Updated the edit button on character editor
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Before Width: | Height: | Size: 252 B After Width: | Height: | Size: 275 B |
@@ -180,7 +180,7 @@ class CharacterAnimButton extends UIButton {
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deleteIcon.follow(deleteButton, (deleteButton.bWidth/2)-6.5, (deleteButton.bHeight/2)-6);
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editButton.follow(this, 340, 14);
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editIcon.follow(editButton, (editButton.bWidth/2)-8, (editButton.bHeight/2)-6);
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editIcon.follow(editButton, (editButton.bWidth/2)-6, (editButton.bHeight/2)-6);
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ghostButton.follow(this, 300, 14);
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ghostIcon.follow(ghostButton, (ghostButton.bWidth/2)-8, (ghostButton.bHeight/2)-6);
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@@ -224,7 +224,7 @@ class CharacterAnimButton extends UIButton {
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} else {
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var flxAnimation:FlxAnimation = parent.character.animation._animations[anim];
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flxAnimation.name = newName;
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parent.character.animation._animations.remove(anim);
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parent.character.animation._animations.set(newName, flxAnimation);
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}
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@@ -270,7 +270,7 @@ class CharacterAnimButton extends UIButton {
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public function changeOffset(newOffsetX:Null<Float>, newOffsetY:Null<Float>) {
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var animData:AnimData = parent.character.animDatas[anim];
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if (newOffsetX != null && newOffsetY != null && newOffsetX == animData.x && newOffsetY == animData.y)
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if (newOffsetX != null && newOffsetY != null && newOffsetX == animData.x && newOffsetY == animData.y)
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return;
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else {
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if (newOffsetX != null && newOffsetX == animData.x) return;
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@@ -362,7 +362,7 @@ class CharacterAnimButton extends UIButton {
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// keeps on crashing, look at flxanimate FlxAnim.hx for refrence
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} else {
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for (name in parent.character.animateAtlas.anim.symbolDictionary.keys())
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if (parent.character.animateAtlas.anim.startsWith(name, animData.anim))
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if (parent.character.animateAtlas.anim.startsWith(name, animData.anim))
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{symbol.instance.symbol.name = name; break;}
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}
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}
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@@ -379,7 +379,7 @@ class CharacterAnimButton extends UIButton {
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parent.displayWindowSprite.updateHitbox();
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parent.displayWindowSprite.follow(
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this, 16+(128/2)-((parent.displayWindowSprite.frame.sourceSize.x*displayData.scale)/2),
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this, 16+(128/2)-((parent.displayWindowSprite.frame.sourceSize.x*displayData.scale)/2),
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8+32+8+2+11+(128/2)-((parent.displayWindowSprite.frame.sourceSize.y*displayData.scale)/2)
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);
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parent.displayWindowSprite.draw();
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