Fixed discord script
This commit is contained in:
+10
-8
@@ -1,5 +1,7 @@
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import funkin.backend.utils.DiscordUtil;
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function onGameOver() {
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changePresence('Game Over', PlayState.SONG.meta.displayName + " (" + PlayState.difficulty + ")");
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DiscordUtil.changePresence('Game Over', PlayState.SONG.meta.displayName + " (" + PlayState.difficulty + ")");
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}
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function onPlayStateUpdate() {
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@@ -14,27 +16,27 @@ function onPlayStateUpdate() {
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function onMenuLoaded(name:String) {
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// Name is either "Main Menu", "Freeplay", "Title Screen", "Options Menu", "Credits Menu"
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changePresenceSince("In the Menus", null);
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DiscordUtil.changePresenceSince("In the Menus", null);
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}
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function onEditorTreeLoaded(name:String) {
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switch(name) {
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case "Character Editor":
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changePresenceSince("Choosing a Character", null);
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DiscordUtil.changePresenceSince("Choosing a Character", null);
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case "Chart Editor":
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changePresenceSince("Choosing a Chart", null);
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DiscordUtil.changePresenceSince("Choosing a Chart", null);
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case "Stage Editor":
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changePresenceSince("Choosing a Stage", null);
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DiscordUtil.changePresenceSince("Choosing a Stage", null);
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}
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}
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function onEditorLoaded(name:String, editingThing:String) {
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switch(name) {
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case "Character Editor":
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changePresenceSince("Editing a Character", editingThing);
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DiscordUtil.changePresenceSince("Editing a Character", editingThing);
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case "Chart Editor":
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changePresenceSince("Editing a Chart", editingThing);
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DiscordUtil.changePresenceSince("Editing a Chart", editingThing);
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case "Stage Editor":
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changePresenceSince("Editing a Stage", editingThing);
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DiscordUtil.changePresenceSince("Editing a Stage", editingThing);
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}
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}
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