rotated skew and SKEW_RIGHT are fucky right now

This commit is contained in:
SrtHero278
2024-04-20 15:57:49 -07:00
parent 193fbae4bf
commit abe385a191
+20 -3
View File
@@ -229,8 +229,9 @@ function SKEW_LEFT(sprite, relative) {}
function SKEW_BOTTOM(sprite, relative) {}
function SKEW_TOP(sprite, relative) {
preRotBullshit(sprite, relative);
if (!FlxG.keys.pressed.SHIFT)
SCALE_TOP(sprite, relative);
genericOppositeScale(sprite, relative, false, true, false, true);
var topLeft = sprite.extra.get(exID("buttonBoxes"))[0];
var bottomLeft = sprite.extra.get(exID("buttonBoxes"))[2];
@@ -240,10 +241,26 @@ function SKEW_TOP(sprite, relative) {
bottomLeft.y - (topLeft.y + (FlxG.keys.pressed.SHIFT ? 0 : relative.y - lastRelative.y))
) * FlxAngle.TO_DEG;
lastRelative.set(relative.x, relative.y);
lastRelative.set(relative.x, (FlxG.keys.pressed.SHIFT ? lastRelative.y : relative.y));
postRotBullshit(sprite, relative);
}
function SKEW_RIGHT(sprite, relative) {}
function SKEW_RIGHT(sprite, relative) {
preRotBullshit(sprite, relative);
if (!FlxG.keys.pressed.SHIFT)
genericScale(sprite, relative, true, false);
var topLeft = sprite.extra.get(exID("buttonBoxes"))[0];
var topRight = sprite.extra.get(exID("buttonBoxes"))[1];
sprite.skew.y = Math.atan2(
topLeft.x - (topRight.x + (FlxG.keys.pressed.SHIFT ? 0 : relative.x - lastRelative.x)),
topLeft.y - (topRight.y + (lastRelative.y - relative.y) * 2)
) * FlxAngle.TO_DEG;
lastRelative.set((FlxG.keys.pressed.SHIFT ? lastRelative.x : relative.x), relative.y);
postRotBullshit(sprite, relative);
}
/*var storedCenter = FlxPoint.get();
var storedRelative = FlxPoint.get();*/