better readme
improved styling and what can you do section and more
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@@ -7,29 +7,19 @@ Known issues in the beta:
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Build instructions are below. Press TAB on the main menu to switch mods.
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Also, `lime test windows` uses the source assets folder instead of the export one for easier development.
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Also, the command `.\cne test` uses the source assets folder instead of the export one for easier development (Although you can still use `lime test windows` normally).
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## Codename Engine
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Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.
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### It includes many new features, as seen [here](FEATURES.md)
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### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)
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Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.<br>
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Make sure to read the wiki and join the Discord server linked there!<br>
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#### It includes many new features, as seen [here](FEATURES.md)<br>
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#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)<br>
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## How to download
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Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab.
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<details>
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<summary><h2>Credits</h2></summary>
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- Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) and the [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for Away3D Flixel support
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- Credits to the [FlxAnimate](https://github.com/Dot-Stuff/flxanimate) team for the Animate Atlas support.
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- Credits to Smokey555 for the backup Animate Atlas to spritesheet code.
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- Credits to MAJigsaw77 for [hxvlc](https://github.com/MAJigsaw77/hxvlc) for video cutscene/mp4 support.
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- Credits to Aidan63 for [discord-rpc](https://github.com/Aidan63/linc_discord-rpc) for discord rpc integration.
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</details>
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Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab.<br>
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In the future (when the engine won't be a WIP anymore) we're gonna also publish the engine on platforms like Gamebanana; stay tuned!
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<details>
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<summary><h2>How to build</h2></summary>
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@@ -79,8 +69,34 @@ Latest builds for the engine can be found in the [Actions](https://github.com/Yo
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4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
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5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
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- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.
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</details>
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</details>
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<details>
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<summary><h2>What can you do or not do</h2></summary>
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You can:
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- Download and play the engine with its mods and modpacks
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- Mod and fork the engine (without using it for illicit purposes)
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- Contribute to the engine (for example through *Pull Requests*, *Issues*, etc)
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- Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/FNF-CNE-Devs)* in a *README* specifying that it's a *sub engine from Codename Engine*)
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- Release excutable mods that use Codename Engine as source (Specifing that uses Codename Engine by for example the same way written above this)
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- Release modpacks
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You can't:
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- Create a *side/new/etc* engine (or mod that doesn't use Codename Engine) using Codename Engine's code
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- Steal code from Codename Engine for another different project that is not Codename Engine related (Codename Engine mods excluded) without properly crediting
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- Release Codename Engine on other platforms (Mods that use Codename Engine as source are fine, if it's specified even better)
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### If you need more info or feel like asking to do something which is not listed here, ask us directly on our discord (linked in the wiki)!
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</details>
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<details>
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<summary><h2>Credits</h2></summary>
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- Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) and the [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for Away3D Flixel support
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- Credits to the [FlxAnimate](https://github.com/Dot-Stuff/flxanimate) team for the Animate Atlas support
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- Credits to Smokey555 for the backup Animate Atlas to spritesheet code
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- Credits to MAJigsaw77 for [hxvlc](https://github.com/MAJigsaw77/hxvlc) for video cutscene/mp4 support
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- Credits to Aidan63 for [discord-rpc](https://github.com/Aidan63/linc_discord-rpc) for discord rpc integration
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</details>
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