i have great sense of humor

This commit is contained in:
Yoshman29
2023-04-18 03:12:49 +02:00
parent 06828cade7
commit 82df9eb04a
3 changed files with 59 additions and 14 deletions
+17
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@@ -0,0 +1,17 @@
# Codename Engine Todo List
## `v1.0.0` - Initial release
- [x] Remove Herobrine
- [*] Chart Editor
- [ ] Add note offset
- [ ] Dialogue
- [ ] Finish Base Game port
- [ ] Fix bugs
- [ ] Character Editor
- [ ] Stage Editor
## `v1.1.0`
- [ ] Custom classes
- [ ] Full 3D support via stages files
+23
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<?xml version="1.0" encoding="utf-8"?>
<libraries>
<!-- Flixel -->
<git name="flixel" url="https://github.com/FNF-CNE-Devs/flixel"/>
<git name="flixel-addons" url="https://github.com/FNF-CNE-Devs/flixel-addons"/>
<!-- Other Libraries -->
<git name="hscript-improved" url="https://www.github.com/FNF-CNE-Devs/hscript-improved" ref="custom-classes" />
<git name="discord-rpc" url="https://github.com/Aidan63/linc_discord-rpc"/>
<git name="flxanimate" url="https://github.com/FNF-CNE-Devs/flxanimate/" />
<!-- Documentation and other features -->
<lib name="dox"/>
<lib name="away3d" />
<lib name="format" />
<lib name="hxCodec" version="2.5.1" />
<lib name="markdown" />
<lib name="hxcpp-debug-server" />
<!-- OpenFL & Lime (Required for Flixel) -->
<lib name="openfl" />
<lib name="lime" />
</libraries>
+19 -14
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@@ -95,22 +95,27 @@ class EditorPicker extends MusicBeatSubstate {
}
if (controls.ACCEPT || FlxG.mouse.justReleased) {
selected = true;
CoolUtil.playMenuSFX(CONFIRM);
MusicBeatState.skipTransIn = true;
MusicBeatState.skipTransOut = true;
if (options[curSelected].state != null) {
selected = true;
CoolUtil.playMenuSFX(CONFIRM);
MusicBeatState.skipTransIn = true;
MusicBeatState.skipTransOut = true;
FlxG.sound.music.fadeOut(0.7, 0, function(n) {
FlxG.sound.music.stop();
});
sprites[curSelected].flicker(function() {
if (FlxG.sound.music != null)
camera.fade(0xFF000000, 0.25, false, function() {
FlxG.switchState(Type.createInstance(options[curSelected].state, []));
FlxG.sound.music.fadeOut(0.7, 0, function(n) {
FlxG.sound.music.stop();
});
});
sprites[curSelected].flicker(function() {
if (FlxG.sound.music != null)
camera.fade(0xFF000000, 0.25, false, function() {
FlxG.switchState(Type.createInstance(options[curSelected].state, []));
});
});
} else {
CoolUtil.openURL("https://www.youtube.com/watch?v=9Youam7GYdQ");
}
}
if (controls.BACK)
close();