Update Main.hx
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@@ -104,8 +104,8 @@ class Main extends Sprite
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}
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stage.scaleX = game.scaleY = stage.window.scale;
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addChild(game = new FunkinGame(gameWidth, gameHeight, MainState, zoom, framerate, framerate, skipSplash, startFullscreen));
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game.scaleX = game.scaleY = stage.window.scale;
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#if !mobile
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addChild(new funkin.system.framerate.Framerate());
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