Small fixes
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@@ -16,8 +16,8 @@
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<git name="hscript-improved" url="https://github.com/CodenameCrew/hscript-improved" ref="codename-dev" />
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<git name="flxanimate" url="https://github.com/CodenameCrew/cne-flxanimate" />
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<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" skipDeps="true" />
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<git name="funkin-modchart" url="https://github.com/TheoDevelops/FunkinModchart" />
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<lib name="hxvlc" version="1.9.3" skipDeps="true" />
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<lib name="funkin-modchart" />
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<!-- Documentation and other features -->
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<git name="away3d" url="https://github.com/CodenameCrew/away3d" />
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+1
-1
@@ -211,7 +211,7 @@
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<haxedef name="FM_ENGINE_VERSION" value="1.0"/>
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<haxelib name="funkin-modchart" />
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<haxeflag name="--macro" value="modchart.core.macros.Macro.includeFiles()"/>
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<haxeflag name="--macro" value="modchart.backend.macros.Macro.includeFiles()"/>
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</section>
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<section if="COMPILE_ALL_CLASSES">
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@@ -52,15 +52,11 @@ class SplashGroup extends FlxTypedGroup<Splash> {
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function createSplash(imagePath:String) {
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var splash = new Splash();
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splash.antialiasing = true;
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splash.active = splash.visible = false;
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splash.loadSprite(Paths.image(imagePath));
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if (xml.has.scale) splash.scale.scale(Std.parseFloat(xml.att.scale).getDefault(1));
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if (xml.has.alpha) splash.alpha = Std.parseFloat(xml.att.alpha).getDefault(1);
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if (xml.has.antialiasing) splash.antialiasing = xml.att.antialiasing == "true";
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_scale = splash.scale.x;
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_alpha = splash.alpha;
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_antialiasing = splash.antialiasing;
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_scale = xml.has.scale ? Std.parseFloat(xml.att.scale).getDefault(1) : 1;
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_alpha = xml.has.alpha ? Std.parseFloat(xml.att.alpha).getDefault(1) : 1;
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_antialiasing = xml.has.antialiasing ? xml.att.antialiasing == "true" : true;
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return splash;
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}
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@@ -90,6 +86,8 @@ class SplashGroup extends FlxTypedGroup<Splash> {
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}
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splash.animation.finishCallback = function(name:String) {
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splash.active = splash.visible = false;
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splash.strum = null;
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splash.strumID = null;
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};
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}
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@@ -128,7 +126,7 @@ class SplashGroup extends FlxTypedGroup<Splash> {
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__splash.antialiasing = _antialiasing;
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__splash.cameras = strum.lastDrawCameras;
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__splash.setPosition(strum.x + ((strum.width - __splash.width) / 2), strum.y + ((strum.height - __splash.height) / 2));
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__splash.setPosition(strum.x + 0.5 * (strum.width - __splash.width), strum.y + 0.5 * (strum.height - __splash.height));
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__splash.active = __splash.visible = true;
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__splash.playAnim(getSplashAnim(strum.ID), true);
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__splash.scrollFactor.set(strum.scrollFactor.x, strum.scrollFactor.y);
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