ctrl c and v offsets
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@@ -282,7 +282,7 @@ class CharacterEditor extends UIState {
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changeStage("stage");
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_view_focus_character(null);
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if(Framerate.isLoaded) {
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Framerate.fpsCounter.alpha = 0.4;
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Framerate.memoryCounter.alpha = 0.4;
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@@ -295,6 +295,7 @@ class CharacterEditor extends UIState {
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override function destroy() {
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_point.put();
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draggingOffset.put();
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clipboard.put();
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super.destroy();
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if(Framerate.isLoaded) {
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@@ -429,8 +430,13 @@ class CharacterEditor extends UIState {
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return "<!DOCTYPE codename-engine-character>\n" + Printer.print(charXML, true);
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}
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function _edit_copy_offset(_) {}
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function _edit_paste_offset(_) {}
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var clipboard:FlxPoint = FlxPoint.get();
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function _edit_copy_offset(_) {
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clipboard.copyFrom(character.animOffsets[character.getAnimName()]);
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}
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function _edit_paste_offset(_) {
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_set_offset(clipboard.x, clipboard.y);
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}
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function _edit_undo(_) {}
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function _edit_redo(_) {}
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@@ -454,9 +460,15 @@ class CharacterEditor extends UIState {
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}
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function _change_offset(x:Float, y:Float) {
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_set_offset(
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character.animOffsets[character.getAnimName()].x - x,
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character.animOffsets[character.getAnimName()].y - y
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);
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}
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function _set_offset(x:Float, y:Float) {
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characterAnimsWindow.animButtons.get(character.getAnimName()).changeOffset(
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FlxMath.roundDecimal(character.animOffsets[character.getAnimName()].x - x, 2),
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FlxMath.roundDecimal(character.animOffsets[character.getAnimName()].y - y, 2)
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FlxMath.roundDecimal(x, 2), FlxMath.roundDecimal(y, 2)
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);
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}
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