charter progress
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@@ -1,9 +0,0 @@
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#pragma header
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uniform vec3 noteColor;
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void main() {
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vec4 finalColor = flixel_texture2D(bitmap, openfl_TextureCoordv);
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float diff = finalColor.r - ((finalColor.g + finalColor.b) / 2.0);
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gl_FragColor = vec4(((finalColor.g + finalColor.b) / 2.0) + (noteColor.r * diff), finalColor.g + (noteColor.g * diff), finalColor.b + (noteColor.b * diff), finalColor.a);
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}
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