i hate you liveshare ft neo

Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
This commit is contained in:
lunarcleint
2025-03-05 15:17:29 -07:00
co-authored by Ne_Eo
parent f11c821cbf
commit 97707015d8
8 changed files with 136 additions and 27 deletions
+1 -1
View File
@@ -108,7 +108,7 @@
<!-- Comment this out to disable Discord RPC !-->
<section if="cpp">
<define name="DISCORD_RPC" if="desktop"/>
<!-- <define name="DISCORD_RPC" if="desktop"/> -->
</section>
<!-- Comment this out to disable modcharting features -->
@@ -35,4 +35,15 @@ class FakeCamera extends FlxCamera {
// override function set_zoom(Zoom:Float):Float return zoom = (Zoom == 0) ? FlxCamera.defaultZoom : Zoom;
public override function setScale(X:Float, Y:Float):Void {}
}
class FakeCallCamera extends FakeCamera {
public static final instance = new FakeCallCamera();
public dynamic function onDraw(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader, smooth:Bool = false, ?shader:FlxShader) {
}
override function drawPixels(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader) {
onDraw(frame, pixels, matrix, transform, blend, smoothing, shader);
}
}
+67 -15
View File
@@ -1,14 +1,30 @@
package funkin.backend.utils;
import flixel.graphics.frames.FlxFrame;
import flixel.FlxCamera;
import flixel.math.FlxPoint;
import flixel.util.typeLimit.OneOfTwo;
import funkin.backend.system.FakeCamera;
import funkin.backend.system.FakeCamera.FakeCallCamera;
import flixel.graphics.FlxGraphic;
import flixel.graphics.frames.FlxFrame;
import flixel.graphics.tile.FlxDrawTrianglesItem;
import flixel.math.FlxMatrix;
import flixel.math.FlxPoint;
import flixel.system.FlxAssets.FlxShader;
import openfl.display.BitmapData;
import openfl.display.BlendMode;
import openfl.geom.ColorTransform;
import openfl.geom.Point;
import openfl.geom.Rectangle;
interface IPrePostDraw {
public function preDraw():Void;
public function postDraw():Void;
}
@:access(flixel.FlxCamera)
@:access(flixel.FlxSprite)
final class MatrixUtil {
public static function getMatrixPosition(sprite:FlxSprite, points:OneOfTwo<FlxPoint, Array<FlxPoint>>, ?camera:FlxCamera, _width:Float = 1, _height:Float = 1):Array<FlxPoint>
{
@@ -16,34 +32,70 @@ final class MatrixUtil {
//if(_height == -1) _height = sprite.height;
if(camera == null) camera = sprite.camera;
if(points is FlxBasePoint) points = [points];
var nc = funkin.backend.system.FakeCamera.instance;
var isFunkinSprite = sprite is FunkinSprite;
var funkinSprite:FunkinSprite = null;
if(isFunkinSprite) funkinSprite = cast sprite;
var isAnimateAtlas = isFunkinSprite && funkinSprite.animateAtlas != null;
var nc:FakeCamera = isAnimateAtlas ? FakeCallCamera.instance : FakeCamera.instance;
nc.zoom = camera.zoom;
nc.scroll.set(camera.scroll.x, camera.scroll.y);
nc.pixelPerfectRender = camera.pixelPerfectRender;
if(sprite is IPrePostDraw) {
var postDraw = cast(sprite, IPrePostDraw);
postDraw.preDraw();
@:privateAccess sprite.drawComplex(nc);
postDraw.postDraw();
if(isAnimateAtlas) {
var nc = FakeCallCamera.instance;
var sprite = funkinSprite;
var oldOnDraw = nc.onDraw;
nc.onDraw = function(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false, ?shader:FlxShader, smooth:Bool = false, ?shader:FlxShader) {
// pixels is null
}
var cameras = sprite.animateAtlas._cameras;
sprite.animateAtlas._cameras = [nc];
if(sprite is IPrePostDraw) {
var postDraw = cast(sprite, IPrePostDraw);
postDraw.preDraw();
@:privateAccess sprite.draw();
postDraw.postDraw();
} else {
@:privateAccess sprite.draw();
}
sprite.animateAtlas._cameras = cameras;
nc.onDraw = oldOnDraw;
} else {
@:privateAccess sprite.drawComplex(nc);
if(sprite is IPrePostDraw) {
var postDraw = cast(sprite, IPrePostDraw);
postDraw.preDraw();
@:privateAccess sprite.drawComplex(nc);
postDraw.postDraw();
} else {
@:privateAccess sprite.drawComplex(nc);
}
}
var isFunkinSprite = sprite is FunkinSprite;
var points:Array<FlxPoint> = cast points;
@:privateAccess for(point in points) {
var x = sprite._matrix.__transformX(point.x * _width, point.y * _height);
var y = sprite._matrix.__transformY(point.x * _width, point.y * _height);
transformPoints(sprite, points, sprite._matrix, camera, _width, _height);
return points;
}
/**
* Warning: modifies the points in the array
**/
public static function transformPoints(sprite:FlxSprite, points:Array<FlxPoint>, matrix:FlxMatrix, ?camera:FlxCamera, _width:Float = 1, _height:Float = 1):Array<FlxPoint> {
var isFunkinSprite = sprite is FunkinSprite;
var funkinSprite:FunkinSprite = null;
if(isFunkinSprite) funkinSprite = cast sprite;
for(point in points) {
var x = matrix.__transformX(point.x * _width, point.y * _height);
var y = matrix.__transformY(point.x * _width, point.y * _height);
// reset to ingame coords
x += camera.scroll.x;
y += camera.scroll.y;
if(isFunkinSprite) {
var sprite:FunkinSprite = cast sprite;
var ratio = 1 - FlxMath.lerp(1 / camera.zoom, 1, sprite.zoomFactor);
var ratio = 1 - FlxMath.lerp(1 / camera.zoom, 1, funkinSprite.zoomFactor);
x += camera.width / 2 * ratio;
y += camera.height / 2 * ratio;
}
@@ -1,5 +1,6 @@
package funkin.editors.character;
import flixel.util.typeLimit.OneOfTwo;
import funkin.backend.utils.XMLUtil.AnimData;
import flixel.animation.FlxAnimation;
import flixel.graphics.FlxGraphic;
@@ -14,7 +15,7 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
public var displayWindowSprite:FlxSprite;
public var displayWindowGraphic:FlxGraphic;
public var displayAnimsFramesList:Map<String, {scale:Float, animBounds:Rectangle, frame:Int}> = [];
public var displayAnimsFramesList:Map<String, {scale:Float, animBounds:Rectangle, frame:OneOfTwo<Int, String>}> = [];
public var animButtons:Map<String, CharacterAnimButton> = [];
public var animsList:Array<String> = [];
@@ -28,7 +29,7 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
buttonCameras.pixelPerfectRender = true;
if (Assets.exists(Paths.image('characters/${character.sprite}')))
if (Assets.exists(Paths.image('characters/${character.sprite}')) && character.animateAtlas == null)
displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
displayWindowSprite = new FlxSprite();
@@ -53,16 +54,33 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
character.ghosts = ghosts;
}
public function buildAnimDisplay(name:String, anim:FlxAnimation) {
if (anim.frames.length <= 0) return;
public function buildAnimDisplay(name:String, anim:AnimData) @:privateAccess {
if (character.animateAtlas == null) {
var anim:FlxAnimation = character.animation._animations[anim.name];
if (anim == null || anim.frames.length <= 0) return;
var frameIndex:Int = anim.frames.getDefault([0])[0];
var frame:FlxFrame = displayWindowSprite.frames.frames[frameIndex];
var frameIndex:Int = anim.frames.getDefault([0])[0];
var frame:FlxFrame = displayWindowSprite.frames.frames[frameIndex];
var frameRect:Rectangle = new Rectangle(frame.offset.x, frame.offset.y, frame.sourceSize.x, frame.sourceSize.y);
var animBounds:Rectangle = displayWindowGraphic != null ? displayWindowGraphic.bitmap.bounds(frameRect) : frameRect;
displayAnimsFramesList.set(name, {frame: anim.frames.getDefault([0])[0], scale: 104/animBounds.height, animBounds: animBounds});
} else {
var ogFrame:Int = character.animateAtlas.anim.curFrame;
var oldTick:Float = character.animateAtlas.anim._tick;
var oldPlaying:Bool = character.animateAtlas.anim.isPlaying;
var frameRect:Rectangle = new Rectangle(frame.offset.x, frame.offset.y, frame.sourceSize.x, frame.sourceSize.y);
var animBounds:Rectangle = displayWindowGraphic != null ? displayWindowGraphic.bitmap.bounds(frameRect) : frameRect;
character.animateAtlas.anim.play(anim.name, true, false, 0);
character.animateAtlas.anim.stop();
displayAnimsFramesList.set(name, {frame: anim.frames.getDefault([0])[0], scale: 104/animBounds.height, animBounds: animBounds});
var animBounds:Rectangle = MatrixUtil.getBounds(character).copyToFlash();
displayAnimsFramesList.set(name, {frame: anim.anim, scale: 104/animBounds.height, animBounds: animBounds});
character.animateAtlas.anim.play(atlasPlayingAnim, true, false, ogFrame);
character.animateAtlas.anim._tick = oldTick;
character.animateAtlas.anim.isPlaying = oldPlaying;
}
}
public function removeAnimDisplay(name:String)
@@ -409,6 +409,7 @@ class CharacterEditor extends UIState {
if(character.animateAtlas == null) {
StageEditor.calcSpriteBounds(character);
var bounds:FlxRect = cast character.extra.get(StageEditor.exID("bounds"));
trace(bounds);
if (bounds.containsPoint(point)) {
cameraHoverDummy.cursor = #if (mac) DRAG_OPEN; #else CLICK; #end
if (FlxG.mouse.justPressed)
@@ -4,6 +4,13 @@ import openfl.geom.ColorTransform;
import flixel.animation.FlxAnimation;
import funkin.game.Character;
typedef AtlasState = {
var oldAnim:String;
var oldFrame:Int;
var oldTick:Float;
var oldPlaying:Bool;
};
class CharacterGhost extends Character {
public var ghosts:Array<String> = [];
public override function draw() @:privateAccess {
@@ -67,4 +74,14 @@ class CharacterGhost extends Character {
offset.set(globalOffset.x * (isPlayer != playerOffsets ? 1 : -1), -globalOffset.y);
}
var atlasState:AtlasState = null;
public function storeAtlasState():AtlasState {
return atlasState = {
oldAnim: atlasPlayingAnim,
oldFrame: animateAtlas.anim.curFrame,
oldTick: animateAtlas.anim._tick,
oldPlaying: animateAtlas.anim.isPlaying,
};
}
}
+10 -1
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@@ -1001,9 +1001,18 @@ class StageEditor extends UIState {
}
}
public static function calcSpriteBounds(sprite:FlxSprite) {
public static function calcSpriteBounds(sprite:FunkinSprite) {
var oldWidth = sprite.width;
var oldHeight = sprite.height;
/*
if (sprite.animateAtlas != null) {
var rect:FlxRect = MatrixUtil.getBounds(sprite);
oldWidth = rect.width;
oldHeight = rect.height;
}
*/
var oldOffset = sprite.offset.clone(FlxPoint.weak());
var oldOrigin = sprite.origin.clone(FlxPoint.weak());
sprite.updateHitbox();
+2 -1
View File
@@ -409,7 +409,8 @@ class StageCharPos extends FlxObject {
oldInfo = getOldInfo(char);
char.setPosition(x + (id * charSpacingX), y + (id * charSpacingY));
char.scrollFactor.set(scrollFactor.x, scrollFactor.y);
char.scale.x *= scale.x; char.scale.y *= scale.y;
if (!char.debugMode)
char.scale.x *= scale.x; char.scale.y *= scale.y;
char.cameraOffset += FlxPoint.weak(camxoffset, camyoffset);
char.skew.x += skewX; char.skew.y += skewY;
char.alpha *= alpha;