New button for selector menus (horrible code))
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@@ -1,5 +1,6 @@
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package funkin.editors.character;
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import funkin.backend.system.framerate.Framerate;
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import haxe.xml.Printer;
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import haxe.xml.Access;
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import funkin.backend.utils.XMLUtil.AnimData;
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@@ -249,11 +250,21 @@ class CharacterEditor extends UIState {
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add(topMenuSpr);
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add(uiGroup);
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Framerate.fpsCounter.alpha = 0.4;
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Framerate.memoryCounter.alpha = 0.4;
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Framerate.codenameBuildField.alpha = 0.4;
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}
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private var movingCam:Bool = false;
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private var camDrag:FlxPoint = FlxPoint.get(0,0);
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private var camDragSpeed:Float = 1.2;
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override function destroy() {
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super.destroy();
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Framerate.fpsCounter.alpha = 1;
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Framerate.memoryCounter.alpha = 1;
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Framerate.codenameBuildField.alpha = 1;
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}
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//private var movingCam:Bool = false;
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//private var camDragSpeed:Float = 1.2;
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private var nextScroll:FlxPoint = FlxPoint.get(0,0);
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@@ -1,5 +1,7 @@
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package funkin.editors.character;
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import funkin.options.type.OptionType;
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import funkin.options.type.NewOption;
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import flixel.util.FlxColor;
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import funkin.game.Character;
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import funkin.backend.chart.Chart;
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@@ -16,12 +18,26 @@ class CharacterSelection extends EditorTreeMenu
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super.create();
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var modsList:Array<String> = Character.getList(true);
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main = new OptionsScreen("Character Editor", "Select a character to edit", [
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var list:Array<OptionType> = [
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for (char in (modsList.length == 0 ? Character.getList(false) : modsList))
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new IconOption(char, "Press ACCEPT to edit this character.", Character.getIconFromCharName(char),
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function() {
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FlxG.switchState(new CharacterEditor(char));
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})
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]);
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];
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list.insert(0, new NewOption("New Character", "New Character", function() {
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}));
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main = new OptionsScreen("Character Editor", "Select a character to edit", list);
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}
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override function createPost() {
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super.createPost();
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var idk:OptionsScreen = optionsTree.members.last();
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if (idk.members.length > 0) idk.changeSelection(1);
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}
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}
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@@ -1,5 +1,6 @@
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package funkin.editors.charter;
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import funkin.options.type.NewOption;
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import funkin.backend.system.framerate.Framerate;
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import flixel.util.FlxColor;
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import funkin.menus.FreeplayState.FreeplaySonglist;
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@@ -18,15 +19,32 @@ class CharterSelection extends EditorTreeMenu {
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freeplayList = FreeplaySonglist.get(false);
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main = new OptionsScreen("Chart Editor", "Select a song to modify the charts from.", [
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var list:Array<OptionType> = [
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for(s in freeplayList.songs) new IconOption(s.name, "Press ACCEPT to choose a difficulty to edit.", s.icon, function() {
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optionsTree.add(new OptionsScreen(s.name, "Select a difficulty to continue, or press 1 to add a new one.", [
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var list:Array<OptionType> = [
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for(d in s.difficulties) new TextOption(d, "Press ACCEPT to edit the chart for the selected difficulty", function() {
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FlxG.switchState(new Charter(s.name, d));
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})
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]));
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];
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list.push(new NewOption("New Difficulty", "New Difficulty", function() {
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}));
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optionsTree.add(new OptionsScreen(s.name, "Select a difficulty to continue, or press 1 to add a new one.", list));
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})
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]);
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];
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list.insert(0, new NewOption("New Chart", "New Chart", function() {
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}));
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main = new OptionsScreen("Chart Editor", "Select a song to modify the charts from.", list);
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}
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override function createPost() {
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super.createPost();
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var idk:OptionsScreen = optionsTree.members.last();
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if (idk.members.length > 0) idk.changeSelection(1);
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}
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public override function update(elapsed:Float) {
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@@ -0,0 +1,18 @@
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package funkin.options.type;
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import flixel.util.FlxColor;
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import funkin.game.HealthIcon;
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class NewOption extends TextOption {
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public var iconSpr:FlxSprite;
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public function new(name:String, desc:String, callback:Void->Void) {
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super(name, desc, callback);
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__text.color = FlxColor.LIME;
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iconSpr = new FlxSprite().loadGraphic(Paths.image("editors/new"));
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iconSpr.setPosition(90 - iconSpr.width, (__text.height - iconSpr.height) / 2);
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add(iconSpr);
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}
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}
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