standalone conductor update??

This commit is contained in:
Yoshman29
2022-11-02 03:07:16 +01:00
parent dc03e378df
commit 870f89c2cf
10 changed files with 115 additions and 122 deletions
+1 -1
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@@ -1 +1 @@
963
968
-23
View File
@@ -480,8 +480,6 @@ class ChartingState extends MusicBeatState
override function update(elapsed:Float)
{
curStep = recalculateSteps();
Conductor.songPosition = FlxG.sound.music.time;
_song.song = typingShit.text;
@@ -695,25 +693,6 @@ class ChartingState extends MusicBeatState
updateGrid();
}
function recalculateSteps():Int
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (FlxG.sound.music.time > Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((FlxG.sound.music.time - lastChange.songTime) / Conductor.stepCrochet);
updateBeat();
return curStep;
}
function resetSection(songBeginning:Bool = false):Void
{
updateGrid();
@@ -731,7 +710,6 @@ class ChartingState extends MusicBeatState
}
vocals.time = FlxG.sound.music.time;
updateCurStep();
updateGrid();
updateSectionUI();
@@ -762,7 +740,6 @@ class ChartingState extends MusicBeatState
FlxG.sound.music.time = sectionStartTime();
vocals.time = FlxG.sound.music.time;
updateCurStep();
}
updateGrid();
+2 -11
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@@ -43,8 +43,6 @@ class GameOverSubstate extends MusicBeatSubstate
daBf = 'bf';
}
Conductor.songPosition = 0;
bf = new Character(x, y, daBf, true);
add(bf);
@@ -90,18 +88,11 @@ class GameOverSubstate extends MusicBeatSubstate
{
FlxG.sound.playMusic(Paths.music('gameOver' + stageSuffix));
}
if (FlxG.sound.music.playing)
{
Conductor.songPosition = FlxG.sound.music.time;
}
}
override function beatHit()
override function beatHit(curBeat:Int)
{
super.beatHit();
FlxG.log.add('beat');
super.beatHit(curBeat);
}
var isEnding:Bool = false;
+11 -18
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@@ -723,6 +723,8 @@ class PlayState extends MusicBeatState
#end
scripts.call("onDiscordPresenceUpdate");
}
var __vocalOffsetViolation:Float = 0;
override public function update(elapsed:Float)
{
#if !debug
@@ -785,21 +787,12 @@ class PlayState extends MusicBeatState
if (Conductor.songPosition >= 0)
startSong();
}
}
else
{
Conductor.songPosition += FlxG.elapsed * 1000;
if (!paused)
{
songTime += FlxG.game.ticks - previousFrameTime;
previousFrameTime = FlxG.game.ticks;
if (Math.abs(FlxG.sound.music.time - Conductor.songPosition) > 25)
resyncVocals();
} else {
__vocalOffsetViolation = Math.max(0, __vocalOffsetViolation + (FlxG.sound.music.time != vocals.time ? elapsed * 2 : -elapsed));
if (__vocalOffsetViolation > 25) {
resyncVocals();
__vocalOffsetViolation = 0;
}
// Conductor.lastSongPos = FlxG.sound.music.time;
}
if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null)
@@ -1354,15 +1347,15 @@ class PlayState extends MusicBeatState
}
}
override function stepHit()
override function stepHit(curStep:Int)
{
super.stepHit();
super.stepHit(curStep);
scripts.call("stepHit", [curStep]);
}
override function beatHit()
override function beatHit(curBeat:Int)
{
super.beatHit();
super.beatHit(curBeat);
scripts.call("beatHit", [curBeat]);
if (SONG.notes[Math.floor(curStep / 16)] != null && SONG.notes[Math.floor(curStep / 16)].changeBPM)
+3 -5
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@@ -138,8 +138,6 @@ class TitleState extends MusicBeatState
override function update(elapsed:Float)
{
if (FlxG.sound.music != null) Conductor.songPosition = FlxG.sound.music.time;
if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;
var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
@@ -172,7 +170,7 @@ class TitleState extends MusicBeatState
titleText.animation.play('press');
FlxG.camera.flash(FlxColor.WHITE, 1);
FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
CoolUtil.playMenuSFX(1, 0.7);
transitioning = true;
// FlxG.sound.music.stop();
@@ -212,9 +210,9 @@ class TitleState extends MusicBeatState
while (textGroup.members.length > 0) textGroup.remove(textGroup.members[0], true);
}
override function beatHit()
override function beatHit(curBeat:Int)
{
super.beatHit();
super.beatHit(curBeat);
logoBl.animation.play('bump');
danceLeft = !danceLeft;
+79 -1
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@@ -1,5 +1,7 @@
package funkin.system;
import funkin.interfaces.IBeatReceiver;
import flixel.FlxG;
import funkin.system.Song.SwagSong;
/**
@@ -36,6 +38,29 @@ class Conductor
* Current position of the song, in milliseconds.
*/
public static var songPosition:Float;
/**
* Current step
*/
public static var curStep:Int = 0;
/**
* Current beat
*/
public static var curBeat:Int = 0;
/**
* Current step, as a `Float` (ex: 4.94, instead of 4)
*/
public static var curStepFloat:Float = 0;
/**
* Current beat, as a `Float` (ex: 1.24, instead of 1)
*/
public static var curBeatFloat:Float = 0;
@:dox(hide) public static var lastSongPos:Float;
@:dox(hide) public static var offset:Float = 0;
@@ -52,7 +77,7 @@ class Conductor
public static function reset() {
songPosition = lastSongPos = 0;
bpmChangeMap = [];
changeBPM(100);
changeBPM(0);
}
/**
* Maps BPM changes from a song.
@@ -85,6 +110,59 @@ class Conductor
trace("new BPM map BUDDY " + bpmChangeMap);
}
public static function init() {
FlxG.signals.preUpdate.add(update);
reset();
}
private static function update() {
var elapsed = FlxG.elapsed;
if (FlxG.sound.music == null || !FlxG.sound.music.playing) return;
if (FlxG.state != null && FlxG.state is MusicBeatState && cast(FlxG.state, MusicBeatState).cancelConductorUpdate) return;
if (lastSongPos != (lastSongPos = FlxG.sound.music.time)) {
// update conductor
songPosition = FlxG.sound.music.time;
} else {
songPosition += elapsed * 1000;
}
if (bpm > 0) {
// updates curbeat and stuff
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (change in Conductor.bpmChangeMap)
{
if (Conductor.songPosition >= change.songTime)
lastChange = change;
}
curStepFloat = lastChange.stepTime + ((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
curBeatFloat = curStepFloat / 4;
if (curStep != (curStep = Std.int(curStepFloat))) {
// updates step
var updateBeat = curBeat != (curBeat = Std.int(curBeatFloat));
if (FlxG.state is IBeatReceiver) {
var state = FlxG.state;
while(state != null) {
if (FlxG.state is IBeatReceiver) {
var st = cast(FlxG.state, IBeatReceiver);
st.stepHit(curStep);
if (updateBeat)
st.beatHit(curBeat);
}
state = state.subState;
}
}
}
}
}
public static function changeBPM(newBpm:Float)
{
bpm = newBpm;
+4
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@@ -71,6 +71,10 @@ class FramerateField extends TextField {
text.push('CODENAME ENGINE ALPHA - BUILD ${funkin.macros.BuildCounterMacro.getBuildNumber()}');
#end
if (debugMode) {
text.push('======');
text.push('Current Song Position: ${Conductor.songPosition} (${Conductor.curBeat} beats - ${Conductor.curStep} steps)');
text.push('Current BPM: ${Conductor.bpm}');
text.push('======');
text.push('System: ${lime.system.System.platformLabel} ${lime.system.System.platformVersion}');
text.push('Objs in state: ${FlxG.state.members.length}');
text.push('Nb cameras: ${FlxG.cameras.list.length}');
+1
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@@ -133,6 +133,7 @@ class Main extends Sprite
Options.load();
Conductor.init();
AudioSwitchFix.init();
WindowsAPI.setDarkMode(true);
+8 -32
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@@ -11,7 +11,7 @@ import flixel.math.FlxMath;
import flixel.util.FlxTimer;
import funkin.options.PlayerSettings;
class MusicBeatState extends FlxUIState
class MusicBeatState extends FlxUIState implements IBeatReceiver
{
private var lastBeat:Float = 0;
private var lastStep:Float = 0;
@@ -42,6 +42,11 @@ class MusicBeatState extends FlxUIState
*/
public var controls(get, never):Controls;
/**
* Whenever the Conductor auto update should be enabled or not.
*/
public var cancelConductorUpdate:Bool = false;
inline function get_controls():Controls
return PlayerSettings.player1.controls;
@@ -55,45 +60,16 @@ class MusicBeatState extends FlxUIState
//everyStep();
var oldStep:Int = curStep;
updateCurStep();
updateBeat();
if (oldStep != curStep && curStep > 0)
stepHit();
super.update(elapsed);
}
private function updateBeat():Void
{
curBeat = Math.floor(curBeatFloat = (curStepFloat / 4));
}
private function updateCurStep():Void
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = Math.floor(curStepFloat = lastChange.stepTime + ((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet));
}
@:dox(hide) public function stepHit():Void
@:dox(hide) public function stepHit(curStep:Int):Void
{
for(e in members) if (e is IBeatReceiver) cast(e, IBeatReceiver).stepHit(curStep);
if (curStep % 4 == 0)
beatHit();
}
@:dox(hide) public function beatHit():Void
@:dox(hide) public function beatHit(curBeat:Int):Void
{
for(e in members) if (e is IBeatReceiver) cast(e, IBeatReceiver).beatHit(curBeat);
}
+6 -31
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@@ -1,5 +1,6 @@
package funkin.system;
import funkin.interfaces.IBeatReceiver;
import funkin.system.Conductor.BPMChangeEvent;
import funkin.system.Conductor;
import funkin.options.PlayerSettings;
@@ -7,7 +8,7 @@ import flixel.FlxG;
import flixel.FlxSubState;
import flixel.math.FlxMath;
class MusicBeatSubstate extends FlxSubState
class MusicBeatSubstate extends FlxSubState implements IBeatReceiver
{
public function new()
{
@@ -43,42 +44,16 @@ class MusicBeatSubstate extends FlxSubState
override function update(elapsed:Float)
{
//everyStep();
var oldStep:Int = curStep;
updateCurStep();
curBeat = Math.floor(curStep / 4);
if (oldStep != curStep && curStep > 0)
stepHit();
super.update(elapsed);
}
private function updateCurStep():Void
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
@:dox(hide) public function stepHit(curStep:Int):Void
{
//do literally nothing neither dumbass
}
@:dox(hide) public function stepHit():Void
{
if (curStep % 4 == 0)
beatHit();
}
@:dox(hide) public function beatHit():Void
@:dox(hide) public function beatHit(curBeat:Int):Void
{
//do literally nothing dumbass
}