Use different functionality for CameraBop if useCamZoomMult is off (#792)
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@@ -1587,7 +1587,12 @@ class PlayState extends MusicBeatState
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var camera:FlxCamera = event.params[1] == "camHUD" ? camHUD : camGame;
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camera.zoom += event.params[0];
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case "Camera Bop":
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camZoomingMult += event.params[0];
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if (useCamZoomMult) {
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camZoomingMult += event.params[0];
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} else {
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FlxG.camera.zoom += event.params[0] * camZoomingStrength;
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camHUD.zoom += event.params[0] * camZoomingStrength;
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}
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case "Camera Zoom":
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var cam = event.params[2] == "camHUD" ? camHUD : camGame;
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var name = (event.params[2] == "camHUD" ? "camHUD" : "camGame") + ".zoom"; // avoiding having different values from these 2 - Nex
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