Merge branch 'main' of https://github.com/YoshiCrafter29/CodenameEngine
This commit is contained in:
@@ -1,13 +1,12 @@
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||||
<!DOCTYPE codename-engine-character>
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||||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25">
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||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
|
||||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
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||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
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||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
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||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
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||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
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||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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||||
</character>
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||||
@@ -1,13 +1,13 @@
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||||
<!DOCTYPE codename-engine-character>
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||||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
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||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
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||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
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||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
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||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
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||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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||||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
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||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
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||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
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||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
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||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
|
||||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
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||||
</character>
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@@ -1,14 +1,13 @@
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||||
<!DOCTYPE codename-engine-character>
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||||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf">
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||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="0" y="0"/>
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||||
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
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||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
|
||||
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
|
||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
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||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
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||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
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||||
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="0" y="0"/>
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</character>
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@@ -1,14 +1,14 @@
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||||
<!DOCTYPE codename-engine-character>
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||||
<character isPlayer="true" flipX="true" x="0" y="350">
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||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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||||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
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||||
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
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||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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||||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
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||||
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
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||||
</character>
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||||
@@ -1,8 +1,8 @@
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<!DOCTYPE codename-engine-character>
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||||
<character isPlayer="false" flipX="false" x="0" y="0" holdTime="6.1">
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||||
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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||||
<anim name="singUP" anim="Dad Sing Note UP" fps="24" loop="false" x="-6" y="50"/>
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||||
<anim name="singLEFT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-10" y="10"/>
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||||
<anim name="singRIGHT" anim="Dad Sing Note RIGHT" fps="24" loop="false" x="0" y="27"/>
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||||
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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||||
<character isPlayer="false" flipX="false" holdTime="6.1">
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||||
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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||||
<anim name="singUP" anim="Dad Sing Note UP" fps="24" loop="false" x="-6" y="50"/>
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||||
<anim name="singLEFT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-10" y="10"/>
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||||
<anim name="singRIGHT" anim="Dad Sing Note RIGHT" fps="24" loop="false" x="0" y="27"/>
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||||
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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||||
</character>
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||||
@@ -1,5 +1,5 @@
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||||
<!DOCTYPE codename-engine-character>
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||||
<character isPlayer="false" flipX="false" isGF="true">
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||||
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
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||||
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
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||||
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
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||||
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
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</character>
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||||
@@ -1,11 +1,14 @@
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<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" isGF="true">
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||||
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
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||||
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
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||||
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-20" />
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||||
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
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||||
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
|
||||
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
|
||||
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-19" />
|
||||
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
|
||||
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="45" y="-8" indices="0,1,2,3" />
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="-9" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
|
||||
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
|
||||
<anim name="sad" anim="gf sad" fps="24" loop="true" x="-2" y="-21" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
|
||||
</character>
|
||||
@@ -1,6 +1,6 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" isGF="true">
|
||||
<anim name="danceLeft" anim="GF Dancing at Gunpoint" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="GF Dancing at Gunpoint" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
<anim name="sad" anim="GF Crying at Gunpoint" fps="24" loop="true" x="-2" y="-17" indices="0,1,2,3,4,5,6,7,8,9,10,11,12"/>
|
||||
<anim name="danceLeft" anim="GF Dancing at Gunpoint" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="GF Dancing at Gunpoint" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
<anim name="sad" anim="GF Crying at Gunpoint" fps="24" loop="true" x="-2" y="-21" indices="0,1,2,3,4,5,6,7,8,9,10,11,12"/>
|
||||
</character>
|
||||
@@ -1,36 +1,14 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" isGF="true">
|
||||
<anim name="cheer" anim="GF Cheer"
|
||||
fps="24" loop="false" />
|
||||
|
||||
<anim name="singUP" anim="GF Up Note"
|
||||
fps="24" loop="false" x="0" y="4" />
|
||||
|
||||
<anim name="singLEFT" anim="GF left note"
|
||||
fps="24" loop="false" x="0" y="-20" />
|
||||
|
||||
<anim name="singRIGHT" anim="GF Right Note"
|
||||
fps="24" loop="false" x="0" y="-20" />
|
||||
|
||||
<anim name="singDOWN" anim="GF Down Note"
|
||||
fps="24" loop="false" x="0" y="-20" />
|
||||
|
||||
<anim name="danceLeft" anim="GF Dancing Beat"
|
||||
fps="24" loop="false" x="0" y="-9"
|
||||
indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
|
||||
<anim name="danceRight" anim="GF Dancing Beat"
|
||||
fps="24" loop="false" x="0" y="-9"
|
||||
indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing"
|
||||
fps="24" loop="false" x="45" y="-8"
|
||||
indices="0,1,2,3" />
|
||||
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing"
|
||||
fps="24" loop="false" x="0" y="-9"
|
||||
indices="0,1,2,3,4,5,6,7,8,9,10,11" />
|
||||
|
||||
<anim name="scared" anim="GF FEAR"
|
||||
fps="24" loop="true" x="-2" y="-17" />
|
||||
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
|
||||
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-19" />
|
||||
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
|
||||
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="45" y="-8" indices="0,1,2,3" />
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="-9" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
|
||||
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
|
||||
<anim name="sad" anim="gf sad" fps="24" loop="true" x="-2" y="-21" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
|
||||
</character>
|
||||
@@ -1,9 +1,9 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" icon="mom">
|
||||
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
|
||||
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
|
||||
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
|
||||
<!-- CUZ DAVE IS DUMB! -->
|
||||
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" icon="mom">
|
||||
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
|
||||
<character isPlayer="false" flipX="false">
|
||||
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
|
||||
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
|
||||
<!-- CUZ DAVE IS DUMB! -->
|
||||
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="0" y="100" icon="monster">
|
||||
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
|
||||
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
|
||||
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
|
||||
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-30" y="-40"/>
|
||||
<character isPlayer="false" flipX="false" x="0" y="130" icon="monster">
|
||||
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
|
||||
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
|
||||
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
|
||||
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-40" y="-94"/>
|
||||
</character>
|
||||
@@ -1,8 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="0" y="100">
|
||||
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
|
||||
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
|
||||
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
|
||||
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-30" y="-40"/>
|
||||
<anim name="idle" anim="monster idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="94"/>
|
||||
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="20"/>
|
||||
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="30"/>
|
||||
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-50" y="-80"/>
|
||||
</character>
|
||||
@@ -1,14 +1,12 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="-500" y="0">
|
||||
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false" x="0" y="0"/>
|
||||
|
||||
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
|
||||
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
|
||||
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
|
||||
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
|
||||
|
||||
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
|
||||
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
|
||||
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
|
||||
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
|
||||
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
|
||||
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
|
||||
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
|
||||
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
|
||||
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
|
||||
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
|
||||
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
|
||||
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
|
||||
</character>
|
||||
@@ -2,15 +2,15 @@
|
||||
<character isPlayer="false" flipX="false" icon="pico" x="140" y="-125">
|
||||
<!-- Left Animations -->
|
||||
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
|
||||
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
|
||||
<anim name="shoot2" anim="Pico shoot 2" fps="24" loop="false" indices="0,1,2,3" x="-1" y="-128" />
|
||||
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="-1" y="-128" />
|
||||
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="-1" y="-128" />
|
||||
|
||||
<!-- Right Animations-->
|
||||
<anim name="shoot3" anim="Pico shoot 3" fps="24" loop="false" indices="0,1,2,3" x="412" y="-64" />
|
||||
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="412" y="-64" />
|
||||
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="412" y="-64" />
|
||||
|
||||
<anim name="shoot4" anim="Pico shoot 4" fps="24" loop="false" indices="0,1,2,3" x="439" y="-19" />
|
||||
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="439" y="-19" />
|
||||
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="439" y="-19" />
|
||||
</character>
|
||||
@@ -1,16 +1,16 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="true" x="100" y="300" camx="-100">
|
||||
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false"/>
|
||||
|
||||
<!-- Sing Animations -->
|
||||
<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="65" y="9" />
|
||||
<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="200" y="-70" />
|
||||
<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-29" y="27" />
|
||||
<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-68" y="-7" />
|
||||
<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="-30" y="0" />
|
||||
<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="-40" y="-94" />
|
||||
<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-20" y="50" />
|
||||
<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-51" y="0" />
|
||||
|
||||
<!-- Miss Animations -->
|
||||
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
|
||||
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="200" y="-70" />
|
||||
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
|
||||
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
|
||||
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
|
||||
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="200" y="-70" />
|
||||
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
|
||||
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
|
||||
</character>
|
||||
@@ -1,9 +1,9 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="0" y="200">
|
||||
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
|
||||
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
|
||||
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
|
||||
<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
|
||||
<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
|
||||
<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
|
||||
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
|
||||
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
|
||||
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
|
||||
<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
|
||||
<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
|
||||
<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
|
||||
</character>
|
||||
@@ -2,15 +2,14 @@
|
||||
|
||||
<!-- tankman actually have player offsets !-->
|
||||
<character isPlayer="true" flipX="true" x="0" y="180" camx="0">
|
||||
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
|
||||
|
||||
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" fps="24" loop="true" x="-1" y="-7" />
|
||||
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="true" x="98" y="-90" />
|
||||
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="true" x="24" y="56" />
|
||||
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="true" x="100" y="-14" />
|
||||
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="true" x="98" y="-90" />
|
||||
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="true" x="24" y="56" />
|
||||
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="true" x="100" y="-14" />
|
||||
|
||||
<!-- Heh! Pretty Good! !-->
|
||||
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="0" y="0" />
|
||||
<!-- Ugh! !-->
|
||||
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="0" y="0" />
|
||||
<!-- Heh! Pretty Good! -->
|
||||
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="98" y="-90" />
|
||||
<!-- Ugh! -->
|
||||
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="24" y="56" />
|
||||
</character>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 2.1 MiB |
@@ -1,109 +1,109 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="Monster_Assets.png">
|
||||
<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
||||
<!-- Created with Adobe Animate version 21.0.0.35450 -->
|
||||
<!-- http://www.adobe.com/products/animate.html -->
|
||||
<SubTexture name="Monster Right note0000" x="0" y="0" width="375" height="674" frameX="-4" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0001" x="0" y="0" width="375" height="674" frameX="-4" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0002" x="385" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0003" x="385" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0004" x="776" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0005" x="776" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0006" x="1167" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0007" x="1167" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0008" x="1558" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0009" x="1558" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0010" x="1949" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0011" x="1949" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0012" x="2340" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0013" x="2340" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster Right note0014" x="385" y="0" width="381" height="671" frameX="0" frameY="0" frameWidth="381" frameHeight="674"/>
|
||||
<SubTexture name="Monster left note0000" x="2731" y="0" width="460" height="671" frameX="-15" frameY="0" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0001" x="2731" y="0" width="460" height="671" frameX="-15" frameY="0" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0002" x="3201" y="0" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0003" x="3201" y="0" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0004" x="0" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0005" x="0" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0006" x="481" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0007" x="481" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0008" x="962" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0009" x="962" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0010" x="1443" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0011" x="1443" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0012" x="1924" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0013" x="1924" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0014" x="3201" y="0" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0015" x="3201" y="0" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0016" x="0" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0017" x="0" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0018" x="481" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="Monster left note0019" x="481" y="684" width="471" height="668" frameX="0" frameY="-5" frameWidth="475" frameHeight="673"/>
|
||||
<SubTexture name="monster down0000" x="2405" y="684" width="428" height="599" frameX="-12" frameY="-35" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0001" x="2405" y="684" width="428" height="599" frameX="-12" frameY="-35" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0002" x="2843" y="684" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0003" x="2843" y="684" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0004" x="3287" y="684" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0005" x="3287" y="684" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0006" x="0" y="1362" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0007" x="0" y="1362" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0008" x="444" y="1362" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0009" x="444" y="1362" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0010" x="888" y="1362" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0011" x="888" y="1362" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0012" x="1332" y="1362" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
|
||||
<SubTexture name="monster down0013" x="1332" y="1362" width="434" height="633" frameX="0" frameY="0" frameWidth="440" frameHeight="634"/>
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||||
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|
||||
<SubTexture name="monster up note0008" x="3482" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0009" x="3910" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0010" x="4338" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0011" x="4766" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0012" x="5194" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0013" x="5622" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0014" x="914" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0015" x="1342" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0016" x="1770" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0017" x="2198" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0018" x="2626" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0019" x="3054" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0020" x="3482" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0021" x="3910" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0022" x="4338" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
<SubTexture name="monster up note0023" x="4766" y="2063" width="418" height="721" frameX="0" frameY="-38" frameWidth="418" frameHeight="759"/>
|
||||
</TextureAtlas>
|
||||
+1
-1
@@ -1 +1 @@
|
||||
1742
|
||||
1743
|
||||
Reference in New Issue
Block a user