fix loading stages with imported scripts outside of playstate (#678)
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@@ -32,7 +32,7 @@ class Stage extends FlxBasic implements IBeatReceiver {
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for (k=>e in stageSprites) script.set(k, e);
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public function prepareInfos(node:Access)
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return XMLImportedScriptInfo.prepareInfos(node, PlayState.instance.scripts, (infos) -> xmlImportedScripts.push(infos));
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return XMLImportedScriptInfo.prepareInfos(node, PlayState.instance != null ? PlayState.instance.scripts : null, (infos) -> xmlImportedScripts.push(infos));
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public function new(stage:String, ?state:FlxState) {
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super();
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