Spaces To Tabs

This commit is contained in:
NeeEoo
2023-04-22 12:15:49 +02:00
parent 2b2990ae30
commit 85cdfdeb10
108 changed files with 23942 additions and 23944 deletions
+123 -123
View File
@@ -1,128 +1,128 @@
<!DOCTYPE codename-engine-alphabet>
<letters fps="24">
<bold spritesheet="menus/alphabet-bold">
<!-- Bold Letters !-->
<letter char="A" anim="A bold" />
<letter char="B" anim="B bold" />
<letter char="C" anim="C bold" />
<letter char="D" anim="D bold" />
<letter char="E" anim="E bold" />
<letter char="F" anim="F bold" />
<letter char="G" anim="G bold" />
<letter char="H" anim="H bold" />
<letter char="I" anim="I bold" />
<letter char="J" anim="J bold" />
<letter char="K" anim="K bold" />
<letter char="L" anim="L bold" />
<letter char="M" anim="M bold" />
<letter char="N" anim="N bold" />
<letter char="O" anim="O bold" />
<letter char="P" anim="P bold" />
<letter char="Q" anim="Q bold" />
<letter char="R" anim="R bold" />
<letter char="S" anim="S bold" />
<letter char="T" anim="T bold" />
<letter char="U" anim="U bold" />
<letter char="V" anim="V bold" />
<letter char="W" anim="W bold" />
<letter char="X" anim="X bold" />
<letter char="Y" anim="Y bold" />
<letter char="Z" anim="Z bold" />
<letter char=">" anim="> Bold" />
</bold>
<normal spritesheet="menus/alphabet">
<!-- Symbols !-->
<letter char="$" anim="dollarsign" />
<letter char="#" anim="hashtag" />
<letter char="%" anim="%" />
<letter char="&amp;" anim="amp" />
<letter char="(" anim="(" />
<letter char=")" anim=")" />
<letter char="*" anim="*" center="middle" />
<letter char="+" anim="+" center="middle" />
<letter char="-" anim="-" center="middle" />
<letter char="0" anim="0" />
<letter char="1" anim="1" />
<letter char="2" anim="2" />
<letter char="3" anim="3" />
<letter char="4" anim="4" />
<letter char="5" anim="5" />
<letter char="6" anim="6" />
<letter char="7" anim="7" />
<letter char="8" anim="8" />
<letter char="9" anim="9" />
<letter char=":" anim=":" />
<letter char=";" anim=";" />
<letter char="<" anim="<" />
<letter char=">" anim=">" />
<letter char="=" anim="=" />
<letter char="@" anim="@" />
<letter char="|" anim="|" />
<letter char="~" anim="~" />
<letter char="[" anim="[" />
<letter char="]" anim="]" />
<letter char="→" anim="right arrow" center="middle" />
<letter char="←" anim="left arrow" center="middle" />
<letter char="↓" anim="down arrow" center="middle" />
<letter char="↑" anim="up arrow" center="middle" />
<letter char="." anim="period" center="middle" />
<letter char="?" anim="question mark" />
<letter char="&#34;" anim="start parentheses" />
<bold spritesheet="menus/alphabet-bold">
<!-- Bold Letters !-->
<letter char="A" anim="A bold" />
<letter char="B" anim="B bold" />
<letter char="C" anim="C bold" />
<letter char="D" anim="D bold" />
<letter char="E" anim="E bold" />
<letter char="F" anim="F bold" />
<letter char="G" anim="G bold" />
<letter char="H" anim="H bold" />
<letter char="I" anim="I bold" />
<letter char="J" anim="J bold" />
<letter char="K" anim="K bold" />
<letter char="L" anim="L bold" />
<letter char="M" anim="M bold" />
<letter char="N" anim="N bold" />
<letter char="O" anim="O bold" />
<letter char="P" anim="P bold" />
<letter char="Q" anim="Q bold" />
<letter char="R" anim="R bold" />
<letter char="S" anim="S bold" />
<letter char="T" anim="T bold" />
<letter char="U" anim="U bold" />
<letter char="V" anim="V bold" />
<letter char="W" anim="W bold" />
<letter char="X" anim="X bold" />
<letter char="Y" anim="Y bold" />
<letter char="Z" anim="Z bold" />
<letter char=">" anim="> Bold" />
</bold>
<normal spritesheet="menus/alphabet">
<!-- Symbols !-->
<letter char="$" anim="dollarsign" />
<letter char="#" anim="hashtag" />
<letter char="%" anim="%" />
<letter char="&amp;" anim="amp" />
<letter char="(" anim="(" />
<letter char=")" anim=")" />
<letter char="*" anim="*" center="middle" />
<letter char="+" anim="+" center="middle" />
<letter char="-" anim="-" center="middle" />
<letter char="0" anim="0" />
<letter char="1" anim="1" />
<letter char="2" anim="2" />
<letter char="3" anim="3" />
<letter char="4" anim="4" />
<letter char="5" anim="5" />
<letter char="6" anim="6" />
<letter char="7" anim="7" />
<letter char="8" anim="8" />
<letter char="9" anim="9" />
<letter char=":" anim=":" />
<letter char=";" anim=";" />
<letter char="<" anim="<" />
<letter char=">" anim=">" />
<letter char="=" anim="=" />
<letter char="@" anim="@" />
<letter char="|" anim="|" />
<letter char="~" anim="~" />
<letter char="[" anim="[" />
<letter char="]" anim="]" />
<letter char="→" anim="right arrow" center="middle" />
<letter char="←" anim="left arrow" center="middle" />
<letter char="↓" anim="down arrow" center="middle" />
<letter char="↑" anim="up arrow" center="middle" />
<letter char="." anim="period" center="middle" />
<letter char="?" anim="question mark" />
<letter char="&#34;" anim="start parentheses" />
<!-- Capital Letters !-->
<letter char="A" anim="A capital" />
<letter char="B" anim="B capital" />
<letter char="C" anim="C capital" />
<letter char="D" anim="D capital" />
<letter char="E" anim="E capital" />
<letter char="F" anim="F capital" />
<letter char="G" anim="G capital" />
<letter char="H" anim="H capital" />
<letter char="I" anim="I capital" />
<letter char="J" anim="J capital" />
<letter char="K" anim="K capital" />
<letter char="L" anim="L capital" />
<letter char="M" anim="M capital" />
<letter char="N" anim="N capital" />
<letter char="O" anim="O capital" />
<letter char="P" anim="P capital" />
<letter char="Q" anim="Q capital" />
<letter char="R" anim="R capital" />
<letter char="S" anim="S capital" />
<letter char="T" anim="T capital" />
<letter char="U" anim="U capital" />
<letter char="V" anim="V capital" />
<letter char="W" anim="W capital" />
<letter char="X" anim="X capital" />
<letter char="Y" anim="Y capital" />
<letter char="Z" anim="Z capital" />
<!-- Capital Letters !-->
<letter char="A" anim="A capital" />
<letter char="B" anim="B capital" />
<letter char="C" anim="C capital" />
<letter char="D" anim="D capital" />
<letter char="E" anim="E capital" />
<letter char="F" anim="F capital" />
<letter char="G" anim="G capital" />
<letter char="H" anim="H capital" />
<letter char="I" anim="I capital" />
<letter char="J" anim="J capital" />
<letter char="K" anim="K capital" />
<letter char="L" anim="L capital" />
<letter char="M" anim="M capital" />
<letter char="N" anim="N capital" />
<letter char="O" anim="O capital" />
<letter char="P" anim="P capital" />
<letter char="Q" anim="Q capital" />
<letter char="R" anim="R capital" />
<letter char="S" anim="S capital" />
<letter char="T" anim="T capital" />
<letter char="U" anim="U capital" />
<letter char="V" anim="V capital" />
<letter char="W" anim="W capital" />
<letter char="X" anim="X capital" />
<letter char="Y" anim="Y capital" />
<letter char="Z" anim="Z capital" />
<!-- Lowercase Letters !-->
<letter char="a" anim="a lowercase" />
<letter char="b" anim="b lowercase" />
<letter char="c" anim="c lowercase" />
<letter char="d" anim="d lowercase" />
<letter char="e" anim="e lowercase" />
<letter char="f" anim="f lowercase" />
<letter char="g" anim="g lowercase" />
<letter char="h" anim="h lowercase" />
<letter char="i" anim="i lowercase" />
<letter char="j" anim="j lowercase" />
<letter char="k" anim="k lowercase" />
<letter char="l" anim="l lowercase" />
<letter char="m" anim="m lowercase" />
<letter char="n" anim="n lowercase" />
<letter char="o" anim="o lowercase" />
<letter char="p" anim="p lowercase" />
<letter char="q" anim="q lowercase" />
<letter char="r" anim="r lowercase" />
<letter char="s" anim="s lowercase" />
<letter char="t" anim="t lowercase" />
<letter char="u" anim="u lowercase" />
<letter char="v" anim="v lowercase" />
<letter char="w" anim="w lowercase" />
<letter char="x" anim="x lowercase" />
<letter char="y" anim="y lowercase" />
<letter char="z" anim="z lowercase" />
</normal>
<!-- Lowercase Letters !-->
<letter char="a" anim="a lowercase" />
<letter char="b" anim="b lowercase" />
<letter char="c" anim="c lowercase" />
<letter char="d" anim="d lowercase" />
<letter char="e" anim="e lowercase" />
<letter char="f" anim="f lowercase" />
<letter char="g" anim="g lowercase" />
<letter char="h" anim="h lowercase" />
<letter char="i" anim="i lowercase" />
<letter char="j" anim="j lowercase" />
<letter char="k" anim="k lowercase" />
<letter char="l" anim="l lowercase" />
<letter char="m" anim="m lowercase" />
<letter char="n" anim="n lowercase" />
<letter char="o" anim="o lowercase" />
<letter char="p" anim="p lowercase" />
<letter char="q" anim="q lowercase" />
<letter char="r" anim="r lowercase" />
<letter char="s" anim="s lowercase" />
<letter char="t" anim="t lowercase" />
<letter char="u" anim="u lowercase" />
<letter char="v" anim="v lowercase" />
<letter char="w" anim="w lowercase" />
<letter char="x" anim="x lowercase" />
<letter char="y" anim="y lowercase" />
<letter char="z" anim="z lowercase" />
</normal>
</letters>
+9 -9
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@@ -1,12 +1,12 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
</character>
+10 -10
View File
@@ -1,13 +1,13 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
</character>
+3 -3
View File
@@ -1,6 +1,6 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350">
<anim name="firstDeath" anim="BF dies" fps="24" loop="false" x="37" y="11"/>
<anim name="deathLoop" anim="BF Dead Loop" fps="24" loop="false" x="37" y="5"/>
<anim name="deathConfirm" anim="BF Dead confirm" fps="24" loop="false" x="37" y="69"/>
<anim name="firstDeath" anim="BF dies" fps="24" loop="false" x="37" y="11"/>
<anim name="deathLoop" anim="BF Dead Loop" fps="24" loop="false" x="37" y="5"/>
<anim name="deathConfirm" anim="BF Dead confirm" fps="24" loop="false" x="37" y="69"/>
</character>
+10 -10
View File
@@ -1,13 +1,13 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="0" y="0"/>
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="0" y="0"/>
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" camx="-200" camy="-20">
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
</character>
+11 -11
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
</character>
+5 -5
View File
@@ -1,8 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
</character>
+5 -5
View File
@@ -1,8 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" holdTime="6.1">
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
</character>
+2 -2
View File
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="75" y="335">
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</character>
+11 -11
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="115" y="325">
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-19" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="45" y="-8" indices="0,1,2,3" />
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="-9" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
<anim name="sad" anim="gf sad" fps="24" loop="true" x="-2" y="-21" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-19" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="45" y="-8" indices="0,1,2,3" />
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="-9" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
<anim name="sad" anim="gf sad" fps="24" loop="true" x="-2" y="-21" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
</character>
+2 -2
View File
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300">
<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" />
<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" />
<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" />
<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" />
</character>
+4 -4
View File
@@ -1,7 +1,7 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275">
<anim name="danceLeft" anim="GF Dancing at Gunpoint" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing at Gunpoint" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="dance-cutscene" anim="GF Dancing at Gunpoint" fps="24" loop="true" />
<anim name="sad" anim="GF Crying at Gunpoint" fps="24" loop="true" indices="0,1,2,3,4,5,6,7,8,9,10,11,12"/>
<anim name="danceLeft" anim="GF Dancing at Gunpoint" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing at Gunpoint" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="dance-cutscene" anim="GF Dancing at Gunpoint" fps="24" loop="true" />
<anim name="sad" anim="GF Crying at Gunpoint" fps="24" loop="true" indices="0,1,2,3,4,5,6,7,8,9,10,11,12"/>
</character>
+11 -11
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275">
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="0" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="0" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="0" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3" />
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="0" y="0" />
<anim name="sad" anim="gf sad" fps="24" loop="true" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="0" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="0" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="0" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3" />
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="0" y="0" />
<anim name="sad" anim="gf sad" fps="24" loop="true" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="mom">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<!-- CUZ DAVE IS DUMB! -->
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false">
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
<!-- CUZ DAVE IS DUMB! -->
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
</character>
+5 -5
View File
@@ -1,8 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="130" icon="monster">
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
<anim name="singLEFT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-40" y="-94"/>
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
<anim name="singLEFT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-40" y="-94"/>
</character>
+5 -5
View File
@@ -1,8 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="100">
<anim name="idle" anim="monster idle" fps="24" loop="false" />
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="94"/>
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="20"/>
<anim name="singLEFT" anim="Monster Right note" fps="24" loop="false" x="-51" y="30"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-50" y="-80"/>
<anim name="idle" anim="monster idle" fps="24" loop="false" />
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="94"/>
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="20"/>
<anim name="singLEFT" anim="Monster Right note" fps="24" loop="false" x="-51" y="30"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-50" y="-80"/>
</character>
+9 -9
View File
@@ -1,12 +1,12 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="-500" y="0">
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false"/>
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false"/>
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
</character>
+8 -8
View File
@@ -1,19 +1,19 @@
var dir = 2;
function onDance(event) {
event.cancel();
playAnim("idle" + Std.string(dir), true, "DANCE");
event.cancel();
playAnim("idle" + Std.string(dir), true, "DANCE");
}
function onPlaySingAnim(event) {
dir = FlxG.random.int(0, 1) + (event.direction == 0 ? 3 : 1);
event.cancel();
dir = FlxG.random.int(0, 1) + (event.direction == 0 ? 3 : 1);
event.cancel();
playAnim("shoot" + Std.string(dir), true);
playAnim("shoot" + Std.string(dir), true);
}
function update(elapsed) {
if (getAnimName() == null || (getAnimName().substr(0, 5) == "shoot" && isAnimFinished()))
dance();
if (getAnimName() == null || (getAnimName().substr(0, 5) == "shoot" && isAnimFinished()))
dance();
}
+10 -10
View File
@@ -1,16 +1,16 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="pico" x="-50" y="-120" camx="195" camy="365">
<!-- Left Animations -->
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<!-- Left Animations -->
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<anim name="shoot2" anim="Pico shoot 2" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<anim name="shoot2" anim="Pico shoot 2" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<!-- Right Animations-->
<anim name="shoot3" anim="Pico shoot 3" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<!-- Right Animations-->
<anim name="shoot3" anim="Pico shoot 3" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<anim name="shoot4" anim="Pico shoot 4" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<anim name="shoot4" anim="Pico shoot 4" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
</character>
+11 -11
View File
@@ -1,16 +1,16 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="true" x="100" y="300" camx="-100">
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false"/>
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false"/>
<!-- Sing Animations -->
<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="65" y="9" />
<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="200" y="-70" />
<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-20" y="50" />
<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-51" y="0" />
<!-- Sing Animations -->
<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="65" y="9" />
<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="200" y="-70" />
<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-20" y="50" />
<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-51" y="0" />
<!-- Miss Animations -->
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="200" y="-70" />
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
<!-- Miss Animations -->
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="200" y="-70" />
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character sprite="senpai" isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" icon="senpai" camx="100">
<anim name="idle" anim="Angry Senpai Idle" fps="24" loop="false" x="0" y="0" />
<anim name="idle" anim="Angry Senpai Idle" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="Angry Senpai LEFT NOTE" fps="24" loop="false" x="7" y="0" />
<anim name="singDOWN" anim="Angry Senpai DOWN NOTE" fps="24" loop="false" x="2" y="0" />
<anim name="singUP" anim="Angry Senpai UP NOTE" fps="24" loop="false" x="1" y="6" />
<anim name="singRIGHT" anim="Angry Senpai RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="Angry Senpai LEFT NOTE" fps="24" loop="false" x="7" y="0" />
<anim name="singDOWN" anim="Angry Senpai DOWN NOTE" fps="24" loop="false" x="2" y="0" />
<anim name="singUP" anim="Angry Senpai UP NOTE" fps="24" loop="false" x="1" y="6" />
<anim name="singRIGHT" anim="Angry Senpai RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100">
<anim name="idle" anim="Senpai Idle" fps="12" loop="false" x="0" y="0" />
<anim name="idle" anim="Senpai Idle" fps="12" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="SENPAI LEFT NOTE" fps="12" loop="false" x="7" y="0" />
<anim name="singDOWN" anim="SENPAI DOWN NOTE" fps="12" loop="false" x="2" y="0" />
<anim name="singUP" anim="SENPAI UP NOTE" fps="12" loop="false" x="1" y="6" />
<anim name="singRIGHT" anim="SENPAI RIGHT NOTE" fps="12" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="SENPAI LEFT NOTE" fps="12" loop="false" x="7" y="0" />
<anim name="singDOWN" anim="SENPAI DOWN NOTE" fps="12" loop="false" x="2" y="0" />
<anim name="singUP" anim="SENPAI UP NOTE" fps="12" loop="false" x="1" y="6" />
<anim name="singRIGHT" anim="SENPAI RIGHT NOTE" fps="12" loop="false" x="0" y="0" />
</character>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="70" y="380" antialiasing="false" scale="6" camx="100">
<anim name="idle" anim="idle spirit_" fps="24" loop="false" x="0" y="0" />
<anim name="idle" anim="idle spirit_" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="left_" fps="24" loop="false" x="3" y="0" />
<anim name="singDOWN" anim="spirit down_" fps="24" loop="false" x="65" y="65" />
<anim name="singUP" anim="up_" fps="24" loop="false" x="0" y="7" />
<anim name="singRIGHT" anim="right_" fps="24" loop="false" x="0" y="0" />
<!-- Offsets are actually multiplied by scale -->
<anim name="singLEFT" anim="left_" fps="24" loop="false" x="3" y="0" />
<anim name="singDOWN" anim="spirit down_" fps="24" loop="false" x="65" y="65" />
<anim name="singUP" anim="up_" fps="24" loop="false" x="0" y="7" />
<anim name="singRIGHT" anim="right_" fps="24" loop="false" x="0" y="0" />
</character>
+6 -6
View File
@@ -1,9 +1,9 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="200">
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
</character>
+9 -9
View File
@@ -2,14 +2,14 @@
<!-- tankman actually have player offsets !-->
<character isPlayer="true" flipX="true" x="0" y="180" camx="0">
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" fps="24" loop="false" x="-1" y="-7" />
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="false" x="98" y="-90" />
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="false" x="24" y="56" />
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="false" x="100" y="-14" />
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" fps="24" loop="false" x="-1" y="-7" />
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="false" x="98" y="-90" />
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="false" x="24" y="56" />
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="false" x="100" y="-14" />
<!-- Heh! Pretty Good! -->
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="98" y="-90" />
<!-- Ugh! -->
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="24" y="56" />
<!-- Heh! Pretty Good! -->
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="98" y="-90" />
<!-- Ugh! -->
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="24" y="56" />
</character>
+2 -2
View File
@@ -1,4 +1,4 @@
{
"clientID": "1027994136193810442",
"logoKey": "icon"
"clientID": "1027994136193810442",
"logoKey": "icon"
}
+9 -9
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-mod-options>
<!-- TEMPLATE FOR CUSTOM OPTIONS!!! -->
<menu name="Mod Options" desc="Modify mod options here">
<checkbox id="checkboxExample" name="Checkbox example" />
<choice id="choiceExample" name="Choice Example">
<value name="Disabled" value="disabled" />
<value name="This Only" value="thisonly" />
<value name="All" value="all" />
</choice>
<checkbox id="checkboxExample" name="Checkbox example" />
<choice id="choiceExample" name="Choice Example">
<value name="Disabled" value="disabled" />
<value name="This Only" value="thisonly" />
<value name="All" value="all" />
</choice>
<menu name="Submenu Example" desc="Submenu test">
<checkbox id="levelOfIdk2" name="Level of idk" />
</menu>
<menu name="Submenu Example" desc="Submenu test">
<checkbox id="levelOfIdk2" name="Level of idk" />
</menu>
</menu>
+18 -18
View File
@@ -1,24 +1,24 @@
<!DOCTYPE codename-engine-dialogue-box>
<dialoguebox scale="0.9" y="75">
<!--
Node containing all text settings
-->
<text font="vcr.ttf" x="107" y="206" width="1053" color="#000000" size="40"/>
<!--
Node containing all text settings
-->
<text font="vcr.ttf" x="107" y="206" width="1053" color="#000000" size="40"/>
<!--
All positions for characters
-->
<charpos name="left" x="-500" y="184" />
<charpos name="middle" x="0" y="184" />
<charpos name="right" x="500" y="184" flipBubble="true" />
<!--
All positions for characters
-->
<charpos name="left" x="-500" y="184" />
<charpos name="middle" x="0" y="184" />
<charpos name="right" x="500" y="184" flipBubble="true" />
<!--
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
<anim name="normal" anim="speech bubble normal" fps="24" loop="true" x="-30"/>
<anim name="normal-open" anim="Speech Bubble Normal Open" fps="24" />
<!--
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
<anim name="normal" anim="speech bubble normal" fps="24" loop="true" x="-30"/>
<anim name="normal-open" anim="Speech Bubble Normal Open" fps="24" />
<anim name="angry" anim="AHH speech bubble" fps="24" loop="true" y="60"/>
<anim name="angry-open" anim="speech bubble loud open" fps="24" y="60"/>
<anim name="angry" anim="AHH speech bubble" fps="24" loop="true" y="60"/>
<anim name="angry-open" anim="speech bubble loud open" fps="24" y="60"/>
</dialoguebox>
@@ -1,4 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character x="285">
<anim name="normal" anim="normal" fps="24" />
<anim name="normal" anim="normal" fps="24" />
</character>
+1 -1
View File
@@ -1,4 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character x="50" y="-60">
<anim name="normal" anim="normal" fps="24" />
<anim name="normal" anim="normal" fps="24" />
</character>
+1 -1
View File
@@ -1,4 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character x="250" y="-350">
<anim name="normal" anim="normal" fps="24" />
<anim name="normal" anim="normal" fps="24" />
</character>
+103 -103
View File
@@ -16,153 +16,153 @@ static var daPixelZoom = 6;
* UI
*/
function onNoteCreation(event) {
if (event.note.strumLine == playerStrums && !pixelNotesForBF) return;
if (event.note.strumLine == cpuStrums && !pixelNotesForDad) return;
event.cancel();
if (event.note.strumLine == playerStrums && !pixelNotesForBF) return;
if (event.note.strumLine == cpuStrums && !pixelNotesForDad) return;
var note = event.note;
if (event.note.isSustainNote) {
note.loadGraphic(Paths.image('stages/school/ui/arrowEnds'), true, 7, 6);
note.animation.add("hold", [event.strumID]);
note.animation.add("holdend", [4 + event.strumID]);
} else {
note.loadGraphic(Paths.image('stages/school/ui/arrows-pixels'), true, 17, 17);
note.animation.add("scroll", [4 + event.strumID]);
}
note.scale.set(daPixelZoom, daPixelZoom);
note.updateHitbox();
event.cancel();
var note = event.note;
if (event.note.isSustainNote) {
note.loadGraphic(Paths.image('stages/school/ui/arrowEnds'), true, 7, 6);
note.animation.add("hold", [event.strumID]);
note.animation.add("holdend", [4 + event.strumID]);
} else {
note.loadGraphic(Paths.image('stages/school/ui/arrows-pixels'), true, 17, 17);
note.animation.add("scroll", [4 + event.strumID]);
}
note.scale.set(daPixelZoom, daPixelZoom);
note.updateHitbox();
}
function onStrumCreation(event) {
if (event.player == 1 && !pixelNotesForBF) return;
if (event.player == 0 && !pixelNotesForDad) return;
if (event.player == 1 && !pixelNotesForBF) return;
if (event.player == 0 && !pixelNotesForDad) return;
event.cancel();
event.cancel();
var strum = event.strum;
strum.loadGraphic(Paths.image('stages/school/ui/arrows-pixels'), true, 17, 17);
strum.animation.add("static", [event.strumID]);
strum.animation.add("pressed", [4 + event.strumID, 8 + event.strumID], 12, false);
strum.animation.add("confirm", [12 + event.strumID, 16 + event.strumID], 24, false);
strum.scale.set(daPixelZoom, daPixelZoom);
strum.updateHitbox();
var strum = event.strum;
strum.loadGraphic(Paths.image('stages/school/ui/arrows-pixels'), true, 17, 17);
strum.animation.add("static", [event.strumID]);
strum.animation.add("pressed", [4 + event.strumID, 8 + event.strumID], 12, false);
strum.animation.add("confirm", [12 + event.strumID, 16 + event.strumID], 24, false);
strum.scale.set(daPixelZoom, daPixelZoom);
strum.updateHitbox();
}
function onCountdown(event) {
if (!enablePixelUI) return;
if (!enablePixelUI) return;
if (event.soundPath != null) event.soundPath = 'pixel/' + event.soundPath;
event.antialiasing = false;
event.scale = daPixelZoom;
event.spritePath = switch(event.swagCounter) {
case 0: null;
case 1: 'stages/school/ui/ready';
case 2: 'stages/school/ui/set';
case 3: 'stages/school/ui/go';
};
if (event.soundPath != null) event.soundPath = 'pixel/' + event.soundPath;
event.antialiasing = false;
event.scale = daPixelZoom;
event.spritePath = switch(event.swagCounter) {
case 0: null;
case 1: 'stages/school/ui/ready';
case 2: 'stages/school/ui/set';
case 3: 'stages/school/ui/go';
};
}
function onPlayerHit(event:NoteHitEvent) {
if (!enablePixelUI) return;
event.ratingPrefix = "stages/school/ui/";
event.ratingScale = daPixelZoom * 0.7;
event.ratingAntialiasing = false;
if (!enablePixelUI) return;
event.ratingPrefix = "stages/school/ui/";
event.ratingScale = daPixelZoom * 0.7;
event.ratingAntialiasing = false;
event.numScale = daPixelZoom;
event.numAntialiasing = false;
event.numScale = daPixelZoom;
event.numAntialiasing = false;
}
/**
* CAMERA HACKS!!
*/
function postCreate() {
if (enablePauseMenu) {
PauseSubState.script = 'data/scripts/week6-pause';
}
if (enableCameraHacks) {
FlxG.camera.antialiasing = false;
FlxG.camera.pixelPerfectRender = true;
iconP1.antialiasing = false;
iconP2.antialiasing = false;
makeCameraPixely(camGame);
defaultCamZoom /= daPixelZoom;
}
if (enablePixelGameOver) {
gameOverSong = "pixel/gameOver";
lossSFX = "pixel/gameOverSFX";
retrySFX = "pixel/gameOverEnd";
}
if (enablePauseMenu) {
PauseSubState.script = 'data/scripts/week6-pause';
}
if (enableCameraHacks) {
FlxG.camera.antialiasing = false;
FlxG.camera.pixelPerfectRender = true;
iconP1.antialiasing = false;
iconP2.antialiasing = false;
makeCameraPixely(camGame);
defaultCamZoom /= daPixelZoom;
}
if (enablePixelGameOver) {
gameOverSong = "pixel/gameOver";
lossSFX = "pixel/gameOverSFX";
retrySFX = "pixel/gameOverEnd";
}
}
function onStartCountdown() {
var newNoteCamera = new HudCamera();
newNoteCamera.bgColor = 0; // transparent
FlxG.cameras.add(newNoteCamera, false);
var newNoteCamera = new HudCamera();
newNoteCamera.bgColor = 0; // transparent
FlxG.cameras.add(newNoteCamera, false);
var pixelSwagWidth = Note.swagWidth + (daPixelZoom - (Note.swagWidth % daPixelZoom));
var pixelSwagWidth = Note.swagWidth + (daPixelZoom - (Note.swagWidth % daPixelZoom));
for(p in strumLines) {
var i = 0;
for(str in p.members) {
str.x = (FlxG.width * strumOffset) + (pixelSwagWidth * (i - 2));
str.x -= str.x % daPixelZoom;
i++;
}
}
makeCameraPixely(newNoteCamera);
for(p in strumLines) {
var i = 0;
for(str in p.members) {
str.x = (FlxG.width * strumOffset) + (pixelSwagWidth * (i - 2));
str.x -= str.x % daPixelZoom;
i++;
}
}
makeCameraPixely(newNoteCamera);
}
/**
* Use this to make any camera pixelly (you wont be able to zoom with it anymore!)
*/
public function makeCameraPixely(cam) {
cam.pixelPerfectRender = true;
cam.zoom /= Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y) * daPixelZoom;
cam.pixelPerfectRender = true;
cam.zoom /= Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y) * daPixelZoom;
var shad = new CustomShader('pixelZoomShader');
cam.addShader(shad);
var shad = new CustomShader('pixelZoomShader');
cam.addShader(shad);
pixellyCameras.push(cam);
pixellyShaders.push(shad);
pixellyCameras.push(cam);
pixellyShaders.push(shad);
FlxG.game.stage.quality = 2;
FlxG.game.stage.quality = 2;
}
function destroy() {
// resets the stage quality
FlxG.game.stage.quality = oldStageQuality;
// resets the stage quality
FlxG.game.stage.quality = oldStageQuality;
}
function pixelCam(cam) {
makeCameraPixely(cam);
makeCameraPixely(cam);
}
var pixellyCameras = [];
var pixellyShaders = [];
function postUpdate(elapsed) {
for(e in pixellyCameras) {
if (Std.isOfType(e, HudCamera))
e.downscroll = camHUD.downscroll;
}
if (enableCameraHacks) {
for(p in strumLines)
p.notes.forEach(function(n) {
n.y -= n.y % daPixelZoom;
n.x -= n.x % daPixelZoom;
});
}
for(e in pixellyCameras) {
if (!e.exists) continue;
e.zoom = 1 / daPixelZoom / Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y);
}
for(e in pixellyShaders) {
e.pixelZoom = 1 / daPixelZoom / Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y);
}
for(e in pixellyCameras) {
if (Std.isOfType(e, HudCamera))
e.downscroll = camHUD.downscroll;
}
if (enableCameraHacks) {
for(p in strumLines)
p.notes.forEach(function(n) {
n.y -= n.y % daPixelZoom;
n.x -= n.x % daPixelZoom;
});
}
for(e in pixellyCameras) {
if (!e.exists) continue;
e.zoom = 1 / daPixelZoom / Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y);
}
for(e in pixellyShaders) {
e.pixelZoom = 1 / daPixelZoom / Math.min(FlxG.scaleMode.scale.x, FlxG.scaleMode.scale.y);
}
}
+77 -77
View File
@@ -14,114 +14,114 @@ var texts:Array<FlxText> = [];
var isThorns = PlayState.SONG.meta.name.toLowerCase() == "thorns";
function create(event) {
// cancel default pause menu!!
event.cancel();
// cancel default pause menu!!
event.cancel();
event.music = isThorns ? "pixel/LunchboxScary" : "pixel/Lunchbox";
event.music = isThorns ? "pixel/LunchboxScary" : "pixel/Lunchbox";
cameras = [];
cameras = [];
pixelScript = game.scripts.getByName("pixel.hx");
pixelScript.call("pixelCam", [pauseCam]);
pixelScript = game.scripts.getByName("pixel.hx");
pixelScript.call("pixelCam", [pauseCam]);
FlxG.cameras.add(pauseCam, false);
FlxG.cameras.add(pauseCam, false);
pauseCam.bgColor = isThorns ? 0x88000000 : 0x88FF99CC;
pauseCam.alpha = 0;
pauseCam.bgColor = isThorns ? 0x88000000 : 0x88FF99CC;
pauseCam.alpha = 0;
bg = new FlxSprite(44 * 6, 14 * 6);
bg.loadGraphic(Paths.image('stages/school/pause/bg'));
if (isThorns)
bg.color = 0xFF000000;
bg.scale.set(6, 6);
bg.updateHitbox();
bg.scale.y = 4;
bg.cameras = [pauseCam];
add(bg);
bg = new FlxSprite(44 * 6, 14 * 6);
bg.loadGraphic(Paths.image('stages/school/pause/bg'));
if (isThorns)
bg.color = 0xFF000000;
bg.scale.set(6, 6);
bg.updateHitbox();
bg.scale.y = 4;
bg.cameras = [pauseCam];
add(bg);
songText = new FlxText(0, 22 * 6, 0, "Pause", 8, false);
confText(songText);
add(songText);
songText = new FlxText(0, 22 * 6, 0, "Pause", 8, false);
confText(songText);
add(songText);
var i = 2;
for(e in menuItems) {
text = new FlxText(0, (22 * 6) + (i * 9 * 6), 0, e, 8, false);
confText(text);
add(text);
texts.push(text);
i++;
}
var i = 2;
for(e in menuItems) {
text = new FlxText(0, (22 * 6) + (i * 9 * 6), 0, e, 8, false);
confText(text);
add(text);
texts.push(text);
i++;
}
hand = new FlxSprite().loadGraphic(Paths.image('stages/school/ui/hand_textbox'));
hand.scale.set(6, 6);
hand.updateHitbox();
add(hand);
hand = new FlxSprite().loadGraphic(Paths.image('stages/school/ui/hand_textbox'));
hand.scale.set(6, 6);
hand.updateHitbox();
add(hand);
FlxTween.tween(bg, {"scale.y": 6}, 0.75, {ease: FlxEase.elasticOut});
FlxTween.tween(bg, {"scale.y": 6}, 0.75, {ease: FlxEase.elasticOut});
cameras = [pauseCam];
cameras = [pauseCam];
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/ANGRY' : 'pixel/clickText'));
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/ANGRY' : 'pixel/clickText'));
}
function confText(text) {
text.scale.set(6, 6);
text.updateHitbox();
text.screenCenter(FlxAxes.X);
text.borderStyle = FlxTextBorderStyle.OUTLINE;
if (!isThorns) text.borderColor = 0xFF953E3E;
text.scale.set(6, 6);
text.updateHitbox();
text.screenCenter(FlxAxes.X);
text.borderStyle = FlxTextBorderStyle.OUTLINE;
if (!isThorns) text.borderColor = 0xFF953E3E;
}
function destroy() {
FlxG.cameras.remove(pauseCam);
FlxG.cameras.remove(pauseCam);
}
var canDoShit = true;
var time:Float = 0;
function update(elapsed) {
pixelScript.call("postUpdate", [elapsed]);
pixelScript.call("postUpdate", [elapsed]);
pauseCam.alpha = lerp(pauseCam.alpha, 1, 0.25);
time += elapsed;
pauseCam.alpha = lerp(pauseCam.alpha, 1, 0.25);
time += elapsed;
var curText = texts[curSelected];
hand.setPosition(curText.x - hand.width - 18 + (Math.sin(time * Math.PI * 2) * 12), curText.y + (text.height - hand.height) - 6);
hand.x -= hand.x % 6;
hand.y -= hand.y % 6;
var curText = texts[curSelected];
hand.setPosition(curText.x - hand.width - 18 + (Math.sin(time * Math.PI * 2) * 12), curText.y + (text.height - hand.height) - 6);
hand.x -= hand.x % 6;
hand.y -= hand.y % 6;
if (!canDoShit) return;
var oldSec = curSelected;
if (controls.DOWN_P)
changeSelection(1, false);
if (controls.UP_P)
changeSelection(-1);
if (!canDoShit) return;
var oldSec = curSelected;
if (controls.DOWN_P)
changeSelection(1, false);
if (controls.UP_P)
changeSelection(-1);
if (oldSec != curSelected) {
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/type' : 'pixel/pixelText'));
}
if (oldSec != curSelected) {
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/type' : 'pixel/pixelText'));
}
if (controls.ACCEPT) {
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/ANGRY' : 'pixel/clickText'));
var option = menuItems[curSelected];
if (option == "Resume" || option == "Exit to menu") {
canDoShit = false;
for(t in texts) t.visible = false;
hand.visible = songText.visible = false;
FlxTween.tween(bg, {"scale.y": 0}, 0.125, {ease: FlxEase.cubeOut, onComplete: function() {
selectOption();
}});
} else {
selectOption();
}
}
if (controls.ACCEPT) {
FlxG.sound.play(Paths.sound(isThorns ? 'pixel/ANGRY' : 'pixel/clickText'));
var option = menuItems[curSelected];
if (option == "Resume" || option == "Exit to menu") {
canDoShit = false;
for(t in texts) t.visible = false;
hand.visible = songText.visible = false;
FlxTween.tween(bg, {"scale.y": 0}, 0.125, {ease: FlxEase.cubeOut, onComplete: function() {
selectOption();
}});
} else {
selectOption();
}
}
}
function changeSelection(change) {
curSelected += change;
curSelected += change;
if (curSelected < 0)
curSelected = menuItems.length - 1;
if (curSelected >= menuItems.length)
curSelected = 0;
if (curSelected < 0)
curSelected = menuItems.length - 1;
if (curSelected >= menuItems.length)
curSelected = 0;
}
+16 -16
View File
@@ -1,19 +1,19 @@
<!DOCTYPE codename-engine-splashes>
<splashes sprite="game/splashes/default" alpha="0.6">
<strum id="0"> <!-- LEFT -->
<anim name="splashleft1" anim="note impact 1 purple" fps="24" x="0" y="0" />
<anim name="splashleft2" anim="note impact 2 purple" fps="24" x="0" y="0" />
</strum>
<strum id="1"> <!-- DOWN -->
<anim name="splashdown1" anim="note impact 1 blue" fps="24" x="0" y="0" />
<anim name="splashdown2" anim="note impact 2 blue" fps="24" x="0" y="0" />
</strum>
<strum id="2"> <!-- UP -->
<anim name="splashup1" anim="note impact 1 green" fps="24" x="0" y="0" />
<anim name="splashup2" anim="note impact 2 green" fps="24" x="0" y="0" />
</strum>
<strum id="3"> <!-- RIGHT -->
<anim name="splashright1" anim="note impact 1 red" fps="24" x="0" y="0" />
<anim name="splashright2" anim="note impact 2 red" fps="24" x="0" y="0" />
</strum>
<strum id="0"> <!-- LEFT -->
<anim name="splashleft1" anim="note impact 1 purple" fps="24" x="0" y="0" />
<anim name="splashleft2" anim="note impact 2 purple" fps="24" x="0" y="0" />
</strum>
<strum id="1"> <!-- DOWN -->
<anim name="splashdown1" anim="note impact 1 blue" fps="24" x="0" y="0" />
<anim name="splashdown2" anim="note impact 2 blue" fps="24" x="0" y="0" />
</strum>
<strum id="2"> <!-- UP -->
<anim name="splashup1" anim="note impact 1 green" fps="24" x="0" y="0" />
<anim name="splashup2" anim="note impact 2 green" fps="24" x="0" y="0" />
</strum>
<strum id="3"> <!-- RIGHT -->
<anim name="splashright1" anim="note impact 1 red" fps="24" x="0" y="0" />
<anim name="splashright2" anim="note impact 2 red" fps="24" x="0" y="0" />
</strum>
</splashes>
+12 -12
View File
@@ -1,15 +1,15 @@
<!DOCTYPE codename-engine-splashes>
<splashes sprite="game/splashes/secret" alpha="0.6" scale="0.75">
<strum id="0"> <!-- LEFT -->
<anim name="splash purple" anim="splash purple" fps="24" x="0" y="0" />
</strum>
<strum id="1"> <!-- DOWN -->
<anim name="splash blue" anim="splash blue" fps="24" x="0" y="0" />
</strum>
<strum id="2"> <!-- UP -->
<anim name="splash green" anim="splash green" fps="24" x="0" y="0" />
</strum>
<strum id="3"> <!-- RIGHT -->
<anim name="splash red" anim="splash red" fps="24" x="0" y="0" />
</strum>
<strum id="0"> <!-- LEFT -->
<anim name="splash purple" anim="splash purple" fps="24" x="0" y="0" />
</strum>
<strum id="1"> <!-- DOWN -->
<anim name="splash blue" anim="splash blue" fps="24" x="0" y="0" />
</strum>
<strum id="2"> <!-- UP -->
<anim name="splash green" anim="splash green" fps="24" x="0" y="0" />
</strum>
<strum id="3"> <!-- RIGHT -->
<anim name="splash red" anim="splash red" fps="24" x="0" y="0" />
</strum>
</splashes>
+22 -22
View File
@@ -1,39 +1,39 @@
var fastCarCanDrive:Bool = true;
function create() {
resetFastCar();
resetFastCar();
}
function update(elapsed:Float) {
if (!fastCarCanDrive && fastCar.x > 2000) {
resetFastCar();
fastCarCanDrive = true;
}
if (!fastCarCanDrive && fastCar.x > 2000) {
resetFastCar();
fastCarCanDrive = true;
}
// back limo drive
if (Options.lowMemoryMode) {
bgLimo.frameOffset.x = Math.sin(curBeatFloat / 4) * Math.cos(curBeatFloat / 16) * 85;
} else {
for(e in [bgLimo, dancer1, dancer2, dancer3, dancer4, dancer5]) {
e.frameOffset.x = Math.sin(curBeatFloat / 4) * Math.cos(curBeatFloat / 16) * 85;
}
}
// back limo drive
if (Options.lowMemoryMode) {
bgLimo.frameOffset.x = Math.sin(curBeatFloat / 4) * Math.cos(curBeatFloat / 16) * 85;
} else {
for(e in [bgLimo, dancer1, dancer2, dancer3, dancer4, dancer5]) {
e.frameOffset.x = Math.sin(curBeatFloat / 4) * Math.cos(curBeatFloat / 16) * 85;
}
}
}
function beatHit(curBeat:Int) {
if (FlxG.random.bool(10) && fastCarCanDrive)
fastCarDrive();
if (FlxG.random.bool(10) && fastCarCanDrive)
fastCarDrive();
}
function resetFastCar() {
fastCar.x = -12600;
fastCar.y = FlxG.random.int(140, 250);
fastCar.velocity.x = 0;
fastCarCanDrive = true;
fastCar.x = -12600;
fastCar.y = FlxG.random.int(140, 250);
fastCar.velocity.x = 0;
fastCarCanDrive = true;
}
function fastCarDrive()
{
FlxG.sound.play(Paths.soundRandom('carPass', 0, 1), 0.7);
FlxG.sound.play(Paths.soundRandom('carPass', 0, 1), 0.7);
fastCar.velocity.x = (FlxG.random.int(170, 220) / FlxG.elapsed) * 3;
fastCarCanDrive = false;
fastCar.velocity.x = (FlxG.random.int(170, 220) / FlxG.elapsed) * 3;
fastCarCanDrive = false;
}
+39 -39
View File
@@ -1,46 +1,46 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.9" name="limo" folder="stages/limo/">
<!-- BG LIMOS !-->
<sprite name="skyBG" x="-120" y="-50" sprite="limoSunset" scroll="0.1" zoomfactor="0"/>
<sprite name="bgLimo" x="-200" y="480" sprite="bgLimo" scroll="0.4" zoomfactor="0.55" />
<!-- BG LIMOS !-->
<sprite name="skyBG" x="-120" y="-50" sprite="limoSunset" scroll="0.1" zoomfactor="0"/>
<sprite name="bgLimo" x="-200" y="480" sprite="bgLimo" scroll="0.4" zoomfactor="0.55" />
<!-- ONLY FOR INSTANCES WITH LOW MEMORY MODE DISABLED -->
<high-memory>
<!-- DANCERS !-->
<sprite name="dancer1" x="130" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer2" x="500" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer3" x="870" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer4" x="1240" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer5" x="1610" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<!-- ONLY FOR INSTANCES WITH LOW MEMORY MODE DISABLED -->
<high-memory>
<!-- DANCERS !-->
<sprite name="dancer1" x="130" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer2" x="500" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer3" x="870" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer4" x="1240" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer5" x="1610" y="80" sprite="limoDancer" scroll="0.4" zoomfactor="0.55">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<!-- SUPER FAST CAR !-->
<sprite name="fastCar" x="-300" y="160" sprite="fastCarLol" zoomfactor="0.75" />
</high-memory>
<!-- SUPER FAST CAR !-->
<sprite name="fastCar" x="-300" y="160" sprite="fastCarLol" zoomfactor="0.75" />
</high-memory>
<!-- MORE LIMO STUFF !-->
<girlfriend />
<sprite name="limo" x="-120" y="550" sprite="limoDrive" />
<boyfriend x="1030" y="-120" camxoffset="-300"/>
<high-memory>
<sprite name="overlayShit" x="-500" y="480" sprite="limoOverlay" scroll="0">
<property name="alpha" type="float" value="0.5" />
</sprite>
</high-memory>
<!-- MORE LIMO STUFF !-->
<girlfriend />
<sprite name="limo" x="-120" y="550" sprite="limoDrive" />
<boyfriend x="1030" y="-120" camxoffset="-300"/>
<high-memory>
<sprite name="overlayShit" x="-500" y="480" sprite="limoOverlay" scroll="0">
<property name="alpha" type="float" value="0.5" />
</sprite>
</high-memory>
</stage>
+6 -6
View File
@@ -1,10 +1,10 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="1.05" name="mall-evil" folder="stages/mall/">
<sprite name="bg" x="-400" y="-500" sprite="evilBG" scroll="0.2"/>
<sprite name="evilTree" x="300" y="-300" sprite="evilTree" scroll="0.2"/>
<sprite name="evilSnow" x="-200" y="700" sprite="evilSnow" />
<sprite name="bg" x="-400" y="-500" sprite="evilBG" scroll="0.2"/>
<sprite name="evilTree" x="300" y="-300" sprite="evilTree" scroll="0.2"/>
<sprite name="evilSnow" x="-200" y="700" sprite="evilSnow" />
<girlfriend />
<dad y="20"/>
<boyfriend x="1090"/>
<girlfriend />
<dad y="20"/>
<boyfriend x="1090"/>
</stage>
+16 -16
View File
@@ -1,20 +1,20 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.8" name="mall" folder="stages/mall/">
<sprite name="bg" x="-1000" y="-500" sprite="bgWalls" scroll="0.2"/>
<high-memory>
<sprite name="upperBoppers" x="-240" y="-90" sprite="upperBop" scroll="0.2" />
</high-memory>
<sprite name="bgEscalator" x="-1100" y="-600" sprite="bgEscalator" scroll="0.3" scale="0.9" updateHitbox="true"/>
<sprite name="tree" x="370" y="-250" sprite="christmasTree" scroll="0.4"/>
<sprite name="bottomBoppers" x="-300" y="140" sprite="bottomBop" scroll="0.9"/>
<sprite name="fgSnow" x="-600" y="700" sprite="fgSnow"/>
<high-memory>
<sprite name="santa" x="-840" y="150" sprite="santa"/>
</high-memory>
<sprite name="bg" x="-1000" y="-500" sprite="bgWalls" scroll="0.2"/>
<high-memory>
<sprite name="upperBoppers" x="-240" y="-90" sprite="upperBop" scroll="0.2" />
</high-memory>
<sprite name="bgEscalator" x="-1100" y="-600" sprite="bgEscalator" scroll="0.3" scale="0.9" updateHitbox="true"/>
<sprite name="tree" x="370" y="-250" sprite="christmasTree" scroll="0.4"/>
<sprite name="bottomBoppers" x="-300" y="140" sprite="bottomBop" scroll="0.9"/>
<sprite name="fgSnow" x="-600" y="700" sprite="fgSnow"/>
<high-memory>
<sprite name="santa" x="-840" y="150" sprite="santa"/>
</high-memory>
<girlfriend />
<dad />
<boyfriend x="870" camyoffset="-200"/>
<girlfriend />
<dad />
<boyfriend x="870" camyoffset="-200"/>
</stage>
+59 -59
View File
@@ -5,11 +5,11 @@ import funkin.game.PlayState;
var curColor:Int = 0;
var trainSound:FlxSound;
var colors = [
0xFF31A2FD,
0xFF31FD8C,
0xFFFB33F5,
0xFFFD4531,
0xFFFBA633
0xFF31A2FD,
0xFF31FD8C,
0xFFFB33F5,
0xFFFD4531,
0xFFFBA633
];
var trainMoving:Bool = false;
var trainFrameTiming:Float = 0;
@@ -18,84 +18,84 @@ var trainFinishing:Bool = false;
var trainCooldown:Int = 0;
function create() {
// defaultCamZoom = 0.5;
light.color = colors[curColor];
trainSound = FlxG.sound.load(Paths.sound("train_passes"));
// defaultCamZoom = 0.5;
light.color = colors[curColor];
trainSound = FlxG.sound.load(Paths.sound("train_passes"));
}
function beatHit(curBeat:Int) {
if (curBeat % 4 == 0) {
// switches color
var newColor = FlxG.random.int(0, colors.length-2);
if (newColor >= curColor) newColor++;
curColor = newColor;
light.color = colors[curColor];
}
if (curBeat % 4 == 0) {
// switches color
var newColor = FlxG.random.int(0, colors.length-2);
if (newColor >= curColor) newColor++;
curColor = newColor;
light.color = colors[curColor];
}
if (!trainMoving)
trainCooldown += 1;
if (!trainMoving)
trainCooldown += 1;
if (curBeat % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8 && !trainSound.playing)
{
trainCooldown = FlxG.random.int(-4, 0);
trainStart();
}
if (curBeat % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8 && !trainSound.playing)
{
trainCooldown = FlxG.random.int(-4, 0);
trainStart();
}
}
function update(elapsed:Float) {
if (Conductor.songPosition > 0)
light.alpha = 1 - (FlxEase.cubeIn((curBeatFloat / 4) % 1) * 0.85);
else
light.alpha = 0;
if (Conductor.songPosition > 0)
light.alpha = 1 - (FlxEase.cubeIn((curBeatFloat / 4) % 1) * 0.85);
else
light.alpha = 0;
if (trainMoving) {
updateTrainPos();
}
if (trainMoving) {
updateTrainPos();
}
}
function trainStart():Void
{
trainMoving = true;
if (!trainSound.playing)
trainSound.play(true);
trainMoving = true;
if (!trainSound.playing)
trainSound.play(true);
}
var startedMoving:Bool = false;
function updateTrainPos():Void
{
if (trainSound.time >= 4700)
{
startedMoving = true;
gf.playAnim('hairBlow');
}
if (trainSound.time >= 4700)
{
startedMoving = true;
gf.playAnim('hairBlow');
}
if (startedMoving)
{
phillyTrain.velocity.x = -400 * 24;
if (phillyTrain.x < -2000 && !trainFinishing)
{
phillyTrain.x = -1150;
trainCars -= 1;
if (startedMoving)
{
phillyTrain.velocity.x = -400 * 24;
if (phillyTrain.x < -2000 && !trainFinishing)
{
phillyTrain.x = -1150;
trainCars -= 1;
if (trainCars <= 0)
trainFinishing = true;
}
if (trainCars <= 0)
trainFinishing = true;
}
if (phillyTrain.x < -4000 && trainFinishing)
trainReset();
}
if (phillyTrain.x < -4000 && trainFinishing)
trainReset();
}
}
function trainReset():Void
{
gf.playAnim('hairFall');
phillyTrain.x = FlxG.width + 200;
trainMoving = false;
// trainSound.stop();
// trainSound.time = 0;
trainCars = 8;
trainFinishing = false;
startedMoving = false;
phillyTrain.velocity.x = 0;
gf.playAnim('hairFall');
phillyTrain.x = FlxG.width + 200;
trainMoving = false;
// trainSound.stop();
// trainSound.time = 0;
trainCars = 8;
trainFinishing = false;
startedMoving = false;
phillyTrain.velocity.x = 0;
}
+6 -6
View File
@@ -1,9 +1,9 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="1.05" name="philly" folder="stages/philly/">
<sprite name="bg" x="-100" y="0" sprite="sky" scroll="0.1" zoomfactor="0"/>
<sprite name="city" x="-10" y="0" sprite="city" scroll="0.3" scale="0.85" updateHitbox="true" zoomfactor="0.3"/>
<sprite name="light" x="-10" y="0" sprite="win" scroll="0.3" scale="0.85" updateHitbox="true" zoomfactor="0.3"/>
<sprite name="streetBehind" x="-40" y="50" sprite="behindTrain" zoomfactor="1" />
<sprite name="phillyTrain" x="2000" y="360" sprite="train" zoomfactor="1" />
<sprite name="street" x="-40" y="50" sprite="street" zoomfactor="1" />
<sprite name="bg" x="-100" y="0" sprite="sky" scroll="0.1" zoomfactor="0"/>
<sprite name="city" x="-10" y="0" sprite="city" scroll="0.3" scale="0.85" updateHitbox="true" zoomfactor="0.3"/>
<sprite name="light" x="-10" y="0" sprite="win" scroll="0.3" scale="0.85" updateHitbox="true" zoomfactor="0.3"/>
<sprite name="streetBehind" x="-40" y="50" sprite="behindTrain" zoomfactor="1" />
<sprite name="phillyTrain" x="2000" y="360" sprite="train" zoomfactor="1" />
<sprite name="street" x="-40" y="50" sprite="street" zoomfactor="1" />
</stage>
+2 -2
View File
@@ -1,4 +1,4 @@
function create() {
importScript("data/scripts/pixel");
isSpooky = true;
importScript("data/scripts/pixel");
isSpooky = true;
}
+2 -2
View File
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="1" name="school-evil" folder="stages/school/" >
<sprite name="bg" x="400" y="200" sprite="animatedEvilSchool"
antialiasing="false" scale="6" scrollx="0.8" scrolly="0.9" type="loop"/>
<sprite name="bg" x="400" y="200" sprite="animatedEvilSchool"
antialiasing="false" scale="6" scrollx="0.8" scrolly="0.9" type="loop"/>
</stage>
+9 -9
View File
@@ -1,14 +1,14 @@
function create() {
importScript("data/scripts/pixel");
if (PlayState.SONG.song == "Roses") {
flabbergastGirls();
}
importScript("data/scripts/pixel");
if (PlayState.SONG.song == "Roses") {
flabbergastGirls();
}
}
public function flabbergastGirls() {
bgGirls.animation.remove("danceLeft");
bgGirls.animation.remove("danceRight");
bgGirls.animation.addByIndices('danceLeft', 'BG fangirls dissuaded', CoolUtil.numberArray(14), "", 24, false);
bgGirls.animation.addByIndices('danceRight', 'BG fangirls dissuaded', CoolUtil.numberArray(30, 15), "", 24, false);
bgGirls.animation.play("danceLeft", true);
bgGirls.animation.remove("danceLeft");
bgGirls.animation.remove("danceRight");
bgGirls.animation.addByIndices('danceLeft', 'BG fangirls dissuaded', CoolUtil.numberArray(14), "", 24, false);
bgGirls.animation.addByIndices('danceRight', 'BG fangirls dissuaded', CoolUtil.numberArray(30, 15), "", 24, false);
bgGirls.animation.play("danceLeft", true);
}
+18 -18
View File
@@ -1,28 +1,28 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="1" folder="stages/school/" >
<sprite name="bgSky" x="-12" y="0" sprite="weebSky"
antialiasing="false" scale="6" scroll="0.1" updateHitbox="true"/>
<sprite name="bgSky" x="-12" y="0" sprite="weebSky"
antialiasing="false" scale="6" scroll="0.1" updateHitbox="true"/>
<sprite name="bgSchool" x="-216" y="0" sprite="weebSchool"
antialiasing="false" scale="6" scrollx="0.6" scrolly="0.9" updateHitbox="true"/>
<sprite name="bgSchool" x="-216" y="0" sprite="weebSchool"
antialiasing="false" scale="6" scrollx="0.6" scrolly="0.9" updateHitbox="true"/>
<sprite name="bgStreet" x="-204" y="0" sprite="weebStreet"
antialiasing="false" scale="6" scroll="0.95" updateHitbox="true"/>
<sprite name="bgStreet" x="-204" y="0" sprite="weebStreet"
antialiasing="false" scale="6" scroll="0.95" updateHitbox="true"/>
<sprite name="fgTrees" x="-30" y="130" sprite="weebTreesBack"
antialiasing="false" scale="4.8" scroll="0.9" updateHitbox="true" type="loop"/>
<sprite name="fgTrees" x="-30" y="130" sprite="weebTreesBack"
antialiasing="false" scale="4.8" scroll="0.9" updateHitbox="true" type="loop"/>
<sprite name="bgTrees" x="-1180" y="-1600" sprite="weebTrees"
antialiasing="false" scale="8.4" scroll="0.85" updateHitbox="true" type="loop"/>
<sprite name="bgTrees" x="-1180" y="-1600" sprite="weebTrees"
antialiasing="false" scale="8.4" scroll="0.85" updateHitbox="true" type="loop"/>
<high-memory>
<sprite name="treeLeaves" x="-200" y="-40" sprite="petals"
antialiasing="false" scale="6" scroll="0.85" updateHitbox="true" type="loop"/>
</high-memory>
<high-memory>
<sprite name="treeLeaves" x="-200" y="-40" sprite="petals"
antialiasing="false" scale="6" scroll="0.85" updateHitbox="true" type="loop"/>
</high-memory>
<sprite name="bgGirls" x="-100" y="190" sprite="bgFreaks" scroll="0.9" scale="6" antialiasing="false" updateHitbox="true">
<anim name="danceLeft" anim="BG girls group" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13" fps="24" loop="false"/>
<anim name="danceRight" anim="BG girls group" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" fps="24" loop="false"/>
</sprite>
<sprite name="bgGirls" x="-100" y="190" sprite="bgFreaks" scroll="0.9" scale="6" antialiasing="false" updateHitbox="true">
<anim name="danceLeft" anim="BG girls group" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13" fps="24" loop="false"/>
<anim name="danceRight" anim="BG girls group" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" fps="24" loop="false"/>
</sprite>
</stage>
+13 -13
View File
@@ -4,25 +4,25 @@ public var lightningOffset:Int = 8;
public var thunderSFXamount:Int = 2;
function create() {
for(i in 1...thunderSFXamount+1)
FlxG.sound.load(Paths.sound('thunder_' + Std.string(i)));
bg.playAnim('idle');
for(i in 1...thunderSFXamount+1)
FlxG.sound.load(Paths.sound('thunder_' + Std.string(i)));
bg.playAnim('idle');
}
public function lightningStrikeShit():Void
{
FlxG.sound.play(Paths.soundRandom('thunder_', 1, thunderSFXamount));
bg.playAnim('lightning');
FlxG.sound.play(Paths.soundRandom('thunder_', 1, thunderSFXamount));
bg.playAnim('lightning');
lightningStrikeBeat = curBeat;
lightningOffset = FlxG.random.int(8, 24);
lightningStrikeBeat = curBeat;
lightningOffset = FlxG.random.int(8, 24);
boyfriend.playAnim('scared', true, "SING"); // SING so that they dont get indefinitely looped
gf.playAnim('scared', true, "SING");
boyfriend.playAnim('scared', true, "SING"); // SING so that they dont get indefinitely looped
gf.playAnim('scared', true, "SING");
}
function beatHit(curBeat) {
if (lightningStrike && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
{
lightningStrikeShit();
}
if (lightningStrike && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
{
lightningStrikeShit();
}
}
+4 -4
View File
@@ -1,7 +1,7 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="1.05" name="spooky" folder="stages/spooky/">
<sprite name="bg" x="-200" y="-100" sprite="halloween_bg" anim="idle" type="none" scale="1.05">
<anim name="idle" anim="halloweem bg0" type="loop" />
<anim name="lightning" anim="halloweem bg lightning strike" loop="false"/>
</sprite>
<sprite name="bg" x="-200" y="-100" sprite="halloween_bg" anim="idle" type="none" scale="1.05">
<anim name="idle" anim="halloweem bg0" type="loop" />
<anim name="lightning" anim="halloweem bg lightning strike" loop="false"/>
</sprite>
</stage>
+6 -6
View File
@@ -1,9 +1,9 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.9" name="stage" folder="stages/default/">
<sprite name="bg" x="-600" y="-200" sprite="stageback" scroll="0.9" />
<sprite name="stageFront" x="-600" y="600" sprite="stagefront" scroll="0.9" />
<girlfriend />
<dad />
<boyfriend />
<sprite name="stageCurtains" x="-500" y="-300" sprite="stagecurtains" scroll="1.3" />
<sprite name="bg" x="-600" y="-200" sprite="stageback" scroll="0.9" />
<sprite name="stageFront" x="-600" y="600" sprite="stagefront" scroll="0.9" />
<girlfriend />
<dad />
<boyfriend />
<sprite name="stageCurtains" x="-500" y="-300" sprite="stagecurtains" scroll="1.3" />
</stage>
+4 -4
View File
@@ -2,8 +2,8 @@ var tankAngle:Float = FlxG.random.int(-90, 45);
var tankSpeed:Float = FlxG.random.float(5, 7);
function update(elapsed:Float) {
tankAngle += elapsed * tankSpeed;
tankRolling.angle = tankAngle - 90 + 15;
tankRolling.x = 400 + (1500 * Math.cos(Math.PI / 180 * (1 * tankAngle + 180)));
tankRolling.y = 1300 + (1100 * Math.sin(Math.PI / 180 * (1 * tankAngle + 180)));
tankAngle += elapsed * tankSpeed;
tankRolling.angle = tankAngle - 90 + 15;
tankRolling.x = 400 + (1500 * Math.cos(Math.PI / 180 * (1 * tankAngle + 180)));
tankRolling.y = 1300 + (1100 * Math.sin(Math.PI / 180 * (1 * tankAngle + 180)));
}
+35 -35
View File
@@ -1,40 +1,40 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.9" name="tank" folder="stages/tank/">
<!-- BG STUFF -->
<sprite name="tankBg" x="-500" y="0" sprite="tankBg" scroll="0" zoomfactor="0"/>
<sprite name="tankSky" x="-400" y="-600" sprite="tankSky" scroll="0" zoomfactor="0"/>
<high-memory>
<sprite name="tankClouds" x="-350" y="0" sprite="tankClouds" scroll="0.1" zoomfactor="0">
<property name="velocity.x" type="float" value="10" />
</sprite>
</high-memory>
<sprite name="tankMountains" x="-300" y="-20" sprite="tankMountains" scroll="0.2" scale="1.2" updateHitbox="true" zoomfactor="0.10"/>
<high-memory>
<sprite name="tankBuildings" x="-300" y="-20" sprite="tankBuildings" scroll="0.3" scale="1.1" updateHitbox="true" zoomfactor="0.25"/>
<sprite name="tankRuins" x="-200" y="0" sprite="tankRuins" scroll="0.35" scale="1.1" updateHitbox="true" zoomfactor="0.35"/>
</high-memory>
<high-memory>
<sprite name="smokeLeft" x="-200" y="-100" sprite="smokeLeft" scroll="0.4" zoomfactor="0.6"/>
<sprite name="smokeRight" x="1100" y="-100" sprite="smokeRight" scroll="0.4" zoomfactor="0.6"/>
<sprite name="tankWatchtower" x="100" y="50" sprite="tankWatchtower" scroll="0.5" onBeat="true" zoomfactor="0.7"/>
</high-memory>
<sprite name="tankRolling" x="300" y="300" sprite="tankRolling" scroll="0.5" zoomfactor="0.8" type="loop"/>
<sprite name="tankGround" x="-420" y="-150" sprite="tankGround" scale="1.15" updateHitbox="true" zoomfactor="1.0"/>
<!-- BG STUFF -->
<sprite name="tankBg" x="-500" y="0" sprite="tankBg" scroll="0" zoomfactor="0"/>
<sprite name="tankSky" x="-400" y="-600" sprite="tankSky" scroll="0" zoomfactor="0"/>
<high-memory>
<sprite name="tankClouds" x="-350" y="0" sprite="tankClouds" scroll="0.1" zoomfactor="0">
<property name="velocity.x" type="float" value="10" />
</sprite>
</high-memory>
<sprite name="tankMountains" x="-300" y="-20" sprite="tankMountains" scroll="0.2" scale="1.2" updateHitbox="true" zoomfactor="0.10"/>
<high-memory>
<sprite name="tankBuildings" x="-300" y="-20" sprite="tankBuildings" scroll="0.3" scale="1.1" updateHitbox="true" zoomfactor="0.25"/>
<sprite name="tankRuins" x="-200" y="0" sprite="tankRuins" scroll="0.35" scale="1.1" updateHitbox="true" zoomfactor="0.35"/>
</high-memory>
<high-memory>
<sprite name="smokeLeft" x="-200" y="-100" sprite="smokeLeft" scroll="0.4" zoomfactor="0.6"/>
<sprite name="smokeRight" x="1100" y="-100" sprite="smokeRight" scroll="0.4" zoomfactor="0.6"/>
<sprite name="tankWatchtower" x="100" y="50" sprite="tankWatchtower" scroll="0.5" onBeat="true" zoomfactor="0.7"/>
</high-memory>
<sprite name="tankRolling" x="300" y="300" sprite="tankRolling" scroll="0.5" zoomfactor="0.8" type="loop"/>
<sprite name="tankGround" x="-420" y="-150" sprite="tankGround" scale="1.15" updateHitbox="true" zoomfactor="1.0"/>
<!-- CHARACTERS -->
<girlfriend x="305" y="105"/>
<dad x="20" y="160"/>
<boyfriend x="810"/>
<!-- CHARACTERS -->
<girlfriend x="305" y="105"/>
<dad x="20" y="160"/>
<boyfriend x="810"/>
<!-- FOREGROUND TANKMANS -->
<high-memory>
<sprite name="tank0" x="-500" y="650" sprite="tank0" scrollx="1.7" scrolly="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank1" x="-300" y="750" sprite="tank1" scrollx="2" scrolly="0.2" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank2" x="450" y="940" sprite="tank2" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank4" x="1300" y="900" sprite="tank4" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank5" x="1620" y="700" sprite="tank5" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank3" x="1300" y="1200" sprite="tank3" scrollx="3.5" scrolly="2.5" onBeat="true" zoomfactor="1.25"/>
</high-memory>
<!-- FOREGROUND TANKMANS -->
<high-memory>
<sprite name="tank0" x="-500" y="650" sprite="tank0" scrollx="1.7" scrolly="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank1" x="-300" y="750" sprite="tank1" scrollx="2" scrolly="0.2" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank2" x="450" y="940" sprite="tank2" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank4" x="1300" y="900" sprite="tank4" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank5" x="1620" y="700" sprite="tank5" scroll="1.5" onBeat="true" zoomfactor="1.25"/>
<sprite name="tank3" x="1300" y="1200" sprite="tank3" scrollx="3.5" scrolly="2.5" onBeat="true" zoomfactor="1.25"/>
</high-memory>
</stage>
+55 -55
View File
@@ -1,71 +1,71 @@
<!DOCTYPE codename-titlestate >
<titlestate>
<sprites folder="menus/titlescreen">
<sprite name="logo" sprite="logo" x="-150" y="-100" />
<sprite name="gf" sprite="gf" x="512" y="50">
<anim name="danceLeft" anim="gfDance" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="gfDance" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprites folder="menus/titlescreen">
<sprite name="logo" sprite="logo" x="-150" y="-100" />
<sprite name="gf" sprite="gf" x="512" y="50">
<anim name="danceLeft" anim="gfDance" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="gfDance" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<titleEnter sprite="titleEnter" x="-150" y="-100" />
</sprites>
<titleEnter sprite="titleEnter" x="-150" y="-100" />
</sprites>
<intro length="16">
<text beat="1">
<line text="ninjamuffin99" />
<line text="phantomArcade" />
<line text="kawaisprite" />
<line text="evilsk8er" />
</text>
<intro length="16">
<text beat="1">
<line text="ninjamuffin99" />
<line text="phantomArcade" />
<line text="kawaisprite" />
<line text="evilsk8er" />
</text>
<text beat="3">
<line text="ninjamuffin99" />
<line text="phantomArcade" />
<line text="kawaisprite" />
<line text="evilsk8er" />
<line text="presents" />
</text>
<text beat="3">
<line text="ninjamuffin99" />
<line text="phantomArcade" />
<line text="kawaisprite" />
<line text="evilsk8er" />
<line text="presents" />
</text>
<text beat="4" /> <!-- clears the screen !-->
<text beat="4" /> <!-- clears the screen !-->
<text beat="5">
<line text="In association" />
<line text="with" />
</text>
<text beat="5">
<line text="In association" />
<line text="with" />
</text>
<text beat="7">
<line text="In association" />
<line text="with" />
<line text="Newgrounds" />
<sprite path="menus/titlescreen/newgrounds_logo" scale="0.8"/>
</text>
<text beat="7">
<line text="In association" />
<line text="with" />
<line text="Newgrounds" />
<sprite path="menus/titlescreen/newgrounds_logo" scale="0.8"/>
</text>
<text beat="8" /> <!-- clears the screen !-->
<text beat="8" /> <!-- clears the screen !-->
<text beat="9">
<introtext line="1" />
</text>
<text beat="9">
<introtext line="1" />
</text>
<text beat="11">
<introtext line="1" />
<introtext line="2" />
</text>
<text beat="11">
<introtext line="1" />
<introtext line="2" />
</text>
<text beat="12"/>
<text beat="12"/>
<text beat="13">
<line text="Friday" />
</text>
<text beat="13">
<line text="Friday" />
</text>
<text beat="14">
<line text="Friday" />
<line text="Night" />
</text>
<text beat="14">
<line text="Friday" />
<line text="Night" />
</text>
<text beat="15">
<line text="Friday" />
<line text="Night" />
<line text="Funkin'" />
</text>
</intro>
<text beat="15">
<line text="Friday" />
<line text="Night" />
<line text="Funkin'" />
</text>
</intro>
</titlestate>
+2 -2
View File
@@ -1,5 +1,5 @@
<!DOCTYPE codename-engine-week-character>
<char scale="0.9" x="80">
<anim name="idle" anim="BF idle dance white" fps="24" loop="true" />
<anim name="confirm" anim="BF HEY!!" fps="24" loop="false"/>
<anim name="idle" anim="BF idle dance white" fps="24" loop="true" />
<anim name="confirm" anim="BF HEY!!" fps="24" loop="false"/>
</char>
+1 -1
View File
@@ -1,4 +1,4 @@
<!DOCTYPE codename-engine-week>
<week name="" chars="none,bf,gf" sprite="tutorial">
<song>Tutorial</song>
<song>Tutorial</song>
</week>
+3 -3
View File
@@ -1,6 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="DADDY DEAREST" chars="dad,bf,gf" sprite="week1">
<song>Bopeebo</song>
<song>Fresh</song>
<song>Dadbattle</song>
<song>Bopeebo</song>
<song>Fresh</song>
<song>Dadbattle</song>
</week>
+3 -3
View File
@@ -1,6 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="SPOOKY MONTH" chars="spooky,bf,gf" sprite="week2">
<song>Spookeez</song>
<song>South</song>
<song hide="true">Monster</song>
<song>Spookeez</song>
<song>South</song>
<song hide="true">Monster</song>
</week>
+3 -3
View File
@@ -1,6 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="PICO" chars="pico,bf,gf" sprite="week3">
<song>Pico</song>
<song>Philly Nice</song>
<song>Blammed</song>
<song>Pico</song>
<song>Philly Nice</song>
<song>Blammed</song>
</week>
+3 -3
View File
@@ -1,6 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="MOMMY MUST MURDER" chars="mom,bf,gf" sprite="week4">
<song>Satin Panties</song>
<song>High</song>
<song>MILF</song>
<song>Satin Panties</song>
<song>High</song>
<song>MILF</song>
</week>
+3 -3
View File
@@ -1,6 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="RED SNOW" chars="parents-christmas,bf,gf" sprite="week5">
<song>Cocoa</song>
<song>Eggnog</song>
<song>Winter Horrorland</song>
<song>Cocoa</song>
<song>Eggnog</song>
<song>Winter Horrorland</song>
</week>
+3 -3
View File
@@ -1,6 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="HATING SIMULATOR FT. MOAWLING" chars="senpai,bf,gf" sprite="week6">
<song>Senpai</song>
<song>Roses</song>
<song hide="true">Thorns</song>
<song>Senpai</song>
<song>Roses</song>
<song hide="true">Thorns</song>
</week>
+3 -3
View File
@@ -1,6 +1,6 @@
<!DOCTYPE codename-engine-week>
<week name="TANKMAN" chars="tankman,bf,gf" sprite="week7">
<song>Ugh</song>
<song>Guns</song>
<song>Stress</song>
<song>Ugh</song>
<song>Guns</song>
<song>Stress</song>
</week>
@@ -3,9 +3,9 @@
// shader used in GitHub credits
void main() {
float len = length(openfl_TextureCoordv - vec2(0.5, 0.5));
float r = 0.5 - (1.0 / openfl_TextureSize.x);
vec4 c = flixel_texture2D(bitmap, openfl_TextureCoordv);
vec4 color = mix(vec4(0, 0, 0, 0.5), c, c.a);
gl_FragColor = color * clamp(1 - ((len - r) * openfl_TextureSize.x), 0, 1);
float len = length(openfl_TextureCoordv - vec2(0.5, 0.5));
float r = 0.5 - (1.0 / openfl_TextureSize.x);
vec4 c = flixel_texture2D(bitmap, openfl_TextureCoordv);
vec4 color = mix(vec4(0, 0, 0, 0.5), c, c.a);
gl_FragColor = color * clamp(1 - ((len - r) * openfl_TextureSize.x), 0, 1);
}
+19 -19
View File
@@ -5,26 +5,26 @@ int steps = 16;
int stepsInside = 2;
float strength = 0.0075;
vec4 getColor(vec2 pos) {
if (pos.x < 0) pos.x = 0;
else if (pos.x > 1.0 - (1.0 / openfl_TextureSize.x)) pos.x = 1.0 - (1.0 / openfl_TextureSize.x);
if (pos.y < 0) pos.y = 0;
else if (pos.y > 1.0 - (1.0 / openfl_TextureSize.y)) pos.y = 1.0 - (1.0 / openfl_TextureSize.y);
return textureCam(bitmap, pos);
if (pos.x < 0) pos.x = 0;
else if (pos.x > 1.0 - (1.0 / openfl_TextureSize.x)) pos.x = 1.0 - (1.0 / openfl_TextureSize.x);
if (pos.y < 0) pos.y = 0;
else if (pos.y > 1.0 - (1.0 / openfl_TextureSize.y)) pos.y = 1.0 - (1.0 / openfl_TextureSize.y);
return textureCam(bitmap, pos);
}
void main() {
vec2 camPos = getCamPos(openfl_TextureCoordv);
if (camPos.x < 0 || camPos.x > 1 || camPos.y < 0 || camPos.y > 1)
return;
vec2 camPos = getCamPos(openfl_TextureCoordv);
if (camPos.x < 0 || camPos.x > 1 || camPos.y < 0 || camPos.y > 1)
return;
vec4 color = getColor(camPos);
float fsteps = steps;
for(float inside = 1; inside < stepsInside+1; inside++) {
for(int i = 0; i < steps; i++) {
float fi = i;
color += getColor(camPos + vec2(strength * (inside / stepsInside) * cos(fi / fsteps * (PI * 2.0)), strength * (inside / stepsInside) * sin(fi / fsteps * (PI * 2.0))));
}
}
color /= steps * stepsInside;
gl_FragColor = color;
vec4 color = getColor(camPos);
float fsteps = steps;
for(float inside = 1; inside < stepsInside+1; inside++) {
for(int i = 0; i < steps; i++) {
float fi = i;
color += getColor(camPos + vec2(strength * (inside / stepsInside) * cos(fi / fsteps * (PI * 2.0)), strength * (inside / stepsInside) * sin(fi / fsteps * (PI * 2.0))));
}
}
color /= steps * stepsInside;
gl_FragColor = color;
}
+15 -15
View File
@@ -5,30 +5,30 @@ uniform float strength;
vec3 rgb2hsv(vec3 c)
{
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c)
{
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
vec2 coords = getCamPos(openfl_TextureCoordv);
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
vec3 hsv = rgb2hsv(color.rgb);
vec2 coords = getCamPos(openfl_TextureCoordv);
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
vec3 hsv = rgb2hsv(color.rgb);
hsv.g = (1.0/3.0) * strength * coords.y;
hsv.g = (1.0/3.0) * strength * coords.y;
hsv.r = mod(elapsed + coords.x + coords.y, 1);
hsv.r = mod(elapsed + coords.x + coords.y, 1);
gl_FragColor = vec4(hsv2rgb(hsv), color.a);
gl_FragColor = vec4(hsv2rgb(hsv), color.a);
}
+3 -3
View File
@@ -6,9 +6,9 @@ uniform float pixelZoom;
// - unzooms it to make it pixel perfect and align every pixel
// - zooms in the result using this shader
void main() {
vec2 camPos = getCamPos(openfl_TextureCoordv);
vec2 camPos = getCamPos(openfl_TextureCoordv);
camPos = vec2(0.5, 0.5) + ((camPos - vec2(0.5, 0.5)) * pixelZoom);
camPos = vec2(0.5, 0.5) + ((camPos - vec2(0.5, 0.5)) * pixelZoom);
gl_FragColor = textureCam(bitmap, camPos);
gl_FragColor = textureCam(bitmap, camPos);
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Blammed",
"bpm": 165.0,
"icon": "pico",
"color": "#941653",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Blammed",
"bpm": 165.0,
"icon": "pico",
"color": "#941653",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Bopeebo",
"bpm": 100.0,
"icon": "dad",
"color": "#9271FD",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Bopeebo",
"bpm": 100.0,
"icon": "dad",
"color": "#9271FD",
"coopAllowed": true,
"opponentModeAllowed": true
}
+2 -2
View File
@@ -1,4 +1,4 @@
function beatHit(curBeat) {
if (curBeat != 79 && curBeat % 8 == 7)
boyfriend.playAnim("hey");
if (curBeat != 79 && curBeat % 8 == 7)
boyfriend.playAnim("hey");
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Cocoa",
"bpm": 100.0,
"icon": "parents-christmas",
"color": "#A0D1FF",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Cocoa",
"bpm": 100.0,
"icon": "parents-christmas",
"color": "#A0D1FF",
"coopAllowed": true,
"opponentModeAllowed": true
}
+2 -2
View File
@@ -1,4 +1,4 @@
function onNoteCreation(event) {
if (event.mustHit)
event.animSuffix = "";
if (event.mustHit)
event.animSuffix = "";
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Dadbattle",
"bpm": 180.0,
"icon": "dad",
"color": "#9271FD",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Dadbattle",
"bpm": 180.0,
"icon": "dad",
"color": "#9271FD",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,9 +1,9 @@
function create() {
game.camHUD.fade(0xFF000000, 0);
game.camHUD.fade(0xFF000000, 0);
var sound = FlxG.sound.load(Paths.sound('Lights_Shut_off'));
sound.onComplete = function() {
close();
};
sound.play();
var sound = FlxG.sound.load(Paths.sound('Lights_Shut_off'));
sound.onComplete = function() {
close();
};
sound.play();
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Eggnog",
"bpm": 150.0,
"icon": "parents-christmas",
"color": "#A0D1FF",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Eggnog",
"bpm": 150.0,
"icon": "parents-christmas",
"color": "#A0D1FF",
"coopAllowed": true,
"opponentModeAllowed": true
}
+2 -2
View File
@@ -1,4 +1,4 @@
function onNoteCreation(event) {
if (event.mustHit)
event.animSuffix = "";
if (event.mustHit)
event.animSuffix = "";
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Fresh",
"bpm": 120.0,
"icon": "dad",
"color": "#9271FD",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Fresh",
"bpm": 120.0,
"icon": "dad",
"color": "#9271FD",
"coopAllowed": true,
"opponentModeAllowed": true
}
+10 -10
View File
@@ -1,12 +1,12 @@
function beatHit(curBeat) {
switch(curBeat) {
case 16:
gfSpeed = 2;
case 48:
gfSpeed = 1;
case 80:
gfSpeed = 2;
case 112:
gfSpeed = 1;
}
switch(curBeat) {
case 16:
gfSpeed = 2;
case 48:
gfSpeed = 1;
case 80:
gfSpeed = 2;
case 112:
gfSpeed = 1;
}
}
+38 -38
View File
@@ -4,61 +4,61 @@ var tankman:FunkinSprite;
var tankTalk1, distorto:FlxSound;
function create() {
FlxTween.tween(FlxG.camera, {zoom: 1}, 0.7, {ease: FlxEase.quadInOut});
game.camHUD.visible = false;
FlxTween.tween(FlxG.camera, {zoom: 1}, 0.7, {ease: FlxEase.quadInOut});
game.camHUD.visible = false;
tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
tankman.antialiasing = true;
tankman.loadSprite(Paths.image('game/cutscenes/tank/guns-tankman'));
tankman.animateAtlas.anim.addBySymbol('tank', 'TANK TALK 2', 0, false);
tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
tankman.antialiasing = true;
tankman.loadSprite(Paths.image('game/cutscenes/tank/guns-tankman'));
tankman.animateAtlas.anim.addBySymbol('tank', 'TANK TALK 2', 0, false);
game.insert(game.members.indexOf(game.dad), tankman);
game.dad.visible = false;
game.insert(game.members.indexOf(game.dad), tankman);
game.dad.visible = false;
focusOn(game.dad);
game.persistentUpdate = true;
focusOn(game.dad);
game.persistentUpdate = true;
tankTalk = FlxG.sound.load(Paths.sound('cutscenes/tank/guns'));
tankTalk = FlxG.sound.load(Paths.sound('cutscenes/tank/guns'));
distorto = FlxG.sound.load(Paths.music('DISTORTO'));
distorto.volume = 0;
distorto.play();
distorto.fadeIn(5, 0, 0.5);
distorto = FlxG.sound.load(Paths.music('DISTORTO'));
distorto.volume = 0;
distorto.play();
distorto.fadeIn(5, 0, 0.5);
tankman.playAnim('tank');
tankTalk.play();
tankman.playAnim('tank');
tankTalk.play();
new FlxTimer().start(4.1, function(ugly:FlxTimer)
{
FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom * 1.4}, 0.4, {ease: FlxEase.quadOut});
FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom * 1.3}, 0.7, {ease: FlxEase.quadInOut, startDelay: 0.45});
game.gf.playAnim('sad', false, "DANCE");
});
new FlxTimer().start(4.1, function(ugly:FlxTimer)
{
FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom * 1.4}, 0.4, {ease: FlxEase.quadOut});
FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom * 1.3}, 0.7, {ease: FlxEase.quadInOut, startDelay: 0.45});
game.gf.playAnim('sad', false, "DANCE");
});
new FlxTimer().start(11, function(tmr:FlxTimer)
{
game.remove(tankman);
tankman.destroy();
new FlxTimer().start(11, function(tmr:FlxTimer)
{
game.remove(tankman);
tankman.destroy();
game.camHUD.visible = true;
game.dad.visible = true;
distorto.fadeOut((Conductor.crochet / 1000) * 5, 0);
FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom}, 0.7, {ease: FlxEase.quadInOut, startDelay: 0});
game.camHUD.visible = true;
game.dad.visible = true;
distorto.fadeOut((Conductor.crochet / 1000) * 5, 0);
FlxTween.tween(FlxG.camera, {zoom: game.defaultCamZoom}, 0.7, {ease: FlxEase.quadInOut, startDelay: 0});
close();
});
close();
});
}
function focusOn(char) {
var camPos = char.getCameraPosition();
game.camFollow.setPosition(camPos.x, camPos.y);
camPos.put();
var camPos = char.getCameraPosition();
game.camFollow.setPosition(camPos.x, camPos.y);
camPos.put();
}
function update(elapsed:Float) {
lipSync(tankTalk);
lipSync(tankTalk);
}
function lipSync(sound:FlxSound) {
tankman.animateAtlas.anim.curFrame = Std.int(tankman.animateAtlas.anim.length / (sound.length-1) * sound.time);
tankman.animateAtlas.anim.curFrame = Std.int(tankman.animateAtlas.anim.length / (sound.length-1) * sound.time);
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Guns",
"bpm": 185.0,
"icon": "tankman",
"color": "#F6B604",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Guns",
"bpm": 185.0,
"icon": "tankman",
"color": "#F6B604",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "High",
"bpm": 125.0,
"icon": "mom",
"color": "#FC96D7",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "High",
"bpm": 125.0,
"icon": "mom",
"color": "#FC96D7",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "MILF",
"bpm": 180.0,
"icon": "mom",
"color": "#FC96D7",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "MILF",
"bpm": 180.0,
"icon": "mom",
"color": "#FC96D7",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
function beatHit(curBeat:Int) {
switch(curBeat) {
case 168:
camZoomingInterval = 1;
case 200:
camZoomingInterval = 4;
}
switch(curBeat) {
case 168:
camZoomingInterval = 1;
case 200:
camZoomingInterval = 4;
}
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Monster",
"bpm": 95.0,
"icon": "monster",
"color": "#223344",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Monster",
"bpm": 95.0,
"icon": "monster",
"color": "#223344",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Philly Nice",
"bpm": 175.0,
"icon": "pico",
"color": "#941653",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Philly Nice",
"bpm": 175.0,
"icon": "pico",
"color": "#941653",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Pico",
"bpm": 150.0,
"icon": "pico",
"color": "#941653",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Pico",
"bpm": 150.0,
"icon": "pico",
"color": "#941653",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Roses",
"bpm": 120.0,
"icon": "senpai",
"color": "#FF78BF",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Roses",
"bpm": 120.0,
"icon": "senpai",
"color": "#FF78BF",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Satin Panties",
"bpm": 110.0,
"icon": "mom",
"color": "#FC96D7",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Satin Panties",
"bpm": 110.0,
"icon": "mom",
"color": "#FC96D7",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Senpai",
"bpm": 144.0,
"icon": "senpai",
"color": "#FF78BF",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Senpai",
"bpm": 144.0,
"icon": "senpai",
"color": "#FF78BF",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "South",
"bpm": 165.0,
"icon": "spooky",
"color": "#223344",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "South",
"bpm": 165.0,
"icon": "spooky",
"color": "#223344",
"coopAllowed": true,
"opponentModeAllowed": true
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Spookeez",
"bpm": 150.0,
"icon": "spooky",
"color": "#223344",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Spookeez",
"bpm": 150.0,
"icon": "spooky",
"color": "#223344",
"coopAllowed": true,
"opponentModeAllowed": true
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+80 -80
View File
@@ -8,102 +8,102 @@ var stressCutscene:FlxSound;
var step:Int = 0;
function create() {
// FlxTween.tween(FlxG.camera, {zoom: 1}, 0.7, {ease: FlxEase.quadInOut});
game.camHUD.visible = false;
game.persistentUpdate = true;
// FlxTween.tween(FlxG.camera, {zoom: 1}, 0.7, {ease: FlxEase.quadInOut});
game.camHUD.visible = false;
game.persistentUpdate = true;
game.gf.visible = false;
gf = new Character(game.gf.x, game.gf.y, "gf-tankmen");
gf.scrollFactor.set(0.95, 0.95);
gf.playAnim("dance-cutscene");
game.insert(game.members.indexOf(game.gf), gf);
game.gf.visible = false;
gf = new Character(game.gf.x, game.gf.y, "gf-tankmen");
gf.scrollFactor.set(0.95, 0.95);
gf.playAnim("dance-cutscene");
game.insert(game.members.indexOf(game.gf), gf);
stressCutscene = FlxG.sound.load(Paths.sound(Options.naughtyness ? 'cutscenes/tank/stress' : 'cutscenes/tank/stress-censor'));
stressCutscene = FlxG.sound.load(Paths.sound(Options.naughtyness ? 'cutscenes/tank/stress' : 'cutscenes/tank/stress-censor'));
stressCutscene.play();
stressCutscene.onComplete = function() {
for(spr in [gf, tankman, pico]) {
spr.destroy();
game.remove(spr);
}
game.camHUD.visible = game.dad.visible = game.gf.visible = true;
close();
};
stressCutscene.play();
stressCutscene.onComplete = function() {
for(spr in [gf, tankman, pico]) {
spr.destroy();
game.remove(spr);
}
game.camHUD.visible = game.dad.visible = game.gf.visible = true;
close();
};
tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
tankman.antialiasing = true;
tankman.loadSprite(Paths.image('game/cutscenes/tank/stress-tankman'));
tankman.animateAtlas.anim.addBySymbol('p1', 'TANK TALK 3 P1 UNCUT', 0, false);
tankman.animateAtlas.anim.addBySymbol('p2', 'TANK TALK 3 P2 UNCUT', 0, false);
tankman.playAnim('p1');
tankman = new FunkinSprite(game.dad.x + game.dad.globalOffset.x + 520, game.dad.y + game.dad.globalOffset.y + 225);
tankman.antialiasing = true;
tankman.loadSprite(Paths.image('game/cutscenes/tank/stress-tankman'));
tankman.animateAtlas.anim.addBySymbol('p1', 'TANK TALK 3 P1 UNCUT', 0, false);
tankman.animateAtlas.anim.addBySymbol('p2', 'TANK TALK 3 P2 UNCUT', 0, false);
tankman.playAnim('p1');
pico = new FunkinSprite(game.gf.x + game.gf.globalOffset.x + 150, game.gf.y + game.gf.globalOffset.y + 395);
pico.antialiasing = true;
pico.loadSprite(Paths.image('game/cutscenes/tank/stress-pico'));
pico.animateAtlas.anim.addBySymbol('die', 'GF Time to Die sequence', 24, false);
pico.animateAtlas.anim.addBySymbol('saves', 'Pico Saves them sequence', 24, false);
pico.animateAtlas.anim.addBySymbol('idle', 'Pico Dual Wield on Speaker idle', 24, true);
pico.scrollFactor.set(0.95, 0.95);
pico.playAnim("idle");
pico.visible = false;
game.insert(game.members.indexOf(game.gf), pico);
pico = new FunkinSprite(game.gf.x + game.gf.globalOffset.x + 150, game.gf.y + game.gf.globalOffset.y + 395);
pico.antialiasing = true;
pico.loadSprite(Paths.image('game/cutscenes/tank/stress-pico'));
pico.animateAtlas.anim.addBySymbol('die', 'GF Time to Die sequence', 24, false);
pico.animateAtlas.anim.addBySymbol('saves', 'Pico Saves them sequence', 24, false);
pico.animateAtlas.anim.addBySymbol('idle', 'Pico Dual Wield on Speaker idle', 24, true);
pico.scrollFactor.set(0.95, 0.95);
pico.playAnim("idle");
pico.visible = false;
game.insert(game.members.indexOf(game.gf), pico);
game.insert(game.members.indexOf(game.dad), tankman);
game.insert(game.members.indexOf(game.dad), tankman);
game.dad.visible = false;
game.dad.visible = false;
focusOn(game.dad);
focusOn(game.dad);
}
function update(elapsed) {
if (FlxG.keys.justPressed.F5)
FlxG.resetState();
switch(step) {
case 0:
lipSync(tankman, 0, 16750);
if (stressCutscene.time > 15100) {
step = 1;
focusOn(game.gf);
pico.visible = true;
pico.playAnim('die', true);
if (FlxG.keys.justPressed.F5)
FlxG.resetState();
switch(step) {
case 0:
lipSync(tankman, 0, 16750);
if (stressCutscene.time > 15100) {
step = 1;
focusOn(game.gf);
pico.visible = true;
pico.playAnim('die', true);
// removes old gf to free ram
game.remove(gf);
gf.destroy();
// removes old gf to free ram
game.remove(gf);
gf.destroy();
FlxTween.tween(FlxG.camera, {zoom: FlxG.camera.zoom * 1.3}, 2.1, {ease: FlxEase.quadInOut});
}
case 1:
lipSync(tankman, 0, 16750);
if (stressCutscene.time > 17300) {
FlxG.camera.zoom = 0.8;
step = 2;
pico.playAnim('saves', true);
}
case 2:
if (stressCutscene.time > 19600) {
tankman.playAnim('p2', true);
step = 3;
}
case 3:
lipSync(tankman, 19500, stressCutscene.length);
if (stressCutscene.time > 20300) {
game.camFollow.y += 180;
game.camFollow.x -= 80;
step = 4;
}
case 4:
lipSync(tankman, 19500, stressCutscene.length);
if (pico.isAnimFinished() && pico.getAnimName() == "saves")
pico.playAnim("idle");
}
FlxTween.tween(FlxG.camera, {zoom: FlxG.camera.zoom * 1.3}, 2.1, {ease: FlxEase.quadInOut});
}
case 1:
lipSync(tankman, 0, 16750);
if (stressCutscene.time > 17300) {
FlxG.camera.zoom = 0.8;
step = 2;
pico.playAnim('saves', true);
}
case 2:
if (stressCutscene.time > 19600) {
tankman.playAnim('p2', true);
step = 3;
}
case 3:
lipSync(tankman, 19500, stressCutscene.length);
if (stressCutscene.time > 20300) {
game.camFollow.y += 180;
game.camFollow.x -= 80;
step = 4;
}
case 4:
lipSync(tankman, 19500, stressCutscene.length);
if (pico.isAnimFinished() && pico.getAnimName() == "saves")
pico.playAnim("idle");
}
}
function lipSync(char:FunkinSprite, begin:Float, end:Float) {
char.animateAtlas.anim.curFrame = Std.int(FlxMath.remapToRange(stressCutscene.time, begin, end, 0, char.animateAtlas.anim.length-1));
char.animateAtlas.anim.curFrame = Std.int(FlxMath.remapToRange(stressCutscene.time, begin, end, 0, char.animateAtlas.anim.length-1));
}
function focusOn(char) {
var camPos = char.getCameraPosition();
game.camFollow.setPosition(camPos.x, camPos.y);
camPos.put();
var camPos = char.getCameraPosition();
game.camFollow.setPosition(camPos.x, camPos.y);
camPos.put();
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Stress",
"bpm": 178.0,
"icon": "tankman",
"color": "#F6B604",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Stress",
"bpm": 178.0,
"icon": "tankman",
"color": "#F6B604",
"coopAllowed": true,
"opponentModeAllowed": true
}
+58 -58
View File
@@ -1,62 +1,62 @@
<!DOCTYPE codename-engine-dialogue>
<dialogue box="default">
<!-- All characters -->
<char name="dad" char="dad" position="left" />
<char name="girlfriend" char="girlfriend" position="middle" />
<char name="boyfriend" char="boyfriend" position="right" />
<char name="niko" char="niko" position="middle" />
<!-- All characters -->
<char name="dad" char="dad" position="left" />
<char name="girlfriend" char="girlfriend" position="middle" />
<char name="boyfriend" char="boyfriend" position="right" />
<char name="niko" char="niko" position="middle" />
<!-- Lines -->
<line char="dad" stay="true">
yo its me your enemy! how are you
</line>
<line char="boyfriend">
shut up u stupid bitch
ur useless af!!! loser!
</line>
<line char="girlfriend">
agreed
</line>
<line char="dad" bubble="angry">
shut up! u should respect me! im your dad!
</line>
<line char="boyfriend">
haha no ur not my dad loser im a dream stan i dont have one
</line>
<line char="girlfriend" bubble="angry">
HOW COULD YOU
</line>
<line char="dad">
ok shut up and lets rap battle now u blue midget thing or whatever idot!
</line>
<line char="boyfriend" bubble="angry">
TF U MEAN U 13' SKYSCRAPER MF BRO CANT EVEN FIT IN HIS CAR TF
</line>
<line char="girlfriend">
loser!
</line>
<line char="dad">
no u
</line>
<line char="boyfriend" bubble="angry" callback="emotionalDamage">
HOW COULD YOU??? THIS IS WAR NOW!
</line>
<line char="niko">
yo its me niko bellic from the video game "Grand Theft Auto IV"
</line>
<line char="boyfriend" bubble="angry">
NO FUCKING WAY
</line>
<line char="dad">
NIKO BELLIC? yo ur cousin fat
</line>
<line char="niko">
fuck you dimitri rascalov
</line>
<line char="dad" bubble="angry">
HOW DOES HE KNOW MY REAL IDENTITY
</line>
<line char="boyfriend">
ok now stfu and lets rap its getting annoying
</line>
<!-- Lines -->
<line char="dad" stay="true">
yo its me your enemy! how are you
</line>
<line char="boyfriend">
shut up u stupid bitch
ur useless af!!! loser!
</line>
<line char="girlfriend">
agreed
</line>
<line char="dad" bubble="angry">
shut up! u should respect me! im your dad!
</line>
<line char="boyfriend">
haha no ur not my dad loser im a dream stan i dont have one
</line>
<line char="girlfriend" bubble="angry">
HOW COULD YOU
</line>
<line char="dad">
ok shut up and lets rap battle now u blue midget thing or whatever idot!
</line>
<line char="boyfriend" bubble="angry">
TF U MEAN U 13' SKYSCRAPER MF BRO CANT EVEN FIT IN HIS CAR TF
</line>
<line char="girlfriend">
loser!
</line>
<line char="dad">
no u
</line>
<line char="boyfriend" bubble="angry" callback="emotionalDamage">
HOW COULD YOU??? THIS IS WAR NOW!
</line>
<line char="niko">
yo its me niko bellic from the video game "Grand Theft Auto IV"
</line>
<line char="boyfriend" bubble="angry">
NO FUCKING WAY
</line>
<line char="dad">
NIKO BELLIC? yo ur cousin fat
</line>
<line char="niko">
fuck you dimitri rascalov
</line>
<line char="dad" bubble="angry">
HOW DOES HE KNOW MY REAL IDENTITY
</line>
<line char="boyfriend">
ok now stfu and lets rap its getting annoying
</line>
</dialogue>
+5 -5
View File
@@ -1,7 +1,7 @@
{
"displayName": "test",
"bpm": 150.0,
"icon": "bf",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "test",
"bpm": 150.0,
"icon": "bf",
"coopAllowed": true,
"opponentModeAllowed": true
}
+13 -13
View File
@@ -1,23 +1,23 @@
function create() {
importScript("data/scripts/pixel");
pixelNotesForBF = false;
enablePixelUI = true;
enableCameraHacks = false;
playCutscenes = true;
importScript("data/scripts/pixel");
pixelNotesForBF = false;
enablePixelUI = true;
enableCameraHacks = false;
playCutscenes = true;
}
function postCreate() {
for(i in 0...6) {
var name = "tank" + Std.string(i);
stage.getSprite(name).visible = false;
}
for(i in 0...6) {
var name = "tank" + Std.string(i);
stage.getSprite(name).visible = false;
}
}
function postUpdate(elapsed) {
// var sin = Math.sin(curBeatFloat * Math.PI / 2);
// var sin = Math.sin(curBeatFloat * Math.PI / 2);
// camGame.angle = sin * -15;
// camGame.angle = sin * -15;
if (curSection != null)
defaultCamZoom = curSection.mustHitSection ? 0.9 : 0.5;
if (curSection != null)
defaultCamZoom = curSection.mustHitSection ? 0.9 : 0.5;
}
+6 -6
View File
@@ -1,8 +1,8 @@
{
"displayName": "Thorns",
"bpm": 190.0,
"icon": "spirit",
"color": "#FF78BF",
"coopAllowed": true,
"opponentModeAllowed": true
"displayName": "Thorns",
"bpm": 190.0,
"icon": "spirit",
"color": "#FF78BF",
"coopAllowed": true,
"opponentModeAllowed": true
}
+7 -7
View File
@@ -1,9 +1,9 @@
{
"displayName": "Tutorial",
"bpm": 100.0,
"icon": "gf",
"color": "#9271FD",
"coopAllowed": true,
"opponentModeAllowed": true,
"needsVoices": false
"displayName": "Tutorial",
"bpm": 100.0,
"icon": "gf",
"color": "#9271FD",
"coopAllowed": true,
"opponentModeAllowed": true,
"needsVoices": false
}

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