Use different functionality for CameraBop if useCamZoomMult is off (#792)

This commit is contained in:
Care
2025-10-16 20:01:53 +07:00
committed by GitHub
parent 7a9edf809c
commit 90e0e5618d
+6 -1
View File
@@ -1587,7 +1587,12 @@ class PlayState extends MusicBeatState
var camera:FlxCamera = event.params[1] == "camHUD" ? camHUD : camGame;
camera.zoom += event.params[0];
case "Camera Bop":
camZoomingMult += event.params[0];
if (useCamZoomMult) {
camZoomingMult += event.params[0];
} else {
FlxG.camera.zoom += event.params[0] * camZoomingStrength;
camHUD.zoom += event.params[0] * camZoomingStrength;
}
case "Camera Zoom":
var cam = event.params[2] == "camHUD" ? camHUD : camGame;
var name = (event.params[2] == "camHUD" ? "camHUD" : "camGame") + ".zoom"; // avoiding having different values from these 2 - Nex