auto color detection for credits
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@@ -1 +1 @@
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2265
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2286
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@@ -1,5 +1,6 @@
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package funkin.menus.credits;
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import flixel.util.FlxColor;
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import funkin.shaders.CustomShader;
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import flixel.math.FlxMath;
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import funkin.options.type.TextOption;
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@@ -13,21 +14,18 @@ import funkin.github.GitHub;
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import funkin.github.GitHubContributor;
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import funkin.menus.MainMenuState;
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using funkin.utils.BitmapUtil;
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class CreditsCodename extends OptionsScreen {
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public var contributorsSprites:Array<FlxSprite> = [];
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public var contributorsAvatars:Array<FlxGraphic> = [];
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public var contributorsColors:Array<FlxColor> = [];
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public var avatarLoadListId:Int = 0;
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public var contributors:Array<GitHubContributor>;
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public override function create() {
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public var interpColor:FlxInterpolateColor;
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var bg:FlxSprite = new FlxSprite(-80).loadAnimatedGraphic(Paths.image('menus/menuBGBlue'));
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bg.scrollFactor.set();
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bg.scale.set(1.15, 1.15);
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bg.updateHitbox();
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bg.screenCenter();
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bg.antialiasing = true;
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add(bg);
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public override function create() {
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contributors = GitHub.getContributors("YoshiCrafter29", "CodenameEngine", function(e) {
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trace(e);
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@@ -48,6 +46,7 @@ class CreditsCodename extends OptionsScreen {
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super.create();
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interpColor = new FlxInterpolateColor(bg.color);
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}
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public override function createAdditional() {
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@@ -66,7 +65,9 @@ class CreditsCodename extends OptionsScreen {
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for(k=>c in contributors) {
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var bytes = GitHub.__requestBytesOnGitHubServers('${c.avatar_url}&size=96');
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var bmap = BitmapData.fromBytes(bytes);
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var color = bmap.getMostPresentSaturatedColor();
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contributorsAvatars.push(FlxG.bitmap.add(bmap, false, 'GITHUB-USER:${c.login}'));
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contributorsColors.push(color);
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if (destroyed) return;
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}
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});
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@@ -88,9 +89,16 @@ class CreditsCodename extends OptionsScreen {
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var alpha = options[k];
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spr.x = alpha.x - 10;
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}
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interpColor.fpsLerpTo(contributorsColors[curSelected], 0.0625);
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bg.color = interpColor.color;
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}
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public override function destroy() {
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super.destroy();
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}
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public override function exit() {
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FlxG.switchState(new CreditsMain());
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}
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}
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@@ -86,7 +86,7 @@ class Options
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public static function load() {
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if (__save == null) __save = new FlxSave();
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__save.bind("options");
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__save.bind("options", "CodenameEngine");
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for(field in Reflect.fields(__save.data)) {
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var obj = Reflect.field(__save.data, field);
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Reflect.setProperty(Options, field, obj);
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@@ -19,7 +19,6 @@ class OptionsScreen extends MusicBeatState {
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public static var instance:OptionsScreen;
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public static var optionHeight:Float = 120;
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// public var bgColor:FlxColor = 0xFFFDE871;
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public var bg:FlxSprite;
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public var descDrop:FlxBackdrop;
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@@ -43,11 +42,12 @@ class OptionsScreen extends MusicBeatState {
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FlxTransitionableState.skipNextTransIn = true;
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super.create();
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bg = new FlxSprite(-80).loadAnimatedGraphic(Paths.image('menus/menuBG'));
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bg = new FlxSprite(-80).loadAnimatedGraphic(Paths.image('menus/menuDesat'));
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bg.scrollFactor.set();
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bg.scale.set(1.15, 1.15);
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bg.updateHitbox();
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bg.screenCenter();
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bg.color = defaultBGColor;
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bg.antialiasing = true;
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add(bg);
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@@ -195,7 +195,7 @@ class Main extends Sprite
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Assets.registerLibrary('default', lib);
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funkin.options.PlayerSettings.init();
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FlxG.save.bind('Codename-Engine');
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FlxG.save.bind('save', 'CodenameEngine');
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Options.load();
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Highscore.load();
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@@ -0,0 +1,69 @@
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package funkin.utils;
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import openfl.display.BitmapData;
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import flixel.util.FlxColor;
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class BitmapUtil {
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/**
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* Returns the most present color in a Bitmap.
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* @param bmap Bitmap
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* @return FlxColor Color that is the most present.
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*/
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public static function getMostPresentColor(bmap:BitmapData):FlxColor {
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// map containing all the colors and the number of times they've been assigned.
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var colorMap:Map<FlxColor, Float> = [];
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var color:FlxColor = 0;
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var fixedColor:FlxColor = 0;
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for(y in 0...bmap.height) {
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for(x in 0...bmap.width) {
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color = bmap.getPixel32(x, y);
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fixedColor = 0xFF000000 + (color % 0x1000000);
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if (colorMap[fixedColor] == null)
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colorMap[fixedColor] = 0;
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colorMap[fixedColor] += color.alphaFloat;
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}
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}
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var mostPresentColor:FlxColor = 0;
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var mostPresentColorCount:Float = -1;
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for(c=>n in colorMap) {
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if (n > mostPresentColorCount) {
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mostPresentColorCount = n;
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mostPresentColor = c;
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}
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}
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return mostPresentColor;
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}
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/**
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* Returns the most present saturated color in a Bitmap.
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* @param bmap Bitmap
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* @return FlxColor Color that is the most present.
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*/
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public static function getMostPresentSaturatedColor(bmap:BitmapData):FlxColor {
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// map containing all the colors and the number of times they've been assigned.
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var colorMap:Map<FlxColor, Float> = [];
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var color:FlxColor = 0;
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var fixedColor:FlxColor = 0;
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for(y in 0...bmap.height) {
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for(x in 0...bmap.width) {
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color = bmap.getPixel32(x, y);
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fixedColor = 0xFF000000 + (color % 0x1000000);
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if (colorMap[fixedColor] == null)
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colorMap[fixedColor] = 0;
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colorMap[fixedColor] += color.alphaFloat * 0.33 + (0.67 * (color.saturation * (2 * (color.lightness > 0.5 ? 0.5 - (color.lightness) : color.lightness))));
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}
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}
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var mostPresentColor:FlxColor = 0;
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var mostPresentColorCount:Float = -1;
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for(c=>n in colorMap) {
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if (n > mostPresentColorCount) {
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mostPresentColorCount = n;
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mostPresentColor = c;
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}
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}
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return mostPresentColor;
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}
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}
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@@ -0,0 +1,40 @@
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package funkin.utils;
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import flixel.FlxG;
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import flixel.util.FlxColor;
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class FlxInterpolateColor {
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public var red:Float = 0;
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public var green:Float = 0;
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public var blue:Float = 0;
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public var alpha:Float = 0;
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public var color(get, set):FlxColor;
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private inline function get_color()
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return FlxColor.fromRGBFloat(red, green, blue, alpha);
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private inline function set_color(c:FlxColor):FlxColor {
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red = c.redFloat;
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green = c.greenFloat;
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blue = c.blueFloat;
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alpha = c.alphaFloat;
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return c;
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}
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public inline function toString()
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return '[FlxInterpolateColor - (R:${red} | G:${green} | B:${blue} | A:${alpha})]';
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public function new(color:FlxColor) {
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this.color = color;
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}
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public function lerpTo(color:FlxColor, ratio:Float) {
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red = (color.redFloat - red) * ratio + red;
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green = (color.greenFloat - green) * ratio + green;
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blue = (color.blueFloat - blue) * ratio + blue;
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alpha = (color.alphaFloat - alpha) * ratio + alpha;
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}
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public inline function fpsLerpTo(color:FlxColor, ratio:Float)
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lerpTo(color, ratio * 60 * FlxG.elapsed);
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}
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