An attempt to fix skipping the next song randomly
This commit is contained in:
@@ -1689,17 +1689,12 @@ class PlayState extends MusicBeatState
|
|||||||
endingSong = true;
|
endingSong = true;
|
||||||
gameAndCharsCall("onSongEnd");
|
gameAndCharsCall("onSongEnd");
|
||||||
canPause = false;
|
canPause = false;
|
||||||
inst.volume = 0;
|
|
||||||
vocals.volume = 0;
|
|
||||||
for (strumLine in strumLines.members) {
|
|
||||||
strumLine.vocals.volume = 0;
|
|
||||||
strumLine.vocals.pause();
|
|
||||||
}
|
|
||||||
inst.pause();
|
|
||||||
vocals.pause();
|
|
||||||
|
|
||||||
if (validScore)
|
for (strumLine in strumLines.members) strumLine.vocals.stop();
|
||||||
{
|
inst.stop();
|
||||||
|
vocals.stop();
|
||||||
|
|
||||||
|
if (validScore) {
|
||||||
#if !switch
|
#if !switch
|
||||||
FunkinSave.setSongHighscore(SONG.meta.name, difficulty, {
|
FunkinSave.setSongHighscore(SONG.meta.name, difficulty, {
|
||||||
score: songScore,
|
score: songScore,
|
||||||
@@ -1727,20 +1722,18 @@ class PlayState extends MusicBeatState
|
|||||||
* Immediately switches to the next song, or goes back to the Story/Freeplay menu.
|
* Immediately switches to the next song, or goes back to the Story/Freeplay menu.
|
||||||
*/
|
*/
|
||||||
public function nextSong() {
|
public function nextSong() {
|
||||||
if (isStoryMode)
|
if (isStoryMode) {
|
||||||
{
|
|
||||||
campaignScore += songScore;
|
campaignScore += songScore;
|
||||||
campaignMisses += misses;
|
campaignMisses += misses;
|
||||||
campaignAccuracyTotal += accuracy;
|
campaignAccuracyTotal += accuracy;
|
||||||
campaignAccuracyCount++;
|
campaignAccuracyCount++;
|
||||||
storyPlaylist.shift();
|
storyPlaylist.shift();
|
||||||
|
|
||||||
if (storyPlaylist.length <= 0)
|
if (storyPlaylist.length <= 0) {
|
||||||
{
|
|
||||||
FlxG.switchState(new StoryMenuState());
|
FlxG.switchState(new StoryMenuState());
|
||||||
|
|
||||||
if (validScore)
|
if (validScore) {
|
||||||
{
|
#if !switch
|
||||||
// TODO: more week info saving
|
// TODO: more week info saving
|
||||||
FunkinSave.setWeekHighscore(storyWeek.id, difficulty, {
|
FunkinSave.setWeekHighscore(storyWeek.id, difficulty, {
|
||||||
score: campaignScore,
|
score: campaignScore,
|
||||||
@@ -1749,29 +1742,23 @@ class PlayState extends MusicBeatState
|
|||||||
hits: [],
|
hits: [],
|
||||||
date: Date.now().toString()
|
date: Date.now().toString()
|
||||||
});
|
});
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
FlxG.save.flush();
|
FlxG.save.flush();
|
||||||
}
|
}
|
||||||
else
|
else {
|
||||||
{
|
|
||||||
Logs.infos('Loading next song (${storyPlaylist[0].toLowerCase()}/$difficulty)', "PlayState");
|
Logs.infos('Loading next song (${storyPlaylist[0].toLowerCase()}/$difficulty)', "PlayState");
|
||||||
|
|
||||||
registerSmoothTransition();
|
registerSmoothTransition();
|
||||||
|
|
||||||
FlxG.sound.music.stop();
|
|
||||||
|
|
||||||
__loadSong(storyPlaylist[0], difficulty);
|
__loadSong(storyPlaylist[0], difficulty);
|
||||||
|
|
||||||
FlxG.switchState(new PlayState());
|
FlxG.switchState(new PlayState());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (chartingMode)
|
||||||
|
FlxG.switchState(new funkin.editors.charter.Charter(SONG.meta.name, difficulty, false));
|
||||||
else
|
else
|
||||||
{
|
FlxG.switchState(new FreeplayState());
|
||||||
if (chartingMode)
|
|
||||||
FlxG.switchState(new funkin.editors.charter.Charter(SONG.meta.name, difficulty, false));
|
|
||||||
else
|
|
||||||
FlxG.switchState(new FreeplayState());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public function registerSmoothTransition() {
|
public function registerSmoothTransition() {
|
||||||
@@ -1943,6 +1930,8 @@ class PlayState extends MusicBeatState
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (event.deleteNote) strumLine.deleteNote(note);
|
if (event.deleteNote) strumLine.deleteNote(note);
|
||||||
|
|
||||||
|
gameAndCharsEvent("onPostNoteHit", event);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function displayRating(myRating:String, ?evt:NoteHitEvent = null):Void {
|
public function displayRating(myRating:String, ?evt:NoteHitEvent = null):Void {
|
||||||
|
|||||||
Reference in New Issue
Block a user