fix stupid flipped bug
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@@ -398,7 +398,7 @@ class CharacterEditor extends UIState {
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draggingOffset.x /= character.scale.x;
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draggingOffset.y /= character.scale.y;
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_change_offset((draggingOffset.x * (character.isPlayer != character.playerOffsets ? -1 : 1)), draggingOffset.y);
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_change_offset((draggingOffset.x * (character.isFlippedOffsets() ? -1 : 1)), draggingOffset.y);
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draggingOffset.set(0, 0); draggingCharacter = false;
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character.extraOffset = draggingOffset;
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