better readme

improved styling and what can you do section and more
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⍚~Nex
2024-02-24 18:15:49 +01:00
committed by GitHub
parent 7cc4148742
commit a327b13d4d
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@@ -7,29 +7,19 @@ Known issues in the beta:
Build instructions are below. Press TAB on the main menu to switch mods. Build instructions are below. Press TAB on the main menu to switch mods.
Also, `lime test windows` uses the source assets folder instead of the export one for easier development. Also, the command `.\cne test` uses the source assets folder instead of the export one for easier development (Although you can still use `lime test windows` normally).
## Codename Engine ## Codename Engine
Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use. Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.<br>
Make sure to read the wiki and join the Discord server linked there!<br>
### It includes many new features, as seen [here](FEATURES.md) #### It includes many new features, as seen [here](FEATURES.md)<br>
#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)<br>
### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)
## How to download ## How to download
Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab. Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab.<br>
In the future (when the engine won't be a WIP anymore) we're gonna also publish the engine on platforms like Gamebanana; stay tuned!
<details>
<summary><h2>Credits</h2></summary>
- Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) and the [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for Away3D Flixel support
- Credits to the [FlxAnimate](https://github.com/Dot-Stuff/flxanimate) team for the Animate Atlas support.
- Credits to Smokey555 for the backup Animate Atlas to spritesheet code.
- Credits to MAJigsaw77 for [hxvlc](https://github.com/MAJigsaw77/hxvlc) for video cutscene/mp4 support.
- Credits to Aidan63 for [discord-rpc](https://github.com/Aidan63/linc_discord-rpc) for discord rpc integration.
</details>
<details> <details>
<summary><h2>How to build</h2></summary> <summary><h2>How to build</h2></summary>
@@ -79,8 +69,34 @@ Latest builds for the engine can be found in the [Actions](https://github.com/Yo
4. Open a terminal in the Codename Engine source folder, and run `update.sh`. 4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time) 5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly. - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.
</details> </details>
</details>
<details>
<summary><h2>What can you do or not do</h2></summary>
You can:
- Download and play the engine with its mods and modpacks
- Mod and fork the engine (without using it for illicit purposes)
- Contribute to the engine (for example through *Pull Requests*, *Issues*, etc)
- Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/FNF-CNE-Devs)* in a *README* specifying that it's a *sub engine from Codename Engine*)
- Release excutable mods that use Codename Engine as source (Specifing that uses Codename Engine by for example the same way written above this)
- Release modpacks
You can't:
- Create a *side/new/etc* engine (or mod that doesn't use Codename Engine) using Codename Engine's code
- Steal code from Codename Engine for another different project that is not Codename Engine related (Codename Engine mods excluded) without properly crediting
- Release Codename Engine on other platforms (Mods that use Codename Engine as source are fine, if it's specified even better)
### If you need more info or feel like asking to do something which is not listed here, ask us directly on our discord (linked in the wiki)!
</details>
<details>
<summary><h2>Credits</h2></summary>
- Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) and the [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for Away3D Flixel support
- Credits to the [FlxAnimate](https://github.com/Dot-Stuff/flxanimate) team for the Animate Atlas support
- Credits to Smokey555 for the backup Animate Atlas to spritesheet code
- Credits to MAJigsaw77 for [hxvlc](https://github.com/MAJigsaw77/hxvlc) for video cutscene/mp4 support
- Credits to Aidan63 for [discord-rpc](https://github.com/Aidan63/linc_discord-rpc) for discord rpc integration
</details> </details>