i take it back shadowmario is not real sorry shadowmario
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@@ -16,6 +16,8 @@ final class GameOverCreationEvent extends CancellableEvent
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public var gameOverSong:String;
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public var bpm:Int;
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public var lossSFX:String;
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public var retrySFX:String;
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@@ -108,10 +108,10 @@ class CharacterInfoScreen extends UISubstateWindow {
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customPropertiesButtonList.frames = Paths.getFrames('editors/ui/inputbox');
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customPropertiesButtonList.cameraSpacing = 0;
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customPropertiesButtonList.addButton.callback = function() {
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customPropertiesButtonList.add(new PropertyButton("New Property", "Value Here"));
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customPropertiesButtonList.add(new PropertyButton("New Property", "Value Here", customPropertiesButtonList));
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}
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for (prop=>val in character.extra)
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customPropertiesButtonList.add(new PropertyButton(prop, val));
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customPropertiesButtonList.add(new PropertyButton(prop, val, customPropertiesButtonList));
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add(customPropertiesButtonList);
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addLabelOn(customPropertiesButtonList, "Custom Values (Advanced)");
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@@ -101,10 +101,10 @@ class MetaDataScreen extends UISubstateWindow {
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customPropertiesButtonList.frames = Paths.getFrames('editors/ui/inputbox');
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customPropertiesButtonList.cameraSpacing = 0;
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customPropertiesButtonList.addButton.callback = function() {
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customPropertiesButtonList.add(new PropertyButton("Property", "Value Here"));
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customPropertiesButtonList.add(new PropertyButton("Property", "Value Here", customPropertiesButtonList));
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}
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for (val in Reflect.fields(metadata.customValues))
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customPropertiesButtonList.add(new PropertyButton(val, Reflect.field(metadata.customValues, val)));
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customPropertiesButtonList.add(new PropertyButton(val, Reflect.field(metadata.customValues, val), customPropertiesButtonList));
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add(customPropertiesButtonList);
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addLabelOn(customPropertiesButtonList, "Custom Values (Advanced)");
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@@ -3,16 +3,31 @@ package funkin.editors.extra;
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class PropertyButton extends UIButton {
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public var propertyText:UITextBox;
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public var valueText:UITextBox;
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public var deleteButton:UIButton;
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public var deleteIcon:FlxSprite;
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public function new(property, value) {
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public function new(property, value, parent) {
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super(0, 0, '', function () {}, 280, 35);
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members.push(propertyText = new UITextBox(5, 5, property, 100, 25));
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members.push(valueText = new UITextBox(propertyText.x + propertyText.bWidth + 10, 5, value, 165, 25));
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members.push(valueText = new UITextBox(propertyText.x + propertyText.bWidth + 10, 5, value, 135, 25));
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deleteButton = new UIButton(valueText.x + 135, bHeight/2 - (25/2), "", function () {
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parent.remove(this);
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}, 25, 25);
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deleteButton.color = 0xFFFF0000;
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deleteButton.autoAlpha = false;
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members.push(deleteButton);
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deleteIcon = new FlxSprite(deleteButton.x + (15/2), deleteButton.y + 8).loadGraphic(Paths.image('editors/delete-button'));
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deleteIcon.antialiasing = false;
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members.push(deleteIcon);
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}
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public override function update(elapsed) {
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super.update(elapsed);
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propertyText.follow(this, 5, 5);
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valueText.follow(this, propertyText.x + propertyText.bWidth, 5);
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deleteButton.follow(this, valueText.x + 135, bHeight/2 - (25/2));
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deleteIcon.follow(deleteButton, 5, 5);
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}
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}
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@@ -19,6 +19,7 @@ class GameOverSubstate extends MusicBeatSubstate
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public var characterName:String;
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public var gameOverSong:String;
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public var gameOverSongBPM:Int;
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public var lossSFXName:String;
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public var retrySFX:String;
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public var player:Bool;
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@@ -37,8 +38,7 @@ class GameOverSubstate extends MusicBeatSubstate
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public var lossSFX:FlxSound;
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public function new(x:Float, y:Float, character:String = "bf-dead", player:Bool = true, gameOverSong:String = "gameOver", lossSFX:String = "gameOverSFX",
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retrySFX:String = "gameOverEnd")
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public function new(x:Float, y:Float, character:String = "bf-dead", player:Bool = true, gameOverSong:String = "gameOver", lossSFX:String = "gameOverSFX", retrySFX:String = "gameOverEnd")
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{
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super();
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this.x = x;
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@@ -61,7 +61,7 @@ class GameOverSubstate extends MusicBeatSubstate
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gameoverScript.setParent(this);
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gameoverScript.load();
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var event = EventManager.get(GameOverCreationEvent).recycle(x, y, characterName, player, gameOverSong, lossSFXName, retrySFX);
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var event = EventManager.get(GameOverCreationEvent).recycle(x, y, characterName, player, gameOverSong, gameOverSongBPM, lossSFXName, retrySFX);
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gameoverScript.call('create', [event]);
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x = event.x;
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@@ -69,6 +69,7 @@ class GameOverSubstate extends MusicBeatSubstate
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characterName = event.character;
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player = event.player;
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gameOverSong = event.gameOverSong;
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gameOverSongBPM = event.bpm;
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lossSFXName = event.lossSFX;
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retrySFX = event.retrySFX;
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@@ -86,7 +87,7 @@ class GameOverSubstate extends MusicBeatSubstate
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FlxG.camera.target = camFollow;
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lossSFX = FlxG.sound.play(Paths.sound(lossSFXName));
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Conductor.changeBPM(100);
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Conductor.changeBPM(gameOverSongBPM);
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DiscordUtil.changePresence('Game Over', PlayState.SONG.meta.displayName + " (" + PlayState.difficulty + ")");
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@@ -119,9 +120,7 @@ class GameOverSubstate extends MusicBeatSubstate
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FlxG.switchState(new FreeplayState());
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}
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if (!isEnding
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&& ((!lossSFX.playing) || (character.getAnimName() == "firstDeath" && character.isAnimFinished()))
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&& (FlxG.sound.music == null || !FlxG.sound.music.playing))
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if (!isEnding && ((!lossSFX.playing) || (character.getAnimName() == "firstDeath" && character.isAnimFinished())) && (FlxG.sound.music == null || !FlxG.sound.music.playing))
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{
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CoolUtil.playMusic(Paths.music(gameOverSong), false, 1, true, 100);
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beatHit(0);
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@@ -189,4 +188,4 @@ class GameOverSubstate extends MusicBeatSubstate
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super.destroy();
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}
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}
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}
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