Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine
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@@ -66,7 +66,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver
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public var controls(get, never):Controls;
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/**
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* Current injected script attached to the state. To add one, create a file at path "scripts/stateName" (ex: "scripts/")
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* Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: data/states/FreeplayState)
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*/
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public var stateScript:Script;
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@@ -4,7 +4,7 @@ import flixel.FlxState;
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/**
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* A global script is a special kind of script that runs on everywhere on your mod: menus, game, etc...
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*
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* To create one, go to data and create a script named "global", then press F5 in game.
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* To create one, go to data and create a script named "global", then press F5 in game to hot reload.
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*
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* All flixel signals are automatically binded, as shown below.
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*/
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@@ -84,4 +84,4 @@ interface GlobalScript {
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* Aliases: `preUpdate`
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*/
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public function update(elapsed:Float):Void;
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}
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}
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