -149,6 +151,8 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
animateAtlas.shader = shader;
animateAtlas.antialiasing = antialiasing;
animateAtlas.skew = skew;
animateAtlas.transformMatrix = transformMatrix;
animateAtlas.matrixExposed = matrixExposed;
}
}