callbacks... events, even.
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@@ -1,3 +1,5 @@
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var fastCarCanDrive:Bool = true;
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function create() {
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resetFastCar();
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}
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+1
-1
@@ -1 +1 @@
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267
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269
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@@ -16,12 +16,12 @@ class HScript extends Script {
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var code:String = Assets.getText(path);
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var parser = new hscript.Parser();
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parser.allowJSON = parser.allowMetadata = parser.allowTypes = true;
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// interp.errorHandler = _errorHandler;
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try {
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expr = parser.parseString(code, fileName);
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} catch(e) {
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return;
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}
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interp.errorHandler = _errorHandler;
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}
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private function _errorHandler(error:Error) {
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@@ -1,5 +1,7 @@
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package funkin.scripting;
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import funkin.scripting.events.CancellableEvent;
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class ScriptPack extends Script {
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public var scripts:Array<Script> = [];
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public var additionalDefaultVariables:Map<String, Dynamic> = [];
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@@ -17,6 +19,20 @@ class ScriptPack extends Script {
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return null;
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}
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/**
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* Sends an event to every single script, and returns the event.
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* @param func Function to call
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* @param event Event (will be the first parameter of the function)
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* @return Event (modified by scripts)
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*/
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public function event<T:CancellableEvent>(func:String, event:T):T {
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for(e in scripts) {
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e.call(func, [event]);
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if (event.cancelled && event.__continueCalls) break;
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}
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return event;
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}
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public override function get(val:String):Dynamic {
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for(e in scripts) {
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var v = e.get(val);
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@@ -0,0 +1,30 @@
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package funkin.scripting.events;
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import funkin.scripting.ScriptPack;
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@:allow(ScriptPack)
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class CancellableEvent {
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@:dox(hide) public var cancelled:Bool = false;
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@:dox(hide) private var __continueCalls:Bool = false;
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/**
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* Additional data if used in scripts
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*/
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public var data:Dynamic = {};
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/**
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* Prevents default action from occuring.
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*/
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public function cancel() {
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cancelled = true;
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}
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/**
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* Creates a new cancellable event.
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* This allows scripts to call `cancel()` to cancel the event.
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* @param continueCalls Whenever the `ScriptPack` should continue calling functions from other scripts after a script cancelled the event.
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*/
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public function new(continueCalls:Bool) {
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__continueCalls = continueCalls;
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}
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}
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