Streamed Vocals?
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@@ -1065,7 +1065,7 @@ class PlayState extends MusicBeatState
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FlxG.sound.setMusic(inst = FlxG.sound.load(Assets.getMusic(Paths.inst(SONG.meta.name, difficulty))));
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if (SONG.meta.needsVoices != false && Assets.exists(Paths.voices(SONG.meta.name, difficulty))) // null or true
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vocals = FlxG.sound.load(Paths.voices(SONG.meta.name, difficulty));
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vocals = FlxG.sound.load(Options.streamedVocals ? Assets.getMusic(Paths.voices(SONG.meta.name, difficulty)) : Paths.voices(SONG.meta.name, difficulty));
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else
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vocals = new FlxSound();
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@@ -114,7 +114,9 @@ class StrumLine extends FlxTypedGroup<Strum> {
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this.opponentSide = opponentSide;
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this.controls = controls;
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this.notes = new NoteGroup();
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vocals = vocalPrefix != "" ? FlxG.sound.load(Paths.voices(PlayState.SONG.meta.name, PlayState.difficulty, vocalPrefix)) : new FlxSound();
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var v = Paths.voices(PlayState.SONG.meta.name, PlayState.difficulty, vocalPrefix);
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vocals = vocalPrefix != "" ? FlxG.sound.load(Options.streamedVocals ? Assets.getMusic(v) : v) : new FlxSound();
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vocals.persist = false;
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}
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@@ -41,6 +41,7 @@ class Options
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public static var framerate:Int = 120;
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public static var gpuOnlyBitmaps:Bool = #if (mac || web) false #else true #end; // causes issues on mac and web
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public static var streamedMusic:Bool = true;
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public static var streamedVocals:Bool = true;
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public static var lastLoadedMod:String = null;
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@@ -47,6 +47,10 @@ class AppearanceOptions extends OptionsScreen {
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"Streamed Music",
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"If checked, only musics will have streamed audio, ALSO freeing a LOT of memory with the downside of higher cpu usage if more audio are being streamed at once (EXPERIMENTAL). Turning this off will consume a lot of memory, especially on longer songs. If you aren't sure, leave this on.",
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"streamedMusic"));
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add(new Checkbox(
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"Streamed Vocals",
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"If checked, vocals will also be streamed if Streamed Music is checked, will impact the performance if the song uses alot of vocals (EXPERIMENTAL). If you aren't sure, leave this on.",
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"streamedVocals"));
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add(new Checkbox(
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"Auto Pause",
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"If checked, switching windows will pause the game.",
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