Added a shortcut to addChild + Pico fix
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@@ -3,8 +3,8 @@
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<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false"/>
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<!-- Sing Animations -->
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<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="-30" y="0" />
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<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="-40" y="-94" />
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<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="65" y="9" />
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<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="200" y="-70" />
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<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-20" y="50" />
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<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-51" y="0" />
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+1
-1
@@ -1 +1 @@
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1800
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1803
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@@ -98,6 +98,9 @@ class Flx3DView extends FlxView3D {
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token = null;
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}
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}
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public inline function addChild(c)
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view.scene.addChild(c);
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}
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typedef ModelQueueItem = {
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@@ -145,6 +145,8 @@ class Conductor
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if (FlxG.sound.music == null || !FlxG.sound.music.playing) {
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speed = 1;
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lastSongPos = FlxG.sound.music != null ? FlxG.sound.music.time : 0;
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lastSongPosTime = Main.time;
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return;
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}
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if (FlxG.state != null && FlxG.state is MusicBeatState && cast(FlxG.state, MusicBeatState).cancelConductorUpdate) return;
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@@ -154,7 +156,7 @@ class Conductor
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// update conductor
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var timeUntilUpdate = -(lastSongPosTime - (lastSongPosTime = Main.time));
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var elapsedAL = (lastSongPos - lastPos);
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speed = FlxMath.bound(FlxMath.lerp(speed, timeUntilUpdate / elapsedAL, timeUntilUpdate / 1000), 0.85, 1.15);
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speed = FlxMath.bound(FlxMath.lerp(speed, timeUntilUpdate / elapsedAL, timeUntilUpdate / 1000), 0.925, 1.075);
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songPosition = lastSongPos;
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} else {
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songPosition += elapsed * 1000 * speed;
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