made this actually work
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
This commit is contained in:
@@ -114,13 +114,22 @@ class TranslatedAssetLibrary extends AssetLibrary implements IModsAssetLibrary {
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private inline function getAssetPath():String
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return basePath;
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// TODO: Make this actually work
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private function __isCacheValid(cache:Map<String, Dynamic>, asset:String, isLocal:Bool = false):Bool
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{
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for(lib in ModsFolder.getLoadedModsLibs()) {
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if(!(lib is AssetLibrary)) continue;
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// are you fucking serious (no the fucking switch doesnt work here) - Nex
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var _lib = cast(lib, AssetLibrary);
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var libCache = (cache == cachedAudioBuffers) ? _lib.cachedAudioBuffers :
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(cache == cachedBytes) ? _lib.cachedBytes :
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(cache == cachedFonts) ? _lib.cachedFonts :
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(cache == cachedImages) ? _lib.cachedImages :
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(cache == cachedText) ? _lib.cachedText : cache;
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var mainPath = lib.prefix;
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if(!mainPath.endsWith('/')) mainPath += '/';
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@:privateAccess if(lib.__isCacheValid(cache, mainPath + getAssetPath() + asset, isLocal)) return true;
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@:privateAccess if(lib.__isCacheValid(libCache, mainPath + getAssetPath() + asset, isLocal)) return true;
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}
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return false;
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}
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