An attempt to fix skipping the next song randomly
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@@ -1689,17 +1689,12 @@ class PlayState extends MusicBeatState
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endingSong = true;
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gameAndCharsCall("onSongEnd");
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canPause = false;
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inst.volume = 0;
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vocals.volume = 0;
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for (strumLine in strumLines.members) {
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strumLine.vocals.volume = 0;
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strumLine.vocals.pause();
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}
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inst.pause();
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vocals.pause();
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if (validScore)
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{
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for (strumLine in strumLines.members) strumLine.vocals.stop();
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inst.stop();
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vocals.stop();
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if (validScore) {
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#if !switch
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FunkinSave.setSongHighscore(SONG.meta.name, difficulty, {
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score: songScore,
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@@ -1727,20 +1722,18 @@ class PlayState extends MusicBeatState
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* Immediately switches to the next song, or goes back to the Story/Freeplay menu.
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*/
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public function nextSong() {
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if (isStoryMode)
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{
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if (isStoryMode) {
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campaignScore += songScore;
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campaignMisses += misses;
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campaignAccuracyTotal += accuracy;
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campaignAccuracyCount++;
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storyPlaylist.shift();
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if (storyPlaylist.length <= 0)
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{
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if (storyPlaylist.length <= 0) {
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FlxG.switchState(new StoryMenuState());
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if (validScore)
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{
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if (validScore) {
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#if !switch
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// TODO: more week info saving
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FunkinSave.setWeekHighscore(storyWeek.id, difficulty, {
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score: campaignScore,
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@@ -1749,29 +1742,23 @@ class PlayState extends MusicBeatState
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hits: [],
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date: Date.now().toString()
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});
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#end
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}
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FlxG.save.flush();
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}
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else
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{
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else {
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Logs.infos('Loading next song (${storyPlaylist[0].toLowerCase()}/$difficulty)', "PlayState");
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registerSmoothTransition();
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FlxG.sound.music.stop();
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__loadSong(storyPlaylist[0], difficulty);
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FlxG.switchState(new PlayState());
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}
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}
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else if (chartingMode)
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FlxG.switchState(new funkin.editors.charter.Charter(SONG.meta.name, difficulty, false));
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else
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{
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if (chartingMode)
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FlxG.switchState(new funkin.editors.charter.Charter(SONG.meta.name, difficulty, false));
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else
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FlxG.switchState(new FreeplayState());
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}
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FlxG.switchState(new FreeplayState());
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}
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public function registerSmoothTransition() {
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@@ -1943,6 +1930,8 @@ class PlayState extends MusicBeatState
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}
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if (event.deleteNote) strumLine.deleteNote(note);
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gameAndCharsEvent("onPostNoteHit", event);
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}
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public function displayRating(myRating:String, ?evt:NoteHitEvent = null):Void {
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