modify closing
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@@ -8,6 +8,7 @@
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*/
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import funkin.editors.stage.StageEditor;
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import funkin.editors.ui.UIWarningSubstate;
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import funkin.backend.utils.WindowUtils;
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import openfl.Lib;
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@@ -27,18 +28,47 @@ function tryUpdateHitbox(sprite) {
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return false;
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}
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var allowClose = false;
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function create() {
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WindowUtils.preventClosing = true;
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WindowUtils.resetClosing();
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WindowUtils.onClosing = function() {
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if(!FlxG.keys.pressed.ALT) {
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if(!allowClose)
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Lib.application.window.onClose.cancel();
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FlxG.switchState(new StageEditor(StageEditor.__stage));
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trace("you dont need to close doofus goofus");
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}
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var substate;
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substate = new UIWarningSubstate("nuh uh", "you dont need to close goofus doofus", [
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{
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label: "Actually Exit",
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onClick: function(t) {
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allowClose = true;
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Lib.application.window.close();
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}
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},
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{
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label: "Reload State",
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onClick: function(t) {
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FlxG.switchState(new StageEditor(StageEditor.__stage));
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}
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},
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{
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label: "oh whoops",
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onClick: function(t) {
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substate.close();
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}
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}
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]);
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openSubState(substate);
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}
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}
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function destroy() {
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WindowUtils.preventClosing = false;
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WindowUtils.resetClosing();
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WindowUtils.onClosing = null;
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}
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function update() {
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if(FlxG.keys.justPressed.R) {
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trace("reloading");
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