opponent mode custom health bar colors fix
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@@ -695,10 +695,9 @@ class PlayState extends MusicBeatState
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healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this,
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'health', 0, maxHealth);
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healthBar.scrollFactor.set();
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var leftColor:Int = dad != null && dad.iconColor != null && Options.colorHealthBar ? dad.iconColor : 0xFFFF0000;
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var rightColor:Int = boyfriend != null && boyfriend.iconColor != null && Options.colorHealthBar ? boyfriend.iconColor : 0xFF66FF33;
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if (opponentMode) healthBar.createFilledBar(rightColor, leftColor); // switch the colors
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else healthBar.createFilledBar(leftColor, rightColor);
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var leftColor:Int = dad != null && dad.iconColor != null && Options.colorHealthBar ? dad.iconColor : (opponentMode ? 0xFF66FF33 : 0xFFFF0000);
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var rightColor:Int = boyfriend != null && boyfriend.iconColor != null && Options.colorHealthBar ? boyfriend.iconColor : (opponentMode ? 0xFFFF0000 : 0xFF66FF33); // switch the colors
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healthBar.createFilledBar(leftColor, rightColor);
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add(healthBar);
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health = maxHealth / 2;
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